Spindulum by yuigoto
**CLICK ON THE GAME FRAME AFTER LOADING TO PLAY!!**
Spindulum is a minimalistic action game.
• You’re a red dot attached to a collector.
• Orange dots makes you grow, Blue makes you shrink.
• Rotate your collector left and right to gobble the orange dots, avoiding the blue ones.
• Gobble as much as orange dots needed to grow and fill the gray area.
• When you’re big enough, press LEFT AND RIGHT to explode and advance to the next level.
• If you shrink to less than half the initial size, it’s game over.
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CONTROLS:
• LEFT/RIGHT ARROWS - Turn Left/Right
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Dedicated to my fiancée, Glauce. Because of her I got the inspiration and energy to write this game. :)
Thank You for playing the game, or even just visiting this page! :)
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Edit:
14/Dec/2015 | 23h52 | SOUND BREAKING BUG-FIX
There was a sound breaking bug on the Windows build, due to the fact that in Windows, instead of miliseconds, OpenFL uses seconds. This caused the song loop to be broken.
Thanks to @ruerob for pointing this to me on Twitter! :)
Spindulum is a minimalistic action game.
• You’re a red dot attached to a collector.
• Orange dots makes you grow, Blue makes you shrink.
• Rotate your collector left and right to gobble the orange dots, avoiding the blue ones.
• Gobble as much as orange dots needed to grow and fill the gray area.
• When you’re big enough, press LEFT AND RIGHT to explode and advance to the next level.
• If you shrink to less than half the initial size, it’s game over.
--------------------------------------------------
CONTROLS:
• LEFT/RIGHT ARROWS - Turn Left/Right
--------------------------------------------------
Dedicated to my fiancée, Glauce. Because of her I got the inspiration and energy to write this game. :)
Thank You for playing the game, or even just visiting this page! :)
--------------------------------------------------
Edit:
14/Dec/2015 | 23h52 | SOUND BREAKING BUG-FIX
There was a sound breaking bug on the Windows build, due to the fact that in Windows, instead of miliseconds, OpenFL uses seconds. This caused the song loop to be broken.
Thanks to @ruerob for pointing this to me on Twitter! :)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.47 | 369 |
| Audio(Jam) | 4.00 | 66 |
| Fun(Jam) | 3.37 | 349 |
| Graphics(Jam) | 3.27 | 607 |
| Humor(Jam) | 2.35 | 672 |
| Innovation(Jam) | 3.61 | 187 |
| Mood(Jam) | 3.37 | 385 |
| Theme(Jam) | 4.14 | 127 |
Other than that, very amazing and great use of the themes!
What I liked :
- sounds and music !
- simple addicting gameplay
What imo could be improved :
- Spindulum control, the acceleration make it very hard to play, a fixed speed would have allow the player to be more in control I think
- graphics are... well not themed at all and doesn't help understand how the game works
- growth in the game could have been progress bar or a percent sarting at 50%. What I mean is that it has no special meaning. A background theme or a gameplay really impacted by the "growing" feeling would have helped the game to achieve more clarity.
Overall a game I enjoyed with a good realisation, well done =)
I didn't have time to properly work on it the way I wanted during the jam (even the post-jam version might suffer a bit :/), but I'm kind of proud of how the game came out.
I know the gameplay is way too shallow and the level progression/design isn't the best one (gotta work on this the next LD).
About what Lythom said, about speed, the collector actually has the same rotating speed every level, the pendulum's tangential speed, though, changes according to the radius of the gray marker. This is actually part of the game's design. :P The idea is to have it like a pendulum, but I'm totally shit at thinking about it so the acceleration/deceleration is pretty badly thought. :/
The main point of the game was to have it very simple, with no fussing too much with a background history/concept: you're a dot with another dot attached by a string and you have to collect orange dots to grow and explode. In a kind of way that Super Hexagon or Waves does.
I'm gonna work on this further, I hope to have the post-jam version as a link between the jam prototype and the final product. But, first, there are some projects in the oven. :P
Thanks and Cheers to you all! :)
However, I still had fun getting to level 5! Loved the robot voice and the music!
Great work anyways ;)
My only complaint was that the actual movement and controls felt a bit too...sticky, a little unresponsive I guess. But overall, great work!
+ Great concept and mechanics
+ Nice graphics and music
Obs:
o Hard to master, but fun!
Great job!
in a scene,the feel of basic spirit/atmosphere and art-style are a true disciple of the previous entry~ but all of these were reached a breakthrough and build a new wonderful feeling!!(Zen+Synthetic-Voice+Minimalism) I this is really cool and so genius combination~!
little advice:
* if the tutorial-text set up a corresponding relationship with key-word and the color,may be more intuitive understanding?(for example ,buleball---> blue color text) , but this maybe also not necessary~XD because although i not remember clearly after i read the tutorial~ but when i paly it, i got the key-rules naturally~~XD
* in graphic, the shape's edge,seem little bit more sharpen,and when the circle getbig,it seem some pixelate,i feel it may influence the feeling, i think maybe some image-effect and get some bloom effect may let this style more great?(more soft less sharpen?) i am not sure ,and current is really great enough.
oh,just forgot,besides the Synthetic-voice,that design that hold left-key and right-key together to boom is really Cool!Love this very much!!!> <
Happy New Year
Cheers~