Legendary Orbit Golf by pschichtel

[raw]
made by pschichtel for Ludum Dare 47 (JAM)

Legendary Orbit Golf is a game where you are orbiting (looping... hint hint) around planets trying to get to your destination in a galaxy far far away.

The challenge is: Your space ship of type "large spherotron" only has two functions: Forward thrust and a reverse-thrust pulse. Use these to get from orbit to orbit to reach your destination. Luckily you have an advanced navigation system that shows the direction towards your destination and can show the path through the gravity fields ahead!

Be careful, if you orbit too close to a planet, it's atmosphere will slow your spaceship down dramatically.

Controls

  • Boost: Increase velocity

    1. Click and hold left mouse button to cycle through various thrust levels while showing you the new path ahead
    2. Release the left mouse button to lock in the thrust level
    3. Click left mouse button to confirm the level or click right mouse button to cancel the trust increase and continue in on the current trajectory
  • Brake: Reduce velocity by 20% using a reverse thrust pulse

    1. Click right mouse button
  • View zooming

    1. Scroll mouse wheel up to zoom in
    2. Scroll mouse wheel down to zoom out
    3. The game will pan and zoom to specific locations at certain events
  • Reset the course to the first planet (including the shot counter)

    1. Press the backspace key

Tipps

  1. Zooming out helps a lot.
  2. It matters when you start boosting.
  3. You can boost even while between planets, this can prevent collisions.

A quick play through and tutorial

https://www.youtube.com/watch?v=HJBF5Bn-i4s

Asset sources

  1. Planets: Generated using code based on/inspired by various tutorials
  2. Star background: Unknown source, has been carried over from older LD projects by us
  3. Sound effects: Recorded by us
  4. Music carried over from LegendarySpaceSpaceSpace, made by our @rahtainka (Check out her music on soundcloud.

screenshotLOG.png

ld47_2.png


warn.png

Known Issues and Notes

  1. It is possible, that your spaceship starts in an unstable orbit around the first planet. In that case you will most likely immediately crash into the planet. In that case you either have to immediately add thrust to stabilize the orbit or reset the course using the backspace key (see controls).
  2. The destination planet is not very clearly marked. There is a blue arrow floating around the space ship that always points towards the destination planet, except when you are orbiting around the destination planet itself. The arrow is rather small and in an unfortunate color in some situations.
  3. As we ran out of time an actual win condition barely missed the jam submission build, so when you reach the destination planet, nothing happens. Feel free to score yourself some points depending on how many shots/boosts you needed to reach the destination! :grinning:
  4. The boost/thrust selection is a bit clunky. Imagine this like a "hit strength" or "hit accuracy" slider from other sports games, were you have to press/release a button at the best moment to get the best hit. Instead of presenting you a slider with a marker moving around, we present you with a pre-calculated trajectory. All trajectories can be equally good or bad, so it is your decision when to release. Depending on your current velocity, the presented trajectories can change pretty quickly. If you are unable to select your desired trajectory, cancel the thrust selection and try again from a different angle or try slowing down a bit.
  5. If your spaceship does crash into a planet, the game is not technically over. You can try to boost away from the planet, but your booster is probably not strong enough and you will be stranded, possibly forever. One might consider this a bug, feel free to interpret as you wish. You can always reset the course.

All of these issues have been resolved/improved upon in a new post-jam version: https://github.com/Banana4Life/LegendaryOrbitGolf/releases/tag/post-jam-1

Ratings

Overall 1521th 2.83⭐ 52🧑‍⚖️
Fun 1556th 2.44⭐ 52🧑‍⚖️
Innovation 604th 3.5⭐ 53🧑‍⚖️
Theme 1079th 3.34⭐ 52🧑‍⚖️
Graphics 1206th 3.088⭐ 53🧑‍⚖️
Audio 895th 2.947⭐ 49🧑‍⚖️
Humor 1207th 1.919⭐ 39🧑‍⚖️
Mood 1229th 2.967⭐ 47🧑‍⚖️
Given 82🗳️ 74🗨️

Feedback

HungryCatGames
06. Oct 2020 · 02:13 UTC
Very difficult to play. In every case I either ended up stuck to a planet or shooting off into oblivion. The premise and mechanics, at first seemed really interesting and definitely like a type of game I would enjoy but when I was never able to achieve anything close to the goal it did bring in some frustration.
Will Chambers
06. Oct 2020 · 02:24 UTC
I really like the idea and I think it looks great! The path plotting is neat, but I couldn't ever get the controls to work for me.
Spice Cabinet
06. Oct 2020 · 02:29 UTC
Really cool idea but I have to agree with HungryCatGames. Very difficult and not super clear on where Im supposed to be going. Looks and sounds really cool though!
Rein
06. Oct 2020 · 02:33 UTC
Interesting idea but rough execution. Having more control over picking your path would have made a huge difference, but as it is the lack of control makes getting a good shot mostly luck. Also, it's way too easy to reach escape velocity. I also encountered a couple bugs where planets would not be removed from the scene after hitting backspace to reset.
Gabriel Pittol
06. Oct 2020 · 02:35 UTC
Interesting, a bit confusing at first but gets better as you play on. Pretty good!
CZ46
06. Oct 2020 · 08:09 UTC
I like the concept however I feel that the lack of instructions and some missing visual cues let you down a little bit. With a bit of work this could turn out great.
🎤 pschichtel
06. Oct 2020 · 12:01 UTC
@hungrycatgames @will-chambers @spice-cabinet @rein @cz46 Thanks for the feedback!

