Space Junk by Nick Biglin

[raw]
made by Nick Biglin for Ludum Dare 46 (JAM)

In Space Junk, the player takes control of Astronaut X, a top secret researcher tasked with performing zero gravity tests on "The Asset". When we meet X, he has just concluded his tests. He requests a shuttle home, but Mission Control informs him of an approaching debris field. Astronaut X must use his very unique skills that only he has (W and S or UpArrow and DownArrow) to safely navigate the space junk and keep the asset alive. Will he prevail?menu.PNGScreenshot (15).pngScreenshot (17).pngScreenshot (18).png

For some reason, the audio acts kind of funky on the WebGL build, so if you would prefer, you could also download the windows version from the itch page.

Ratings

Overall 600th 3.761⭐ 25🧑‍⚖️
Fun 491th 3.696⭐ 25🧑‍⚖️
Innovation 1439th 3.182⭐ 24🧑‍⚖️
Theme 906th 3.795⭐ 24🧑‍⚖️
Graphics 1664th 3.283⭐ 25🧑‍⚖️
Audio 603th 3.587⭐ 25🧑‍⚖️
Given 14🗳️ 22🗨️

Feedback

Rodi
21. Apr 2020 · 16:43 UTC
hello ! Nice little game ! it seem to me that the collsion box/circle are a bit to thick, my ship exploded several time whereas I was certain I had dodged :/
But overall well done ^^

Feel free to test my game as well !
PeteyWoufes
21. Apr 2020 · 17:04 UTC
A simple concept, but very well executed. Soundtrack kinda got annoying but not terrible. Love the art style. Good job!
foxxy
21. Apr 2020 · 17:11 UTC
Great game. Easy to understand. Except I thought I had to collect them 'cos they were bright. If the first challenge was a line with a hole, it would be clear you're not meant to collect. Great job, music and art style are on point.
Sockyman
21. Apr 2020 · 17:20 UTC
I like this game. It's a simple concept but done quite well. I feel like the collision with the rocks is a bit off.
tubaDude99
21. Apr 2020 · 17:43 UTC
Very fun game! It reminded me of Muffet's fight from Undertale. I liked how the debris passing synced up with the musis, that definitely made it easier to time the shifts.
tubaDude99
21. Apr 2020 · 17:43 UTC
Very fun game! It reminded me of Muffet's fight from Undertale. I liked how the debris passing synced up with the musis, that definitely made it easier to time the shifts.
erkoply
22. Apr 2020 · 16:42 UTC
This was so fun! Loved the cutscenes and the idea. Dodging the asteroids got challenging, in a fun way!
Edalbung
24. Apr 2020 · 11:08 UTC
It was fun to dodge the asteroids, and the fact that the music is synchronized with the dodges, it is a really cool feature ! However, I found that the level sound was a bit loud for me.

I liked also the graphic style, simple but clean ! Overall good work !
Minusc
24. Apr 2020 · 11:14 UTC
Nice done and fun ! Great and sweet little game.
Sam Minh
24. Apr 2020 · 11:44 UTC
A fun little game. Failry simpel but solid. The timing was difficult to get right for me.
Acdia
25. Apr 2020 · 07:03 UTC
At first I asked myself, why there is no procedural generation. After some seconds I realised, that this would have made the game even harder. It's really challenging. I think it could maybe be cool to align the "junk lines" with the music. But in total I would say, that this is a small but solid entry.

P.S. The background with the diffrent speeds is really well made.
Acdia
25. Apr 2020 · 07:05 UTC
Reading the other comments I realise that the music is synced? Maybe my brain wants to connect the wrong things.
GOD COLO
26. Apr 2020 · 05:54 UTC
The pixel art and the music are awesome! I like how it feels like playing music while dodging the junk! It was real fun to play!
Greato Jobu! :smile:
domkonecny
26. Apr 2020 · 14:13 UTC
great music!
Super Hadoken
26. Apr 2020 · 14:32 UTC
I saw the screenshot and I was dreading that it was a rhythm action game, I suck at those. Luckily for me it was dodging. Simple but fun to play. Good job.
kjscott
26. Apr 2020 · 15:15 UTC
Position of the spaceship should probably be further back as it's just wasted real estate and limits the players ability to see what's coming up. The intro sequence of the lines moving in worked well and set the scene nicely and it was nice to see a little bit of storyline in the game itself.
Low Mana
04. May 2020 · 13:48 UTC
I really enjoyed this entry and didn't expect a rhythm game! And usually you want to collect the "notes" but in this case you want to avoid them which is interesting. If this had some more polish and content I could see it being a really fun game on mobile for sure!
marcusnystrand
08. May 2020 · 13:38 UTC
Super smart idea! It's kind of like an inverted Guitar Hero / Stepmania game, I have never seen it before.

Also, well executed! Great entry, well done!
kristinamay
12. May 2020 · 03:09 UTC
I loved this. It was funny, the dialogue was good, and the gameplay itself was great. I like that it was tied to the music. I felt so chill moving my ship up and down until I blew up :(