Legendary Orbit Golf by pschichtel
Legendary Orbit Golf is a game where you are orbiting (looping... hint hint) around planets trying to get to your destination in a galaxy far far away.
The challenge is: Your space ship of type "large spherotron" only has two functions: Forward thrust and a reverse-thrust pulse. Use these to get from orbit to orbit to reach your destination. Luckily you have an advanced navigation system that shows the direction towards your destination and can show the path through the gravity fields ahead!
Be careful, if you orbit too close to a planet, it's atmosphere will slow your spaceship down dramatically.
Controls
Boost: Increase velocity
- Click and hold left mouse button to cycle through various thrust levels while showing you the new path ahead
- Release the left mouse button to lock in the thrust level
- Click left mouse button to confirm the level or click right mouse button to cancel the trust increase and continue in on the current trajectory
Brake: Reduce velocity by 20% using a reverse thrust pulse
- Click right mouse button
View zooming
- Scroll mouse wheel up to zoom in
- Scroll mouse wheel down to zoom out
- The game will pan and zoom to specific locations at certain events
Reset the course to the first planet (including the shot counter)
- Press the backspace key
Tipps
- Zooming out helps a lot.
- It matters when you start boosting.
- You can boost even while between planets, this can prevent collisions.
A quick play through and tutorial
https://www.youtube.com/watch?v=HJBF5Bn-i4s
Asset sources
- Planets: Generated using code based on/inspired by various tutorials
- Star background: Unknown source, has been carried over from older LD projects by us
- Sound effects: Recorded by us
- Music carried over from LegendarySpaceSpaceSpace, made by our @rahtainka (Check out her music on soundcloud.



Known Issues and Notes
- It is possible, that your spaceship starts in an unstable orbit around the first planet. In that case you will most likely immediately crash into the planet. In that case you either have to immediately add thrust to stabilize the orbit or reset the course using the backspace key (see controls).
- The destination planet is not very clearly marked. There is a blue arrow floating around the space ship that always points towards the destination planet, except when you are orbiting around the destination planet itself. The arrow is rather small and in an unfortunate color in some situations.
- As we ran out of time an actual win condition barely missed the jam submission build, so when you reach the destination planet, nothing happens. Feel free to score yourself some points depending on how many shots/boosts you needed to reach the destination! :grinning:
- The boost/thrust selection is a bit clunky. Imagine this like a "hit strength" or "hit accuracy" slider from other sports games, were you have to press/release a button at the best moment to get the best hit. Instead of presenting you a slider with a marker moving around, we present you with a pre-calculated trajectory. All trajectories can be equally good or bad, so it is your decision when to release. Depending on your current velocity, the presented trajectories can change pretty quickly. If you are unable to select your desired trajectory, cancel the thrust selection and try again from a different angle or try slowing down a bit.
- If your spaceship does crash into a planet, the game is not technically over. You can try to boost away from the planet, but your booster is probably not strong enough and you will be stranded, possibly forever. One might consider this a bug, feel free to interpret as you wish. You can always reset the course.
All of these issues have been resolved/improved upon in a new post-jam version: https://github.com/Banana4Life/LegendaryOrbitGolf/releases/tag/post-jam-1
Ratings
| Overall | 1521th | 2.83⭐ | 52🧑⚖️ |
| Fun | 1556th | 2.44⭐ | 52🧑⚖️ |
| Innovation | 604th | 3.5⭐ | 53🧑⚖️ |
| Theme | 1079th | 3.34⭐ | 52🧑⚖️ |
| Graphics | 1206th | 3.088⭐ | 53🧑⚖️ |
| Audio | 895th | 2.947⭐ | 49🧑⚖️ |
| Humor | 1207th | 1.919⭐ | 39🧑⚖️ |
| Mood | 1229th | 2.967⭐ | 47🧑⚖️ |
| Given | 82🗳️ | 74🗨️ |
I definitely agree with the "clunky" / non-intuitive controls. The initial idea was to be similar to other golf games where you have to master the skill of hitting the ball when a slider is in the perfect spot, but we also see that it's probably not obvious for people not involved in the development. We plan to add additional visual queues and a few camera pans, that were initially planned, might get added.
Also I had litteraly no idea where I was supposed to aim, a visual indcation would be nice.
Another point I really liked is the music it goes really well with the space setting and the theme
As others have mentioned, it's really confusing as submitted. It might be worth doing a post-jam version with some easier tutorial levels that walk you through the early steps; the tutorial video is a nice stopgap that got me moving though.
I tried to go where arrow is pointing, but i think i ran out of shots because i was flying between 2 planets and arrow was switching back and forth(actually i now watched the tutorial video and apparently there's no indication that the destination was reached. So that's a thing).
Regarding controls: while i realise that it's supposed to be the challenge, i can just orbit around a body and just repetedly try to plot the maneuver i want and cancel it if it's not what i want. So that kinda just slows down the game.
Because there is no way of recovery when the "ball" hits the planet it basically ends and I have to restart it and begin anew. I would highly suggest to lift the ball into orbit when crashing on the planet. Sure it's not "realistic" but you don't feel so frustrated each time you hit the ball.
This and the controls are changed in the Post-Jam Version. It now uses the scroll-wheel to change the velocity.
@adiwan It was supposed to reset you to the last stable orbit you were in. Sadly that somehow broke in the submission Version (It thinks the crash location is a stable orbit position). We also fixed that in our Post-Jam Version.
You can then either go safe and slow down every other planet to go into a stable orbit around it (moving your save-point forward) or speed trough multiple planets risking to crash into one and reset further back.
* I love physic based games, and gravity based ones in particular, so thanks for it.
* It looks rather neat with all the particle effects.
* The engine is responsive (maybe too much), and feels accurate
Bad:
* Right-click is cumbersome on some devices (tablets and macbooks), so are certain keypresses
* Some bugs are rather annoying, but you already know that :wink:
Ugly:
* Having to read a huge wall of text makes me think that the gameplay is too sophisticated
* I didn't understand what I should do, I was mesmerized by the loops around planets ;)
Audio work was on point too
Tip of the hat to you guys for making the web version, as I always do everywhere :)
Controls were hard, but I liked the concept. Music was really good too, fit the theme well.
Eventually I figured it out and started hopping from planet to planet though. As I understood the game more I started trying wackier shots to try to hop past planets more. Afaik that was what you were going for. The game idea definitely makes for some great screenshots, it certainly drew me in.
There are some clear issues but others have already covered them. I really liked this entry because there have been lots of orbit-loop games this jam, but this is the first one I've seen where you kinda create your own orbits. Not only that, but I haven't seen this style of game where you could also affect things midflight. Usually it's a gravity based shot, you watch it happen, then it's over. Great job bringing some new things into the mix!
There's something good in this game, and it feels like it has a lot of potential.
The concept "Orbiting Planets" is same to my game.
But different game play, art style and so on.
This graphic is soooooooo good!!
Thanks for submitting your game!
Couldn't really figure out if I was playing right or not, even with the in-description explanation. I was on my forth play before I manage to hit without getting stuck on the first planet I came across.
The instructions would be better in-game. I think you touched on everything else with your known issue notes.
One final thing: You've reused graphics and music, so you should opt-out of graphics and audio voting.