Oh, the Connection! by Igor KinGamer
Take the servers out of the room – but keep the connection alive!


Watch a playthrough in this post
Technical notes
This time, the word that was echoing in my head throughout the jam was usability.
But maybe the game got a little hard! :sweat_smile: Tell me what you think.
| No Audio | No bugs known
| Youtube | https://igorkingamer.itch.io/oh-the-connection |
| Youtube | https://igorkingamer.itch.io/oh-the-connection |
| Original URL | https://ldjam.com/events/ludum-dare/46/oh-the-connection |
Ratings
| Overall | 877th | 3.632⭐ | 40🧑⚖️ |
| Fun | 839th | 3.513⭐ | 40🧑⚖️ |
| Innovation | 102th | 4.053⭐ | 40🧑⚖️ |
| Theme | 887th | 3.803⭐ | 40🧑⚖️ |
| Graphics | 1976th | 2.947⭐ | 40🧑⚖️ |
| Humor | 1660th | 2.443⭐ | 37🧑⚖️ |
| Mood | 2073th | 2.816⭐ | 40🧑⚖️ |
| Given | 61🗳️ | 54🗨️ |
(Played on the Web version.)
@zollmaniac Thanks! Yeah, I think the mouse controls need to be polished somehow.
It took me long minutes to get used to the visuals, and comprehend what they represent. Until it clicked I felt like I'm playing a buggy game with weird collision detection bugs.
I think it comes down to a single issue: my brain kept trying to interpret the view as an isometric view of a 3D playing field, where the servers are cubes and the internet coverage is an area made up of cubes. Note how the servers have a lighter center, as if it was the illuminated closest corner of a 3D cube! (I'm sorry if you can't unsee this after my comment :D) In actuality, of course, the servers are just flat hexagons, and the internet coverage is just the colored convex hull of the gridpoints that have internet coverage.
I think it you reworked the UI to help the player realize this, this game would have a much better learning curve, and probably retention rate. Some obvious ideas are to make both the servers and the coverage area just colored dots on the grid points, rather than full hexagons. The very least, get rid of the centered gradient coloring of servers, and either use flat colors or a gradient starting from one edge.
Great concept though, and some very well put together levels, congrats!
@nablaz I'll try to improve the controls. Glad to hear you want to play more!
@marcusnystrand I made these levels to test the concept and had no time to make easier levels XD
@ditam This kind of feedback is really really helpful! In fact, I feared that gradient would be confusing. I hope your comment help others understand the visuals!
One issue I had was that I found it hard to see where the internet coverage was when it was obscured by the servers.
1. The controls aren't as intuitive as I would've liked them to be. Maybe experiment with a derivative of WASD instead.
2. The camera angle doesn't always indicate whether or not I can move into an empty space or not. It was just rather difficult to navigate, and along with the confusing controls it made gameplay frustrating at times.
However, I had a blast playing! Great job with this one!
Servers are hexagonal objects in a flat field, sorry for not making it clearer! I hope this helps clarify:

It could be nice to have a post-jam version, with more levels and maybe making it impossible to move a server if the move would result in death (I spend too much time re-doing the level because I didn't realise one server would be alone, resulting into a bit of frustration)
But overall, very good job!!
@dodormeur Didn't think about that before, maybe "dying" just doesn't fit this kind of puzzle.
@slimbun Thanks for the feedback, I'll try to come up with better controls.
@kanda Thanks! I wish I had time to make more levels.
@azathothep Thanks for the suggestions!
@criobite Glad to hear it was functional :D I'll try to make the gameplay clearer, the tutorial should be more comprehensive but I didn't have time.
@chris-ac Thanks! Maybe it would be better to only allow valid movements.
@congusbongus I decided to use a hex grid because I wanted to use circular areas, and a hexagon is more "circular". Also, I wasn't sure this concept would work, and a hex grid seemed more interesting since servers can move in more directions. But a square grid should work just fine, I probably should try it.
Thanks all!
Thanks for testing my game, I read that the onboard graphics cards have problems with certain opengl3 commands.
I like the concept of the hex grid and tether though.
This feels like a demo of a full game.