{"author_link":"\/users\/ltyrosine","author_name":"LTyrosine","author_uid":"1000374","comments":[{"author_name":"sefan","author_uid":"1219094","time":"2020-10-06T18:12:19Z","epoch":1602007939,"modified":1602007939,"text":"Your game link does not work.","likes":1,"format":"md"},{"author_name":"Holtzzy223","author_uid":"1194164","time":"2020-10-06T18:53:09Z","epoch":1602010389,"modified":1602010389,"text":"Link is broken, I'd be happy to re-review if you get it up.","likes":1,"format":"md"},{"author_name":"Ollie Hall","author_uid":1216792,"time":"2020-10-08T11:45:08Z","epoch":1602157508,"modified":1602157508,"text":"Well made! Very nice calming audio and lots of thought into the game - nice!","likes":1,"format":"md"},{"author_name":"techsec","author_uid":"1035841","time":"2020-10-09T16:34:40Z","epoch":1602261280,"modified":1602261280,"text":"that was actualy a real neat innovative game. A bit more explanation would have been nice but despite that once I got a hang of it I had a great time!","likes":1,"format":"md"},{"author_name":"thesedatedprince","author_uid":"1076704","time":"2020-10-09T16:35:36Z","epoch":1602261336,"modified":1602261336,"text":"Nicely made game. One suggestion I have is to have a bit more information on what the various objects do available in-game: either through pop-ups, or a help screen (this is something I always forget to do in my games too :)). I think the core game loop is great, and I think there's a lot of potential here.","likes":1,"format":"md"},{"author_name":"Irx99","author_uid":1187441,"time":"2020-10-09T17:56:23Z","epoch":1602266183,"modified":1602266183,"text":"438 coins aaaa, almost.\n\nI am one of those people who likes this kind of game and of course I like this one too. I spent over an hour trying to beat it and I give up.\n\nMy biggest complaints are the camera and click detection. I like this micro and macro gameplay but the control its too annoying. The range stuff is not clear enough. And when you have too many stuff in America is hard to manage, not for the difficulty of the game, but for this annoyances.\n\nSome work on a better UI would be nice but I like how you have to discover the information by yourself. (Like noticing where it say what building do what)\n\nI would love to see a bigger game with this kind of gameloop.","likes":1,"format":"md"},{"author_name":"LTyrosine","author_uid":"1000374","time":"2020-10-09T19:01:23Z","epoch":1602270083,"modified":1602270083,"text":"Thanks all for the reviews and plays!\n\n@irx99 My current record is near 600 coins. My current strategy is to open with 3 miners as they get chance to give early gold. As a player that played this thing a lot already, your pains are exactly what I see too, UI *is* hindering gameplay. I'm going to overhaul it for maybe a Kongregate game in future.\n\nThank you! \ud83d\ude01","likes":2,"format":"md"},{"author_name":"zgragselus","author_uid":"1001394","time":"2020-10-09T20:23:52Z","epoch":1602275032,"modified":1602275032,"text":"I've played it for a bit.\n\nThe concept is near - it could be extended into much bigger colonization game. It has some flaws (controls, speed, lack of setting up some automation) ... but generally is good. I enjoyed it a lot.\n\nKeep up the good work!","likes":1,"format":"md"},{"author_name":"Masael255","author_uid":1220953,"time":"2020-10-09T20:46:37Z","epoch":1602276397,"modified":1602276397,"text":"Really cool game concept and I could see, with a little more speed, the game could become really intense. If the ships moved faster as the years progressed I imagine that could be a great mechanic. Fantastic time spent with it so far! :)","likes":1,"format":"md"},{"author_name":"VPhyre","author_uid":"1103011","time":"2020-10-09T21:16:00Z","epoch":1602278160,"modified":1602278160,"text":"Wow, this game is very addictive haha. I