Karma Farmer by Plasmonic

[raw]
made by Plasmonic for Ludum Dare 47 (JAM)

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The Temple of the Nine Whispering Moons is in need of your help. It's inhabitant monks want to achieve enlightenment, but they are stuck in a loop of reincarnation, never knowing what animal they will live their next life as. Help them to break the cycle by building up their karma until they can reach enlightenment, and leave this mortal world for eternal bliss in Nirvana.

Original music and artwork all by the game jam team (Music by Olaf Stromberg, see his YouTube channel here

Bug Fixes

  • UI scaling problem
  • Increased WebGL window size (Fullscreen still not working)
  • Fixed character selection issues
  • Fixed game reset
  • Fixed tutorial scribbles
  • Fixed incorrect reincarnated animals
  • Fixed zooming focussing bugs

Ratings

Overall 1405th 3⭐ 27🧑‍⚖️
Fun 1516th 2.54⭐ 27🧑‍⚖️
Innovation 836th 3.3⭐ 27🧑‍⚖️
Theme 1128th 3.28⭐ 27🧑‍⚖️
Graphics 1140th 3.18⭐ 27🧑‍⚖️
Audio 622th 3.38⭐ 27🧑‍⚖️
Humor 1000th 2.4⭐ 27🧑‍⚖️
Mood 775th 3.42⭐ 27🧑‍⚖️
Given 44🗳️ 26🗨️

Feedback

fc85057
07. Oct 2020 · 02:04 UTC
Wow! Really awesome concept and game mechanic. It also ties into the theme perfectly. The art is also really well-done and charming. The audio complements it well. It's always interesting seeing your monks come back as different animals.
I did encounter a few bugs and technical issues. There's game-ending text that pops up right away on the main menu. When you try to adjust either the music or sound volume, it causes static- it seems to only work when you either have both turned all the way up or both all the way down. I tried two different browsers but unfortunately the WebGL player would not maximize, which makes the stats really difficult to read.
etrealjunior
07. Oct 2020 · 08:27 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Kpedatte
07. Oct 2020 · 09:31 UTC
Nice game, but I had several issues about UI size
Franciszek Pyrć
08. Oct 2020 · 14:32 UTC
Small tip. Disable windowed button on webGL. It doesn't make sense.
amirrajan
08. Oct 2020 · 14:32 UTC
I really really loved the concept behind the game. It felt like a mini RTS/civilization style game.
don-tnowe
08. Oct 2020 · 14:50 UTC
Good game! The exhaustion/hunger alerts are a big deal. But it's very hard and the peaceful mood doesn't really fit the stressful pace of the gameplay.
Flazone
09. Oct 2020 · 21:59 UTC
Nice atmosphere! Liked the audio ambiance and appreciated that you took time to make a tutorial.

Few feedbacks :
- It would have be nice to be able to see the station name when you are drag and dropping a monk.
- Sometimes it's difficult to click on monks
heyycap
09. Oct 2020 · 22:02 UTC
Nice work! It could use some tuning. At first I didn't realize that low hunger was good. It is sometimes very difficult to keep them alive long enough to get old, and it wasn't immediately clear what any activity aside from fishing, sleeping, and cooking actually did.
kiryu
10. Oct 2020 · 13:49 UTC
Really love the idea. The graphics and music is nice and fits well to the mood.
But I had also some problems with the UI. I could not see the top status bar.
And the dragging of monks did not always work.

It reminded me of the german book "Mieses Karma" :slight_smile:
ValentineFonDreamer
10. Oct 2020 · 15:29 UTC
Atmosphere and sound very nice) Good concept!
pedrocoden
10. Oct 2020 · 16:21 UTC
Nice game!
Somogy
10. Oct 2020 · 19:31 UTC
Game very well done, I liked the fun provided, good job!
Aduro
11. Oct 2020 · 12:42 UTC
Very interesting game.
1257th or nothing
11. Oct 2020 · 22:54 UTC
It looks very interesting, but I found difficult to understand well what's going on in the different places, despite the tutorial.
Stats are difficult to read without the zoom.

Nice graphics and audio.
pixelgroover
12. Oct 2020 · 01:23 UTC
Very cool concept. It was not very clear what was going on, but having some guided purpose behind your actions would go a long way to making this game enjoyable. It is really not far from a great game, but clarity in goals is 100% essential to take it any further.
Adnonymous5
12. Oct 2020 · 01:30 UTC
Honestly, pretty difficult to understand what's going on, but I also just don't have a ton of experience with these farming simulator types of games. I didn't find it super fun, but I DID find it super calming. This game has a real VIBE to it. I also found it hilarious when my monks just started dropping like flies one after another as if by plague. The music, day-night cycle, and background art were also great, and really gave this game such a tranquil feel!
TheWustache
12. Oct 2020 · 14:54 UTC
Cute little game. I do feel like I either did something wrong or it's a little too long for the amount of content it has. Dragging the monks around is also a little finicky at times. That said, the art and music create a very relaxing mood, which I really like. There's something nice about taking care of your monks until they reach Nirvana.
DangerBlack
12. Oct 2020 · 16:04 UTC
Suggestion:

- always visible location name
- always visible stats name (karma is the blue one?, isn't fish green? What the hell!)
- meaningful message ("missing fish") spend most of my time trying to find where the hell I can find fish
- if you want add text use icon (fish for a fish, glowing orb for karma...)
- minor glitch on reincarnating the same animal twice
- enlarge the click spot on monks and en-light them on hover

The good!

Oh yeah, this game is really good! I love the moose head! And also all the fancy animal!
I failed miserably the first run!
The gameplay is solid, thanks for sharing with us!
LTyrosine
13. Oct 2020 · 23:33 UTC
The idea is here but I felt a somewhat incomplete execution, unfortunately.

The main problem: Font is tooo small and text goes too quick. After 2 or 3 times I was finally able to see that there is a monk that need fish for cooking.

Graphics are cool and music very relaxing.
Matootsy
19. Oct 2020 · 19:09 UTC
Very nice concept. The idea that we have to avoid the loop of reincarnation and achieve enlightenment. I like the the representation of the temple and the different places where the monks can be. The differents animations are well made. But I don't understand what I can do to break the loop. They always die, wherever I can put them (and sometimes I cannot move them). Sorry I don't understand the gameplay of this game at all. Perhaps I need to meditate and find enlightenment in real life to be able to play your game...