Express Without Remorse by alpacalypse

Superluminal interstellar and intergalactic travel is made possible by a network of TRAnsdimensional Interstellar Navigators built long ago by the Train Builders. In order to Ride the Train, one must stow aboard whilst not getting shot down by the ancient defensive weapons.
Made in Phaser 3.
UPDATE: We got our ratings fixed! Graphics now live!
UPDATE: (some explanations, since we ran out of time to add features like 'clear explanations': the departure board in the station is clickable. the objective is to upgrade your ship enough to clear the hard mission. you can collect junk for upgrades in either the hard or easy missions)
Coding: Alpacalypse
Art: Ruruie
Sound Effects: jbum - "klaxon2" xenonn - "layered-gunshot-5" Leszek Szary - "laser" Javier Zumer - "8bit-powerup" and "8bit-power-down" ttsmp3.com - Train Announcements
Ratings
| Overall | 1506th | 2.858⭐ | 55🧑⚖️ |
| Fun | 1356th | 2.802⭐ | 55🧑⚖️ |
| Innovation | 1449th | 2.623⭐ | 55🧑⚖️ |
| Theme | 1510th | 2.683⭐ | 54🧑⚖️ |
| Graphics | 1292th | 2.952⭐ | 23🧑⚖️ |
| Audio | 831th | 3.079⭐ | 21🧑⚖️ |
| Humor | 924th | 2.511⭐ | 49🧑⚖️ |
| Mood | 1164th | 3.048⭐ | 54🧑⚖️ |
| Given | 114🗳️ | 97🗨️ |
Only thing i would suggest is to make buttons more "buttonish": i couldnt figure out at first what is clickable, and what is not.
I loved the TTS voice announcement, and the art at the station!
How come no Audio/Graphics ratings? I wanted to give them a good score. :sob:
AHHH!! @alpacalypse what have you done?!
No audio is technically correct since it's second hand or TTS but apparently we published without the Graphics rating by accident. >_<
Disaster! I guess way too late to fix now.
Graphics: :star::star::star::star::star: 5.0
Keep it up!
The upgrade system is a nice tough, but speed upgrades are a double edged sword and should be treated with care.
Bullet patterns were fairly predictable and easy to dodge even without upgrades, but I'm a shmup player... so my experience here isn't really typical or representitive.
I love the idea and atmosphere. I hope you keep working on this!
I'm confused because I finished the game but I didn't get why it ended - was it by the number of travels, by the amount of junk collected, by how many upgrades I've made?
The bullet hell was nice, not too easy neither too hard.
One thing I would have liked is to see the stats of my ship... as I was buying upgrades I couldn't tell what I had. A bit of visual feedback would have been good there. And as others said, something to indicate what is clickable would be handy. Fun game though.
Very nice.
Could have used some subtle music.
It's a bit hard, I mean I managed to avoid all the sphere and stuff but I could see that it was something not possible for a more casual player!
Probably it should be a bit easier in the first seconds to allow an easier time on gathering resources. Maybe resources gathered at the beginning are worth less money.
It would also be nice to have a text saying how much every upgrade costs!
The setup is intriguing, it is just a bit too confusing to really get immersed. You talk about the train but I don't really understand what the train should be.
It's a good start, keep going!
I wish the station screens had some more movement to indicate interactability, though I found the texts at the pub to be fun and interesting.
Nice submission!