really enjoyed playing it, I didn't notice the time passing. Really good experience. Keep working on a full version. I see that you are on the right path. Congratulations.","likes":1,"format":"md"},{"author_name":"Elza","author_uid":1225434,"time":"2020-10-11T15:09:07Z","epoch":1602428947,"modified":1602428947,"text":"Such a good game ! Pretty graphisme and really good idea. Unfortunately, I couldn't finish the game but I spent a good time and I think I'm going to retry ! ^^ ","likes":1,"format":"md"},{"author_name":"podchasov","author_uid":"1183997","time":"2020-10-13T15:17:34Z","epoch":1602602254,"modified":1602602254,"text":"Very nice game!","likes":1,"format":"md"},{"author_name":"sacredbacon","author_uid":"1163149","time":"2020-10-14T03:59:38Z","epoch":1602647978,"modified":1602648167,"text":"This game is incredibly fun, i liked the tycoon style. Finally beat it with sweatshops. Excellent take on the theme, Great Job! \n","likes":1,"format":"md"},{"author_name":"TheCakeConsortium","author_uid":"1217253","time":"2020-10-14T11:21:03Z","epoch":1602674463,"modified":1602674463,"text":"Nice game, the graphics reminded me of the old school 3D games. I liked the core game mechanic of a \"looping resource management\" system, very interesting and fun.\n\nOnly complaint I got is that it would be nice to be able to fast forward time, and not have to wait for the ships to reach the island.","likes":1,"format":"md"},{"author_name":"monninen","author_uid":"1216651","time":"2020-10-14T16:52:25Z","epoch":1602694345,"modified":1602694345,"text":"Very fun game. Art looks amazing! Thank you for this great game.","likes":1,"format":"md"},{"author_name":"Floata_1","author_uid":"1006876","time":"2020-10-14T16:58:35Z","epoch":1602694715,"modified":1602694715,"text":"liked what this game is.. has potential, my colony died pretty quick lol","likes":1,"format":"md"},{"author_name":"Flying Dog Fish","author_uid":"1122902","time":"2020-10-15T18:36:15Z","epoch":1602786975,"modified":1602786975,"text":"Finally the proof that the Earth is flat. The game looks absolutely gorgeous. I would need a more comprehensive tutorial to really enjoy it.","likes":1,"format":"md"},{"author_name":"Tvorojok","author_uid":"1217526","time":"2020-10-18T12:55:51Z","epoch":1603025751,"modified":1603025751,"text":"I really liked it! by the way, I haven't seen similar games here yet.","likes":1,"format":"md"},{"author_name":"SwiftVector","author_uid":"1219070","time":"2020-10-18T13:36:33Z","epoch":1603028193,"modified":1603028193,"text":"Interesting take on the theme. The game has a very nice atmosphere as well and a nice kinda board-game-feel to it. The gameplay is also quite addictive once you understand it.\n\nI reckon it could do with some better tutorialisation though. It took me a little while to figure out the whole building system - for some reason it didn't occur to me I could click the arrows to select different types of buildings. \ud83d\ude43 A more guided tutorial would help with this kind of game with so many interacting mechanics. And as others have mentioned, speed controls would be useful. Maybe event he ability to pause while I'm slowly figuring the game out \ud83d\ude05 (hmm though maybe that would take away from the challenge of the real-time aspect)\n\nI saw above you're looking to overhaul it. Definitely looking forward to this!","likes":1,"format":"md"},{"author_name":"Hakro","author_uid":"1106395","time":"2020-10-19T17:49:55Z","epoch":1603129795,"modified":1603129795,"text":"Really fun and challenging game.\nLoved the idea and graphics. It's a bit tough sometimes and those poor colonists end up starving.\nBut each run through is better than the previous, when you start getting the hang of it, and understanding the priorities.