Soy Content by pi_pi3
This is a simple game in which you have to go to the store and buy some soy milk.
Go buy some soy milk.
Controls:
WASD - Movement
Space - Open/Close doors
B - Toggles view bobbing
Escape - (Un-)grabs the cursor
Highly recommend to play this game on Linux, because it is buggy on Windows (two features are absent).
This game was made with Rust and Bevy.
NOTE: Requires a Vulkan capable graphics card.

Ratings
| Given | 22🗳️ | 0🗨️ |
[0] $> RUST_BACKTRACE=1 ./soy-content
thread 'main' panicked at 'Unable to find a GPU! Make sure you have installed required drivers!', /home/waltersz/.cargo/registry/src/github.com-1ecc6299db9ec823/bevy_wgpu-0.2.1/src/wgpu_renderer.rs:28:14
stack backtrace:
0: rust_begin_unwind
at /rustc/792c645ca7d11a8d254df307d019c5bf01445c37/library/std/src/panicking.rs:475
1: core::panicking::panic_fmt
at /rustc/792c645ca7d11a8d254df307d019c5bf01445c37/library/core/src/panicking.rs:85
2: core::option::expect_failed
at /rustc/792c645ca7d11a8d254df307d019c5bf01445c37/library/core/src/option.rs:1213
3: <core::future::from_generator::GenFuture<T> as core::future::future::Future>::poll
4: std::thread::local::LocalKey<T>::with
5: bevy_wgpu::wgpu_render_system
6: <bevy_wgpu::WgpuPlugin as bevy_app::plugin::Plugin>::build
7: <bevy_app::app_builder::AppBuilder as bevy::add_default_plugins::AddDefaultPlugins>::add_default_plugins
8: ldjam_47::main
note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
Also you should probably just remove the view bobbing all together because it was making me seasick and no one moves their head that much
so, if I did something wrong or had to press a button to unlock the door please tell me and I'll try it again and adjust my rating
@oddmes Can you provide a stack trace? Try opening the binary in powershell and giving me the output.
@crazybot If it makes you seasick, press B. It's in the description. Also, space to open doors. I forgot to include that.
@spotline What was broken specifically?
I just wondered, because the stacktrace has a path on your machine `/home/waltersz/…` which looked suspicious.
I opened the door, then another, and yet another and quickly found out that I was in a loop, this effect I quite liked!
(I highered my rating accordingly)
the problem is that a bit later I managed to walk through a door without opening it and landed here:

and unfortunately the character moved so slow that I felt like it was too tedious to start all over again..
If the character moved faster I would have probably tried to finish the game. It's just that he moves very slow + it feels like your on ice.
The movement in this game is a bit too slow, and I would prefer higher mouse sensitivity. Head bobbing is way too aggressive, you need to lower it a bit (I ended up disabling it). The models are great, but I think they really need some colors. The game just feels too lifeless and insipid without them. But maybe you were going for such style, I can't really tell.
I like how you made the rooms loop, very well fits the theme. I couldn't get out of the "Content" room (it had no doors), so I assume it is an ending. But this can't be right, because the screenshots have outside house and the shop, which I didn't get to see in the game. Maybe you're just teasing us. :stuck_out_tongue:
