Set in Stone by Sn4pi
A broken man descends into the rivers of time to right his past wrongs.
Set in Stone is a Roguelite without perma-death. Death sends you back to the start of the game with all of your items, so technically, you can't lose.
The game features a couple of enemy types, distinct gameplay changing items and a boss.


CONTROLS
Press F11 for Fullscreen in the Web Version, or you won't see some HUD elements. *Additionally and inexplicably, one of the boss attacks doesn't work in the web version *
WASD to move Mouse to aim
CREDITS
Code - Sn4pi
Music and Sounds - Junkyard Dog ( https://soundcloud.com/jnkdog )
Artwork, Design - Peringo
RATING NOTICE
About half of the sounds used were constructed with samples from other people, while all of the music and the rest of the sounds were made from scratch. We ask you to rate Audio based on the music alone. In my opinion Sound and Music need a clear split for this exact purpose.
Ratings
| Overall | 630th | 3.618⭐ | 36🧑⚖️ |
| Fun | 437th | 3.647⭐ | 36🧑⚖️ |
| Innovation | 979th | 3.176⭐ | 36🧑⚖️ |
| Theme | 579th | 3.814⭐ | 37🧑⚖️ |
| Graphics | 487th | 3.9⭐ | 37🧑⚖️ |
| Audio | 580th | 3.422⭐ | 34🧑⚖️ |
| Mood | 592th | 3.586⭐ | 37🧑⚖️ |
| Given | 36🗳️ | 44🗨️ |
I think this game would benefit from camera shakes to really give those bullets some satisfaction. Additionally having some indication for how many bullets you have before a reload would be useful as well as having HP visible for enemies, my opinions though.
I like that you guys put in the effort to make and put in a boss, shows you guys were dedicated to having some form of progression
We actually decided to not use an ammo bar hoping that it would make you count your shots, but that's probably more a bother than fun.
Thanks for the feedback!
Like Overlook-Studios said, the game would benefit in adding some camera shake (dying, shooting).
Seriously overall I can see that a lot of work was put into this! Types of enemies + a boss, powerups, music, visuals.
Good job to the team!
Good job!
@duke
Thanks for the review! You will be able to meet the boss after completing around 10 stages, so dying is not necessary for fighting the boss :smile:
I played it for quite some time and it over stood it's welcome pretty fast since the levels just recycle themselves. I had no idea when the last boss would show up, but it didn't for me.
All in all a well enough prototype! A little rough around some of the edges but still a good effort! Keep it up
If you're still up to hearing it outside the game here's the two links!
https://soundcloud.com/jnkdog/time-locked
https://soundcloud.com/jnkdog/set-in-stone-boss-theme
Enjoy!
Would have love a UI for the bullets or the ability to reload mid magazine.
It is mind boggling that you guys had time to create different enemies, a boss and multiple levels.
Overall great job!
The sound, art, enemy design, and overall vibe were great. I loved how it went with the theme and how different enemies had different attacks. Those clock bats were super annoying at the start. I just wish that I wouldn't end up in the same room as the one I just completed. Also only obtaining new items (which were each very distinct and fun to use) was only possible whenever I died. Maybe the reward can be obtained when you clear a room instead. Overall great game and very polished, loved it!
the game itself is very fun and satisfying to play, but as the other people mentioned here the game missing some camera shakes and UI that indicates the current status for the bullets and reloading and that stuff other than that the game is wonderful.