Shatter by m-trigo

[raw]
made by m-trigo for Ludum Dare 47 (JAM)

Can you break out of the loop?

shatter-gif.gif

shatter-gif-2.gif

shatter-gif-3.gif

Background Music: "Dream Escape" by The Tides from Youtube Audio Library

SFX: "Broken Bottle" by spookymodem (reversed in Audacity). All others SFX by Kenny

Font: "Broken Glass" by JLH Fonts

Color Palette: "Winter Wonderland" by Jimison3

All other assets, including art, design and programming were created during the jam using Godot 3.2 and Inkscape.

Ratings

Overall 94th 4.135⭐ 28🧑‍⚖️
Fun 105th 4.058⭐ 28🧑‍⚖️
Innovation 106th 4.058⭐ 28🧑‍⚖️
Theme 708th 3.712⭐ 28🧑‍⚖️
Graphics 231th 4.212⭐ 28🧑‍⚖️
Mood 118th 4.115⭐ 28🧑‍⚖️
Given 26🗳️ 27🗨️

Feedback

Pieter-Uys Fourie
05. Oct 2020 · 23:37 UTC
fun puzzle game. played it until the end
dokthar
06. Oct 2020 · 01:45 UTC
Fun to play. Ended too quick ^^
I wanted to see the next level design and difficulty ramp up.
Nice job
Rikitaner
06. Oct 2020 · 12:37 UTC
Nice concept! The game has nice graphics, music and sound effects. I wish there were more levels, but it's a jam game so it's understandable. I feel like some of the levels were a bit off with there timing and I think I might have solved them in an easier way than intended.
Neqit
06. Oct 2020 · 12:45 UTC
Wow, it was short. But I enjoyed it. Relaxing sounds and graphics. Cool game. Thanks :)
Try to implement some new levels :thumbsup:
Belenos
06. Oct 2020 · 13:06 UTC
best game of the year ! just too short x)
Raivk
06. Oct 2020 · 13:34 UTC
Very nice game. Loved the overall mood. The gameplay feels great, and the puzzles are cool and not too hard. Was a little bit too short, but still had a ton of fun with it.
Noam Blei
06. Oct 2020 · 23:08 UTC
Loved the game, I wish it had more leveles :)
🎤 m-trigo
06. Oct 2020 · 23:20 UTC
@noam-blei @raivk @belenos @dokthar Thank you! I wish I was faster at making levels as well, but it was my first time designing puzzles. I also wanted it to be longer. Probably around 12 levels would be ideal.

@rikitaner Every level has a "one-move" solution that is possible with the right timming. You just played well :stuck_out_tongue_winking_eye:
cyphyrGriffon
07. Oct 2020 · 02:08 UTC
This was simple and well done! I liked the quick restarts and I can definitely see some potential for some devious puzzles. I just wish it was longer, but puzzles aren't easy to make, especially if you're working alone! Good work on the Jam!
rmonthil
07. Oct 2020 · 06:41 UTC
As other comments, I also wished it was longer :timer: with more levels. So yeah for sure it a great mechanics. Very relaxing game to play with nice relaxing sounds and music. I'm also happy to notice other people using Godot :smile:
RIBOUT Horace
07. Oct 2020 · 20:31 UTC
Oh no... the game really had me in the mood ! But it's too short ;_; Well, it's a good thing I find it too short ! The gameplay is really really cool and the overall style really have a mood, of fragility and weirdness with that visual and concept. And it's all so polish, I just wish for more
Teto
07. Oct 2020 · 21:32 UTC
Loved this concept and I would definitely play a lot of this on the way to work if it was a mobile game! Really nicely polished with a relaxing atmosphere. Like others, I would have loved some more levels but I also had the same issue struggling with time for puzzle level design so I completely understand! With a litte more time, I think the shatter animation could be worked on so it doesn't click back together so obviously and be a little smoother but really great job overall! Well done!
🎤 m-trigo
08. Oct 2020 · 00:34 UTC
@teto Thank you! And you hit the nail in the head with the shattered glass reforming animation. I really wanted to re-work it, but I didn't have enough time.
Chris Mulholland
08. Oct 2020 · 01:30 UTC
Good job Murilo!
Jcourt
08. Oct 2020 · 05:38 UTC
Nice job! I really like the concept, and the art and music fit really well. The only things I'd suggest would be more levels (if you keep working on it), and it would also be nice if you could reset a level immediately if you mess up.
Raphiell
08. Oct 2020 · 22:24 UTC
Awesome little puzzle game. The feeling was perfect, I was sad there weren't more levels! But that's ok.

Well done!
Noam Blei
09. Oct 2020 · 06:23 UTC
Nice! Btw, something I forgot to mention last time, I think this kind of games go really well as mobile games :), its like those time-killers games that people can stay hours playing
Noam Blei
09. Oct 2020 · 06:24 UTC
Maybe instead of having just 12 levels, you could have something like a "Level selector" so yo can re-do levels and stuff (maybe it could give like a medal or something in the levels that you won with just 1 click as well)
Noam Blei
09. Oct 2020 · 06:25 UTC
So there yo can keep adding leveles whenever you want to
Untitled Studios
10. Oct 2020 · 17:59 UTC
Short, simple and sweet! The atmosphere was surprisingly great!
Dubgron
11. Oct 2020 · 18:08 UTC
Great and entertaining game! Wish it was longer
TheWustache
13. Oct 2020 · 16:21 UTC
Love the concept! I could really see this as a mobile game because of the simple controls. It might be interesting to look into generating levels if you choose to develop this further, might be a good challenge
KreGames
17. Oct 2020 · 20:26 UTC
I have a feeling that sometimes I was just lucky. But timing part is pretty intense. Cool concept nice work!
AmusingFrog
19. Oct 2020 · 18:57 UTC
I love this game, great job! it is too short but still fun
Satolas
20. Oct 2020 · 00:32 UTC
**Break the loop !!**
Super twist of the theme :-)
And the sound design is super clean !
Did you do the sounds yourself ?
🎤 m-trigo
21. Oct 2020 · 05:18 UTC
@satolas I did not. You can check the description for credits on the assets. The only sound I did myself was reversing the mirror shattering SFX.

Thank you for playing.