\n\nGG overall. Love it.","likes":1,"format":"md"},{"author_name":"KarenFarah","author_uid":"1181319","time":"2020-10-19T21:32:43Z","epoch":1603143163,"modified":1603143164,"text":"I really liked it! It is challenging and addictive to play, well made! If I could change anything I would include some type of rotation to the camera so its easier to feed or sell the items. Lovely game!","likes":1,"format":"md"},{"author_name":"Palemek","author_uid":"1147284","time":"2020-10-21T17:54:33Z","epoch":1603302873,"modified":1603302873,"text":"My maximum was 453, i played it 3 times i think (it sa lot of time isnt it?) cool idea, camera was my biggest problem whole game, also in the late game it gets pretty click-intensive as i had to micromanage everything, some type of automation to buy would be nice. Good job! ","likes":1,"format":"md"},{"author_name":"icxon","author_uid":"1000482","time":"2020-10-24T04:32:50Z","epoch":1603513970,"modified":1603513970,"text":"I played it. I liked it. I failed it. But I still liked it! :smile: Tactical pause is would be nice to have. Great project, I will try post-ld version as well. Was not sure how to build stuff and it seems it is more profitable to wait for red food meter and feed later than earlier.\n\nHere is my playtest:\n\nhttps:\/\/youtu.be\/L-Df34bw7ZE","likes":1,"format":"md"},{"author_name":"LTyrosine","author_uid":"1000374","time":"2020-10-24T19:50:12Z","epoch":1603569012,"modified":1603569012,"text":"@icxon Nice to watch you playing, you did well, compo version is very, very hard. Also, the drag UI had some problems. \n\nI tried to fix it all in post compo version. I will soon submit it in Kongregate.\n\nThanks for playing and rating!","likes":1,"format":"md"},{"author_name":"vcarlos","author_uid":1224807,"time":"2020-10-25T23:27:46Z","epoch":1603668466,"modified":1603668466,"text":"Europa Universalis meets low-poly art. Thus I loved it.","likes":1,"format":"md"}],"format":"md","images":["ld47\/217164-65eb93ace94e5fa94af8b0ff133a230e.png"],"links":[{"url":"http:\/\/www.arcadiumplayware.com\/TerraNova_LD47\/index.html","text":"Youtube"},{"url":"http:\/\/www.arcadiumplayware.com\/TerraNova\/index.html","text":"Youtube"}],"metadata":{"g_key":"57242","g_author":"1000374","g_event":"LD47","g_eventkey":"76","g_subevent":"JAM","g_urlkey":"266314","g_title":"Terra Nova","g_status":"PVT1","g_place":"656","g_commentcount":"25","g_site2_node_id":"217164","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"217164","n_urlkey":"266314","n_parent":"212256","n_path":"\/events\/ludum-dare\/47\/terra-nova","n_slug":"terra-nova","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"374","n_created":"1601422229","n_modified":"1603144302","n_version":"707185","n_status":"COMMIT"},"node":{"id":217164,"parent":212256,"superparent":9,"author":374,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-10-05T21:15:23Z","created":"2020-09-29T23:30:29Z","modified":"2020-10-19T21:51:42Z","version":707185,"slug":"terra-nova","name":"Terra Nova","body":"![Logo.png](\/\/\/raw\/671\/z\/3997c.png)\n\n# Terra Nova\n\nTerra Nova (\"New Land\" in Portuguese) is a small strategy game about New World colonies and their European metropolis, linked by continuous trade routes set in the Atlantic Ocean.\n\nYour task is to reach **$1000 gold coins** before the end of the Age of Discovery (1800). The game ends by this date (20 minutes game time) or when all you colonists starve to death.\n\n![InGame.png](\/\/\/raw\/671\/z\/3997f.png)\n\n# Quick info on controls\n\n- **Mouse only, left button**. \n\n- Click to point camera to a location, mouse scroll to zoom in \/ out. \n\n- Entire game is played dragging colonists and products to\/from locations.\n\n![Controls_L.png](\/\/\/raw\/671\/z\/3998c.png)\n\n# Longer and proper instructions (if you got the time)\n\n## The game\n\n![ScreenParts.png](\/\/\/raw\/671\/z\/399b5.png)\n\nYou have **300** years (20 minutes game time) to reach **$1000** in gold coins. You get money from selling goods in metropolis markets. Colonists work in New World fields to create these products.