Tempus Guardian by Stefan Pijnacker GD

https://www.youtube.com/watch?v=NAWndc8_Yb8
Check out our git history right here :point_up:
After note:
So that went fast! Another 3 days gone in a whiff. We did this in a team and had a lot of fun making it! We learned a lot from the Ludum Dare and are looking forward to next time :slight_smile:
| Youtube | https://zoranster.itch.io/tempus-guardian |
| Youtube | https://zoranster.itch.io/tempus-guardian |
| Original URL | https://ldjam.com/events/ludum-dare/47/tempus-guardian |
Ratings
| Overall | 589th | 3.641⭐ | 66🧑⚖️ |
| Fun | 583th | 3.524⭐ | 65🧑⚖️ |
| Innovation | 323th | 3.766⭐ | 66🧑⚖️ |
| Theme | 374th | 3.977⭐ | 66🧑⚖️ |
| Graphics | 418th | 3.969⭐ | 66🧑⚖️ |
| Audio | 723th | 3.246⭐ | 63🧑⚖️ |
| Mood | 666th | 3.508⭐ | 63🧑⚖️ |
| Given | 120🗳️ | 107🗨️ |
@tyrael not at the moment, currently it's just endless. Thanks for the feedback, glad you enjoyed it!
As a suggestion, I think it would be interesting to open the doors where the connection is, or make it clearer, because several times I thought there was no room connected, but in fact it was connected with the door.
Overall, good job!
Almost got how it works)
Also I'd like to have more shooting feedback
Too easy, weak AI.
And I couldn't understand how loop affects gameplay(aside from availability of shop). Should I kill monsters in each room at a specific "time-position" or it's endless by design?
pixel art! Also add a co-op mode and you have my money.
Great entry overall! :thumbsup:
The pixel art was charming and had a nice consistent style across the board and I enjoyed the music, though I feel the loop may have been a bit too short as it did start to get a bit old after a few minutes of playing.
Amazing job guys, you did great!
Again, great job guys!
The rotating map is such a great idea ! Loved it !
Music, graphism and level design are really amazing.
Really great job there :)
I think your idea of the moving rooms in a random loop is very unique. The game has a good polish and is very fun to play.
The target cross is a very good idea for a better understanding of the twin stick mechanic.Unfortunately I cannot change our own game now to implement this too :laughing:
If the score and room count would be visible after death, would be nice.
Keep up the good work, love to see your next jam game :thumbsup:
Is there a goal I'm working toward or is it endless?
It could be cool if the clock also formed some sort of puzzle! Like if there were also smaller rooms moving anticlockwise inside the current rectangle of rooms, and you had to figure out a way to navigate between all these shifting rooms to the exit
Appreciated the music a lot, was very fitting with the artstyle and game concept. The gameplay itself was also satisfying, yet felt a bit samey after a while... maybe spice things up with cool upgrades you could buy with bones or coins?
Overall very cool game! Thank you!