Gibi Committee for Shadok Preservation by Ramo
https://youtu.be/m86OY7b1cbE
Shadoks live on a tiny, unstable planet. Any area with a shadok on one side and no shadok on the other falls down because of its occupant's weight. Unluckily, these little birds just won't figure it out.
That's why the Gibis came over from their nearby planet to save them! Set the gibis on the right places so that the shadoks don't fall into space!

The game is played with mouse only. No fancy controls.
It's been developed over two days for Ludum Dare 46's compo. I've made everything from scratch except the font (Bahnschrift) using Unity, C#, Blender, sfxr, Bosca Ceoil, Audacity and Adobe Photoshop. To create the original spacerock texture, I transformed two free texture packs available on https://3dtextures.me. Also, everything is inspired, of course, by the original design of the Shadoks. That's why I opted-out the "Mood" category.
This is one of my first experiences. I started C#, Unity and Blender 8 months ago and had to learn by myself. Every piece of advice or critique will be very appreciated, but please remember I'm new to it.
Ratings
| Overall | 477th | 3.479⭐ | 26🧑⚖️ |
| Fun | 692th | 3.083⭐ | 26🧑⚖️ |
| Innovation | 319th | 3.543⭐ | 25🧑⚖️ |
| Theme | 523th | 3.674⭐ | 25🧑⚖️ |
| Graphics | 381th | 3.646⭐ | 26🧑⚖️ |
| Audio | 237th | 3.521⭐ | 26🧑⚖️ |
| Humor | 105th | 3.717⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 21🗨️ |
That Shadok in the introduction looked really great, i'm a bit sad we don't them more during gameplay.
Maybe it can be hard to figure out what to do for people that are not familiar with Shadok science and physics.
Game works nice and fit the theme, nice work !
As I understand, need to balance the height of the pieces using weight of Gibis? Perhaps it would be better if Shadoks were visible.
Apart from that, the gameplay is fun, but sometimes I think the map just balances it all and nothing happens. And hardness in game is never stable. Sometimes its so easy that you just wait, just some minor movements every 3 seconds etc.

@ytaha Thank you for these details and the screenshot! Yes, I noticed a strong lack of balance too but sadly I wasn't able to correct it before the end of the jam. I may get back on it later and try to make it more fun!
Cheers to all the Shadok enthusiasts, and thank you for all the kind and useful feedback!
Great Job
The fog settings are probably just too strong.