\n\n## Pieces movement and The Trade Route (aka **Stuck in a Loop** \ud83d\ude0e)\n\nPieces (colonists and products) are moved by mouse **drag and drop**. Moving to\/from New World land has a distance limitation from the previous landing (or creation) spot.\n\nShips continuously travel the Atlantic trade route covering New World <-> Old World path. Up to 3 pieces can be transported to \/ from the Old World markets. All ships travels the same direction from North America to South America to Africa to Europe.\n\n## Old World (Europe \/ Africa) Markets\n\n![EuropeMarket.png](\/\/\/raw\/671\/z\/3999b.png)\n\nHere products and colonists services can be sold and bought in open market. Each product has it own market trend that will affect prices over the years, as to sell or to buy too much of a product, albeit in a shorter term.\n\nSome money can be made from these market movements (building up a stock in low prices and selling later at high prices). The Journal, also sold in market, can bring some help in that matter.\n\nFinally, new ships can be brought from Europe shipyards into your trade fleet.\n\n## Products\n\n![Products2.png](\/\/\/raw\/671\/z\/399e7.png)\n\nCorn, Cotton, Sugar, Iron, Gold and Wood are harvested directly from New World fields. Rum, Clothes and Tools are manufactured in buildings.\n\n## Colonists and Buildings\n\n![Colonists.png](\/\/\/raw\/671\/z\/399eb.png)\n\nFarmers, Sugar and Cotton planters harvest their respective plants directly from soil from time to time. They work 2x faster if inside a Farm. Multiple colonists can work on the same building.\n\n![Buildings.png](\/\/\/raw\/671\/z\/399b7.png)\n\n- Sugar Planters can work on Distilleries to transform Sugar Canes (placed inside the building) into Rum. \n\n- In the same fashion, Cotton Planters can work inside Weaver Shop to transform Cotton in Clothes.\n\n- Miners extract iron and (rarely) gold from soil.\n\n- Lumberjack works trees into wood. Trees regrow with time but only in open spaces. Too much usage of the land will gradually make wood rarer.\n\n- Carpenters are able to construct new buildings, using tools, placed inside the construction site.\n\n![ConstuctionSite.png](\/\/\/raw\/671\/z\/399f0.png)\n\nAt first you will need to buy tools from Europe market. Later, Carpenters can convert one Wood and one Iron into Tools inside the Blacksmith building.\n\n### Colonists needs\n\nAside from initial contract price, each colonist will cost 1 gold coin for each 10 years of service.\n\nThey require food (Corn) from time to time. If not feed after a while (by drag n drop a near corn into the colonist space) they will starve to death \ud83d\ude25 costing you additional $100 coins in expenses.\n\n![Hunger.png](\/\/\/raw\/671\/z\/399f2.png)\n\nMore rarely, they can also require some Rum or Clothes. \n\nA colonist under any kind of need will work 2x slower.\n\n### Post-compo version\n\nhttps:\/\/www.youtube.com\/watch?v=jSp0Pu_n-Q4\n\n- User interface overhauled: better item click detection, visual 3d cursor on land, camera movement changed to drag. Added button to increase game velocity. Added visual brighter area to show possible pieces movement, paint dragged pieces in black to show invalid movement.\n\n- Complete tutorial at game start with skip button.\n\n- Changed movement rules: in competition version it was a circle from piece origin, now it's a box meaning unrestricted movement in X axis in Americas map.\n\n- Added automation \"quality of life\" features: Ships automatically sell boarded products when near markets, colonists will try to feed themselves when food (or rum\/clothes) near.