Radical Rails by neontropics
RADICAL RAILS

Collect all the green lights while avoiding trams and cars!
Game was gonna involve railroad building but it wasn't very fun so pivoted to more of an action game. Fairly happy with how it turned out given I had to scrap a lot of the mechanics and code!
The web version runs smooth in Firefox for me but super slow in Chrome - this is likely just an issue with my install of Chrome I think, but if it is running slow for you then please try another browser or the desktop version.
Ratings
| Overall | 739th | 3.55⭐ | 22🧑⚖️ |
| Fun | 691th | 3.425⭐ | 22🧑⚖️ |
| Innovation | 981th | 3.175⭐ | 22🧑⚖️ |
| Theme | 1100th | 3.325⭐ | 22🧑⚖️ |
| Graphics | 547th | 3.85⭐ | 22🧑⚖️ |
| Audio | 734th | 3.225⭐ | 22🧑⚖️ |
| Humor | 513th | 3.075⭐ | 22🧑⚖️ |
| Mood | 916th | 3.275⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 15🗨️ |
Everything plays well together and creates a nice mood.
Would be great if the text didn't show up if you press restart.
Great Job!
if U can, check my game too :D
Besides those, this is a good idea with a good enough execution, and it was reasonably fun to dodge those cars. the Blue cars that do manhattan pathfinding towards the player was a good idea, but I feel as thought they could have been introduced more slowly
The faster you can start again the better. Good job
It also felt like a mix between Frogger and Pacman, so I got a nice retro mood :D
Well done!
Just out of curiosity, I really want to know what does the "Smooth controls" option do, as both options feel the same to me.
The music was nice and the objectives and enemies were easy enough to figure out, pretty intuitive. The controls were a little rough but by the final level I was ZOOMIN!
The controls were a bit confusing and it took me a while to get the hang of them -- I think the "smooth" mode seemed to be inconsistent and I didn't really get how they were meant to work. Perhaps a bit of on-screen advice for the earlier worlds would have been helpful.