Tower ad Infinitum by MasterZX

[raw]
made by MasterZX for Ludum Dare 47 (JAM)

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You wronged those closest to you and must pay your penance. You must wander the tower endlessly until you may, one day, find salvation. But beware, turning back will anger the spirit of death and you will return from whence you came.

WASD - Movement Spacebar - Jump E - Interact

Music File provided by Solar_Phasing

MasterZX Asset Design and Planning

JaxZX Mechanics Design and Implementation!

Ratings

Given 12🗳️ 5🗨️

Feedback

TangoMango
05. Oct 2020 · 20:51 UTC
Nice job! I like the art style!
ShadowwolfTPW
05. Oct 2020 · 21:19 UTC
I like the art and sound effects!
etrealjunior
07. Oct 2020 · 09:38 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Waneck
08. Oct 2020 · 03:08 UTC
Hey that was fun! I like the concept of not turning back and I like the way you achieved it, with death coming to get you!

I found some bugs while playing it:
* The character can get stuck (for example on the first rock stairs in the first part)
* The switches don't respond well to the E interaction, and may require a few tries to get it right in the right spot

Anyway, these are all pretty minor issues. I had fun playing it and I like the level design!
etrealjunior
08. Oct 2020 · 05:40 UTC
I missed a restart, because every time I died I couldn't play anymore, I had to press "f5", but nothing that would spoil my desire to continue playing, congratulations again
DWink
09. Oct 2020 · 00:01 UTC
What a cool concept! Movement was a bit slow though, so heading back along the same path one time after another became a bit monotonous.
Onkel Mo
10. Oct 2020 · 20:26 UTC
I really like the idea of not being able to turn back (and still forgetting it...).
I think a little bit of music would improve the mood greatly.
Chris Hall
27. Oct 2020 · 06:17 UTC
Interesting idea, not being able to turn back. I like the looping aspect of the first level, would be cool if the second level did that too. The platforming and switches are rather finicky, making those work slightly better would have big benefits. Nice work overall!
frosty
27. Oct 2020 · 06:30 UTC
For some reason I wasn't able to interact with the switch at the bottom of the 2nd screen. But otherwise, I really liked the concept and overall atmosphere of it. Nice work!