\n\n- Added music, fixed weird volume sounds change.\n\n- Final score overhauled: No longer considering less than $1000 gold coins by the year 1800 a \"defeat\" - it's now a factor in the final score. Other factors: average living colonists, quantity and variety of products sold in Europe, year (in case of achieving $1000 before 1800) and gold coins. \n\n### (near) Future of Terra Nova\n\n- Upload in some game portal (Kongregate, maybe)\n\n- Final score to be integrated in leaderboard in host portal\n\n- Bug fix (maintenance mode). This is as far as I see this project going and I'm pretty happy with the result.\n\n### Closing words\n\nLD47 was a very special one for me. I have lots of fun building this game and I'm finally finished an entry again after many years.\n\nThank you all for those who played and rated Terra Nova.\n\nIt was a very good time also rating yours (I'm targeting to reach 100 reviews with written feedback).\n\nSee you in LD48! \ud83d\ude01","meta":{"author":[374],"allow-anonymous-comments":"1","link-01":"http:\/\/www.arcadiumplayware.com\/TerraNova_LD47\/index.html","link-01-tag":[42336],"cover":"\/\/\/content\/671\/z\/39972.png","link-02-tag":[42336],"link-02-name":"post-compo","link-02":"http:\/\/www.arcadiumplayware.com\/TerraNova\/index.html"},"path":"\/events\/ludum-dare\/47\/terra-nova","parents":[1,5,9,212256],"love":0,"notes":25,"notes-timestamp":"2020-10-25T23:27:46Z","grade":{"grade-01":47,"grade-02":47,"grade-03":47,"grade-04":46,"grade-05":47,"grade-06":44,"grade-07":40,"grade-08":46},"magic":{"cool":111.67770642505,"feedback":61,"given":55.5,"grade":45.5,"grade-01-average":3.6,"grade-01-result":656,"grade-02-average":3.322,"grade-02-result":830,"grade-03-average":3.7,"grade-03-result":390,"grade-04-average":3.75,"grade-04-result":660,"grade-05-average":3.967,"grade-05-result":422,"grade-06-average":3.321,"grade-06-result":681,"grade-07-average":2.645,"grade-07-result":842,"grade-08-average":3.534,"grade-08-result":648,"smart":0}},"text":"![Logo.png](\/\/\/raw\/671\/z\/3997c.png)\n\n# Terra Nova\n\nTerra Nova (\"New Land\" in Portuguese) is a small strategy game about New World colonies and their European metropolis, linked by continuous trade routes set in the Atlantic Ocean.\n\nYour task is to reach **$1000 gold coins** before the end of the Age of Discovery (1800). The game ends by this date (20 minutes game time) or when all you colonists starve to death.\n\n![InGame.png](\/\/\/raw\/671\/z\/3997f.png)\n\n# Quick info on controls\n\n- **Mouse only, left button**. \n\n- Click to point camera to a location, mouse scroll to zoom in \/ out. \n\n- Entire game is played dragging colonists and products to\/from locations.\n\n![Controls_L.png](\/\/\/raw\/671\/z\/3998c.png)\n\n# Longer and proper instructions (if you got the time)\n\n## The game\n\n![ScreenParts.png](\/\/\/raw\/671\/z\/399b5.png)\n\nYou have **300** years (20 minutes game time) to reach **$1000** in gold coins. You get money from selling goods in metropolis markets. Colonists work in New World fields to create these products.\n\n## Pieces movement and The Trade Route (aka **Stuck in a Loop** \ud83d\ude0e)\n\nPieces (colonists and products) are moved by mouse **drag and drop**. Moving to\/from New World land has a distance limitation from the previous landing (or creation) spot.\n\nShips continuously travel the Atlantic trade route covering New World <-> Old World path. Up to 3 pieces can be transported to \/ from the Old World markets. All ships travels the same direction from North America to South America to Africa to Europe.\n\n## Old World (Europe \/ Africa) Markets\n\n![EuropeMarket.png](\/\/\/raw\/671\/z\/3999b.png)\n\nHere products and colonists services can be sold and bought in open market. Each product has it own market trend that will affect prices over the years, as to sell or to buy too much of a product, albeit in a shorter term.