I definitely agree with the "clunky" / non-intuitive controls. The initial idea was to be similar to other golf games where you have to master the skill of hitting the ball when a slider is in the perfect spot, but we also see that it's probably not obvious for people not involved in the development. We plan to add additional visual queues and a few camera pans, that were initially planned, might get added.
Heho
06. Oct 2020 · 13:55 UTC
I really enjoyed the idea, it works well with the theme. The controls might be a bit clunky but not to difficult I thought. Middle mouse button does some unexplainable teleporting I think. Graphics work really well.
🎤 pschichtel
06. Oct 2020 · 14:03 UTC
@heho you found the super well hidden cheat :D
Macmist
06. Oct 2020 · 14:09 UTC
I like the idea and the trajectory of the ball around the planets is well executed. But as otheres have said it's really hard to control.
Also I had litteraly no idea where I was supposed to aim, a visual indcation would be nice.
Another point I really liked is the music it goes really well with the space setting and the theme
Fractal Flower Girl
06. Oct 2020 · 15:26 UTC
I really like the idea, but I don't know where to go. I really like the audio, it fits with the game well. The graphics were very good as well.
Tad
06. Oct 2020 · 15:45 UTC
Really nifty idea, and a lot achieved here for a game jam. It would be great to have a bit more control of the trajectory of the ball, but I appreciate that would be tough with the time constraints given! Great work! :)
🎤 pschichtel
06. Oct 2020 · 21:58 UTC
I added a play-through / tutorial video, some known issues / notes to the post, that should clarify things
Croxel Studios
06. Oct 2020 · 23:13 UTC
Really nice idea! Kind of reminds me of Angry Birds Space.
JulienLussiez
06. Oct 2020 · 23:24 UTC
Interesting game! Playing golf through space is crazy and I like it.
FireSlash
07. Oct 2020 · 05:43 UTC
Really neat idea here.

As others have mentioned, it's really confusing as submitted. It might be worth doing a post-jam version with some easier tutorial levels that walk you through the early steps; the tutorial video is a nice stopgap that got me moving though.
GameAg
07. Oct 2020 · 06:15 UTC
As a KSP player, that was fun.

I tried to go where arrow is pointing, but i think i ran out of shots because i was flying between 2 planets and arrow was switching back and forth(actually i now watched the tutorial video and apparently there's no indication that the destination was reached. So that's a thing).

Regarding controls: while i realise that it's supposed to be the challenge, i can just orbit around a body and just repetedly try to plot the maneuver i want and cancel it if it's not what i want. So that kinda just slows down the game.
Adiwan
07. Oct 2020 · 07:13 UTC
I want to like it more but the immediate halts in the gameplay loop is frustrating to say the least.
Because there is no way of recovery when the "ball" hits the planet it basically ends and I have to restart it and begin anew. I would highly suggest to lift the ball into orbit when crashing on the planet. Sure it's not "realistic" but you don't feel so frustrated each time you hit the ball.
Faithcaio
07. Oct 2020 · 07:59 UTC
@gameag In the Submission Version when reaching the goal planet the indicator is just wrong and nothing really happens.
This and the controls are changed in the Post-Jam Version. It now uses the scroll-wheel to change the velocity.

@adiwan It was supposed to reset you to the last stable orbit you were in. Sadly that somehow broke in the submission Version (It thinks the crash location is a stable orbit position). We also fixed that in our Post-Jam Version.
You can then either go safe and slow down every other planet to go into a stable orbit around it (moving your save-point forward) or speed trough multiple planets risking to crash into one and reset further back.
Adiwan
07. Oct 2020 · 08:38 UTC
@faithcaio Cool that it has been dealt with! When I'm done with reviewing a ton of other games I'm coming back and play the post-jam version.
Coda Highland
07. Oct 2020 · 14:54 UTC
It's a really clever idea and I like the presentation. I have to kind of agree that it's hard to figure out what you're doing, and if this were to get some post-jam polish I would suggest in-game informational messages.
natpat
07. Oct 2020 · 16:55 UTC
Cool idea! I found the controls pretty finicky, and it was pretty frustrating to charge headfirst into a planet after a few jumps done successfully and having to restart from the beginning. Some simpler levels to get your feet wet and a better control scheme could make this fun!
thesnide
07. Oct 2020 · 17:52 UTC
Good:

* I love physic based games, and gravity based ones in particular, so thanks for it.
* It looks rather neat with all the particle effects.
* The engine is responsive (maybe too much), and feels accurate

Bad:

* Right-click is cumbersome on some devices (tablets and macbooks), so are certain keypresses
* Some bugs are rather annoying, but you already know that :wink:

Ugly:

* Having to read a huge wall of text makes me think that the gameplay is too sophisticated
* I didn't understand what I should do, I was mesmerized by the loops around planets ;)
necauqua
07. Oct 2020 · 18:05 UTC
A physics game (I like those) with a very neat graphics (those little cute planet models were great) but yeah the goal is kind of obscure, so I was having fun just flying around :)

Audio work was on point too

Tip of the hat to you guys for making the web version, as I always do everywhere :)
07. Oct 2020 · 18:50 UTC
Very cool and difficult game! Like it
Tsunscreen
08. Oct 2020 · 06:39 UTC
I wasn't sure which planet I was actually trying to get to, but I had fun slingshot-ing around for sure
blobo
08. Oct 2020 · 18:03 UTC
I really like the premise, though as others had mentioned, there was difficulty making the shots without getting stuck or flying into deep space. Other than that, I really like the look of the game, and the music is pretty cool! The music really fits the space aesthetics too, Also when the drums start coming in, oh man the song is a bop! I wish the drums came in sooner! Great work.
🎤 pschichtel
08. Oct 2020 · 18:41 UTC
@blobo I added the link to @rahtainka's soundcloud account.
Quackqack
09. Oct 2020 · 14:18 UTC
Unique idea!

Controls were hard, but I liked the concept. Music was really good too, fit the theme well.
sefan
09. Oct 2020 · 20:52 UTC
Cool idea. But I ended up shooting myself out in the wrong direction every time.
PeachTreeOath
10. Oct 2020 · 05:24 UTC
I tried going in blind. On my first shot my mouth was just agape watching everything unfold lol.

Eventually I figured it out and started hopping from planet to planet though. As I understood the game more I started trying wackier shots to try to hop past planets more. Afaik that was what you were going for. The game idea definitely makes for some great screenshots, it certainly drew me in.

There are some clear issues but others have already covered them. I really liked this entry because there have been lots of orbit-loop games this jam, but this is the first one I've seen where you kinda create your own orbits. Not only that, but I haven't seen this style of game where you could also affect things midflight. Usually it's a gravity based shot, you watch it happen, then it's over. Great job bringing some new things into the mix!
bitdecay
10. Oct 2020 · 06:42 UTC
I'm a big fan of the gravity mechanics going on here. As you already called out, conveyance is a little weak here (without reading all of your text here, I had a hard time understanding what was going on).

There's something good in this game, and it feels like it has a lot of potential.
alpacalypse
10. Oct 2020 · 09:20 UTC
This is a fantastic premise, though it was particularly difficult for me because no scroll wheel on my touchpad. It sounds like you've already been tackling things people have raised so I hope you go further with it.
HIKO_game
10. Oct 2020 · 10:45 UTC
So interesting.
The concept "Orbiting Planets" is same to my game.
But different game play, art style and so on.
This graphic is soooooooo good!!
JUSTCAMH
10. Oct 2020 · 14:15 UTC
Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766

Thanks for submitting your game!
🎤 pschichtel
10. Oct 2020 · 22:19 UTC
@justcamh thanks for playing the game! sadly it was super late already here in Germany, so we didn't attend the stream. Zooming out would have made it a lot easier to play. We improved the automatic zoom in the post-jam version already :)
Nikolaj
11. Oct 2020 · 03:23 UTC
Really cool concept, hard to figure out how to make it work though.. maybe a bit more arcade physics would help
paulhocker
11. Oct 2020 · 04:20 UTC
i could nnot really get past the first couple shots as it seemed like the ball got stuck. i like the idea of golf in space. thanks for making this game.
Shaolin Dave
12. Oct 2020 · 16:28 UTC
I like the concept of the game, and would love to see it fleshed out.
Couldn't really figure out if I was playing right or not, even with the in-description explanation. I was on my forth play before I manage to hit without getting stuck on the first planet I came across.
The instructions would be better in-game. I think you touched on everything else with your known issue notes.
One final thing: You've reused graphics and music, so you should opt-out of graphics and audio voting.
🎤 pschichtel
12. Oct 2020 · 21:11 UTC
@shaolin-dave for graphics we have merely reused the same star background we used before, which has never been our own (I'll try to trace the origin). for audio we reused the background music, but effects are recorded from scratch. in both cases the asset alone is just one part of the story. not sure how to proceed here.