{"author_link":"\/users\/cakemonitor","author_name":"cakemonitor","author_uid":"1001798","comments":[{"author_name":"cax","author_uid":"1052897","time":"2020-10-06T00:39:14Z","epoch":1601944754,"modified":1601944754,"text":"You forgot to publish your itch.io game, press this button)\n![\u0421\u043d\u0438\u043c\u043e\u043a.JPG](\/\/\/raw\/1ae\/c\/z\/38a37.jpg)\n","likes":1,"format":"md"},{"author_name":"omnes ludos","author_uid":"1208705","time":"2020-10-06T00:41:26Z","epoch":1601944886,"modified":1601944886,"text":"Go down in project settings and click in published, I want the game! By the screenshots it looks amazing!\n","likes":1,"format":"md"},{"author_name":"Andrea Ancona","author_uid":"1184226","time":"2020-10-06T00:46:53Z","epoch":1601945213,"modified":1601945213,"text":"i want to try it too, looks cool :)","likes":1,"format":"md"},{"author_name":"cakemonitor","author_uid":"1001798","time":"2020-10-06T08:31:03Z","epoch":1601973063,"modified":1601973063,"text":"Oops! That was the last in a string of last-hour build & export mishaps ;)\nIt's fixed now. Thanks for the heads up! @cax @omnes-ludos @andrea-ancona ","likes":0,"format":"md"},{"author_name":"Frederik Boye","author_uid":"1216431","time":"2020-10-06T11:10:01Z","epoch":1601982601,"modified":1601982601,"text":"I like this, although the format feels more like an educational tool into basic electronics than a game - You could consider how to make it feel more game like by making objectives or the like; perhaps different levels want a certain output? It's a good way to introduce the idea of simple logic circuits. :smiley: ","likes":1,"format":"md"},{"author_name":"odedro987","author_uid":"1221439","time":"2020-10-06T11:13:49Z","epoch":1601982829,"modified":1601982830,"text":"It works pretty well, but I think having a visual indication for when you draw a connection would be so much better. You need to click on a really small green thing without knowing if you actually clicked on it.","likes":2,"format":"md"},{"author_name":"Ovid","author_uid":"1159050","time":"2020-10-06T11:21:14Z","epoch":1601983274,"modified":1601983357,"text":"Hi, I want to say that it's very cool idea! But 'Run test', 'Menu' and 'i' buttons don't work to me in the html5 version of the game.","likes":1,"format":"md"},{"author_name":"Jonas Michael","author_uid":"1049715","time":"2020-10-06T11:21:51Z","epoch":1601983311,"modified":1601983311,"text":"In theory a nice idea. I really would have liked the idea of unlocking new logic gates as you produce similar constructs, but without it there seems to be no progress or challenge. I would like to see something like that, then the game is very nice!","likes":1,"format":"md"},{"author_name":"nsadie","author_uid":"1160810","time":"2020-10-08T18:35:30Z","epoch":1602182130,"modified":1602182130,"text":"A nice idea, would have enjoyed it if there was some goals, like achieving a specific output or something like that!","likes":0,"format":"md"},{"author_name":"Gilad Bar Ilan","author_uid":"1215491","time":"2020-10-09T17:24:35Z","epoch":1602264275,"modified":1602264275,"text":"Nice idea! Nice game!","likes":0,"format":"md"},{"author_name":"Shimali","author_uid":"1215808","time":"2020-10-09T17:31:58Z","epoch":1602264718,"modified":1602264718,"text":"Cool concept, works great. Can definetly see what you had in mind. In the sanbox mode there isn\u00b4t much in terms of gameplay, but i get the general idea.","likes":0,"format":"md"},{"author_name":"Bajtix","author_uid":"1126840","time":"2020-10-09T18:01:51Z","epoch":1602266511,"modified":1602266511,"text":"Nice concept, but I don't see a clear goal. It doesn't really look like a game, more like a tool. I still like it and I think that it can be made into a great