Blazzy's Big Breakout by Dreamarch

| Youtube | https://dreamarch.itch.io/blazzys-big-breakout |
| Youtube | https://github.com/MadJayQ/Ludum-Dare-47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/blazzys-big-breakout |
Ratings
| Given | 8🗳️ | 7🗨️ |

| Youtube | https://dreamarch.itch.io/blazzys-big-breakout |
| Youtube | https://github.com/MadJayQ/Ludum-Dare-47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/blazzys-big-breakout |
| Given | 8🗳️ | 7🗨️ |
As @gonzalol I was stuck for a moment and didn't realize "E" was the key to open the door (before I had to restart the game).
I ran the on Linux with Wine, and it seems to have worked successfully (albeit a weird title screen at the very beginning?).
As the two comments above suggests, the controls indications are small and disappear too quickly. By the time I reached the first buttons, I had also completely forgoten about existance of cloning with `space` (and pressing random buttons didn't help finding it as you have to maintain `space`). To fix theses issues, I would have added the controls as a big permanent indication on the first room, and make a first challenge to exit the room a "mini tutorial", i.e. you have to clone yourself on a button, and press `E` to open the door. This way the player has as much time as needed to test the controls, and he is "forced" to learn about cloning and interacting.
For the actual game, it was rather good in itself, but some things could have been improved to make it more enjoyable:
- A visual indication of the cone of vision. The light of the torch is not precise enough (althought it does give a little idea).
- Less "re-tracking". Having to redo the same section that you already beat multiple time becomes less and less fun. I know it is sort of the "theme", but I think it could have been avoided. I would suggest to either add checkpoints, or structure the level differently (e.g shaped like an octopus, with you spawning in the center, and at the end of each branch you open a door that leads to a different one.)
Now the positive things I noted!
- The neon lights gave a really good mood to the game.
- I also liked the boomerang: since it only deactivates the enemy for a short amount of time, you have to time your actions to take into account where the enemy while be after being re-activated.
Good job! :)
Still nice concept and good graphics - always blows me away when someone can make a full 3D game in such a short amount of time.