\n\nSome money can be made from these market movements (building up a stock in low prices and selling later at high prices). The Journal, also sold in market, can bring some help in that matter.\n\nFinally, new ships can be brought from Europe shipyards into your trade fleet.\n\n## Products\n\n![Products2.png](\/\/\/raw\/671\/z\/399e7.png)\n\nCorn, Cotton, Sugar, Iron, Gold and Wood are harvested directly from New World fields. Rum, Clothes and Tools are manufactured in buildings.\n\n## Colonists and Buildings\n\n![Colonists.png](\/\/\/raw\/671\/z\/399eb.png)\n\nFarmers, Sugar and Cotton planters harvest their respective plants directly from soil from time to time. They work 2x faster if inside a Farm. Multiple colonists can work on the same building.\n\n![Buildings.png](\/\/\/raw\/671\/z\/399b7.png)\n\n- Sugar Planters can work on Distilleries to transform Sugar Canes (placed inside the building) into Rum. \n\n- In the same fashion, Cotton Planters can work inside Weaver Shop to transform Cotton in Clothes.\n\n- Miners extract iron and (rarely) gold from soil.\n\n- Lumberjack works trees into wood. Trees regrow with time but only in open spaces. Too much usage of the land will gradually make wood rarer.\n\n- Carpenters are able to construct new buildings, using tools, placed inside the construction site.\n\n![ConstuctionSite.png](\/\/\/raw\/671\/z\/399f0.png)\n\nAt first you will need to buy tools from Europe market. Later, Carpenters can convert one Wood and one Iron into Tools inside the Blacksmith building.\n\n### Colonists needs\n\nAside from initial contract price, each colonist will cost 1 gold coin for each 10 years of service.\n\nThey require food (Corn) from time to time. If not feed after a while (by drag n drop a near corn into the colonist space) they will starve to death \ud83d\ude25 costing you additional $100 coins in expenses.\n\n![Hunger.png](\/\/\/raw\/671\/z\/399f2.png)\n\nMore rarely, they can also require some Rum or Clothes. \n\nA colonist under any kind of need will work 2x slower.\n\n### Post-compo version\n\nhttps:\/\/www.youtube.com\/watch?v=jSp0Pu_n-Q4\n\n- User interface overhauled: better item click detection, visual 3d cursor on land, camera movement changed to drag. Added button to increase game velocity. Added visual brighter area to show possible pieces movement, paint dragged pieces in black to show invalid movement.\n\n- Complete tutorial at game start with skip button.\n\n- Changed movement rules: in competition version it was a circle from piece origin, now it's a box meaning unrestricted movement in X axis in Americas map.\n\n- Added automation \"quality of life\" features: Ships automatically sell boarded products when near markets, colonists will try to feed themselves when food (or rum\/clothes) near.\n\n- Added music, fixed weird volume sounds change.\n\n- Final score overhauled: No longer considering less than $1000 gold coins by the year 1800 a \"defeat\" - it's now a factor in the final score. Other factors: average living colonists, quantity and variety of products sold in Europe, year (in case of achieving $1000 before 1800) and gold coins. \n\n### (near) Future of Terra Nova\n\n- Upload in some game portal (Kongregate, maybe)\n\n- Final score to be integrated in leaderboard in host portal\n\n- Bug fix (maintenance mode). This is as far as I see this project going and I'm pretty happy with the result.\n\n### Closing words\n\nLD47 was a very special one for me. I have lots of fun building this game and I'm finally finished an entry again after many years.\n\nThank you all for those who played and rated Terra Nova.\n\nIt was a very good time also rating yours (I'm targeting to reach 100 reviews with written feedback).\n\nSee you in LD48! \ud83d\ude01","title":"Terra Nova"}