game\/tool","likes":0,"format":"md"}],"format":"md","images":["ld47\/226997-741ed95d4f67e48cb73830203e3add8c.png"],"links":[{"url":"https:\/\/cakemonitor.itch.io\/while1","text":"Youtube"},{"url":"https:\/\/cakemonitor.itch.io\/while1","text":"Youtube"},{"url":"https:\/\/cakemonitor.itch.io\/while1","text":"Youtube"},{"url":"https:\/\/cakemonitor.itch.io\/while1","text":"Youtube"}],"metadata":{"g_key":"57259","g_author":"1001798","g_event":"LD47","g_eventkey":"76","g_subevent":"JAM","g_urlkey":"266348","g_title":"while(1) {}","g_status":"PVT1","g_place":"99999","g_commentcount":"12","g_site2_node_id":"226997","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"226997","n_urlkey":"266348","n_parent":"212256","n_path":"\/events\/ludum-dare\/47\/while1","n_slug":"while1","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"1798","n_created":"1601926354","n_modified":"1601981856","n_version":"693673","n_status":"COMMIT"},"node":{"id":226997,"parent":212256,"superparent":9,"author":1798,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-10-05T21:46:22Z","created":"2020-10-05T19:32:34Z","modified":"2020-10-06T10:57:36Z","version":693673,"slug":"while1","name":"while(1) {}","body":"__while(1) {}__ is a sandbox for building circuits from logic gates.\n\nLike most other game jam entries, __while(1) {}__ is far from complete... But I'm mostly happy with what I made in the available time.\n\nThe core game mechanic *was* going to be starting with only NAND gates and unlocking another logic gate per level by constructing an equivalent logical circuit; potentially aided by a small cast of characters and simple narrative to help you along your journey. Instead, NAND, NOT, AND, OR, and XOR gates are all unlocked from the outset, and there is only one sandbox-like level where you can just experiment with building things as you please. The image below shows a D flip-flop.\n\nControls:\n- Get new components from the 'Components' menu in the top-left. (The other menus aren't yet functional!)\n- Click and drag to move components\n- Click and drag between two input \/ output nodes to connect them\n- Click a node to disconnect it\n- Drag a component to the 'Delete area' at the bottom of the screen to delete it\n- Click an input node to toggle its state (blue wire = on \/ 1, red wire = off \/ 0)\n  - A grey wire means its input node is in a disconnected \/ high-impedance state. This can automatically occur after disconnecting another component.\n\nHave fun!\n:smiley: \n\n![D-flip-flop.png](\/\/\/raw\/607\/z\/37114.png)\n\nTools used:\n\n- Unity\n- Gimp\n\nI also used the __Game Icons__ UI pack from Kenney.nl","meta":{"author":[1798],"cover":"\/\/\/content\/607\/z\/3701c.png","link-01-tag":[42336],"link-02-tag":[42341],"grade-06-out":"1","grade-07-out":"1","link-01":"https:\/\/cakemonitor.itch.io\/while1","link-02":"https:\/\/cakemonitor.itch.io\/while1","link-03":"https:\/\/cakemonitor.itch.io\/while1","link-03-tag":[42339],"link-04":"https:\/\/cakemonitor.itch.io\/while1","link-04-tag":[42337]},"path":"\/events\/ludum-dare\/47\/while1","parents":[1,5,9,212256],"love":0,"notes":12,"notes-timestamp":"2020-10-09T18:01:51Z","grade":{"grade-01":14,"grade-02":13,"grade-03":14,"grade-04":14,"grade-05":14,"grade-08":12},"magic":{"cool":123.86470745707,"feedback":3,"given":14,"grade":13.5,"grade-01-average":2.917,"grade-02-average":2,"grade-03-average":2.917,"grade-04-average":3.042,"grade-05-average":2.375,"grade-08-average":2.15,"smart":0}},"text":"__while(1) {}__ is a sandbox for building circuits from logic gates.\n\nLike most other game jam entries, __while(1) {}__ is far from complete... But I'm mostly happy with what I made in the available time.\n\nThe core game mechanic *was* going to be starting with only NAND gates and unlocking another logic gate per level by constructing an equivalent logical circuit; potentially aided by a small cast of characters and simple narrative to help you along your journey. Instead, NAND, NOT, AND, OR, and XOR gates are all unlocked from the outset, and there is only one sandbox-like level where you can just experiment with building things as you please. The image below shows a D flip-flop.\n\nControls:\n- Get new components from the 'Components' menu in the top-left. (The other menus aren't yet functional!)\n- Click and drag to move components\n- Click and drag between two input \/ output nodes to connect them\n- Click a node to disconnect it\n- Drag a component to the 'Delete area' at the bottom of the screen to delete it\n- Click an input node to toggle its state (blue wire = on \/ 1, red wire = off \/ 0)\n  - A grey wire means its input node is in a disconnected \/ high-impedance state. This can automatically occur after disconnecting another component.\n\nHave fun!\n:smiley: \n\n![D-flip-flop.png](\/\/\/raw\/607\/z\/37114.png)\n\nTools used:\n\n- Unity\n- Gimp\n\nI also used the __Game Icons__ UI pack from Kenney.nl","title":"while(1) {}"}