cyberpunk_200s.sys by Epicload

[raw]
made by Epicload for Ludum Dare 46 (JAM)

coverphoto_ld.jpg

Description

You are a low budget tower building hacker. The evil cyber ninjas try to attack your core. You have only one job! Can you keep the core alive for 200 seconds?

Gameplay

  • Build tower to defense the core
  • Kill enemy to build more towers
  • Protect the core

Control

  • Player Movement - WASD
  • Place tower - Left-mouse click

Tips

  • You can only build the tower on the blue space
  • You need to get close enough to build
  • Each tower cost money, beware of unnecessary spending especially in early stage

Screenshots

ss_01.PNG

ss02.PNG

ss_03.PNG

Tool

  • Unity
  • Aseprite
  • Audacity

Credit

* Cut and Run * by Kevin MacLeod

Link: https://incompetech.filmmusic.io/song/3576-cut-and-run

License: http://creativecommons.org/licenses/by/4.0/

* PEAR36 PALETTE * by 🍍PineappleOnPizza🍍(Comissions Open)

Link: https://lospec.com/palette-list/pear36​

* Forque Font * by Tup Wanders

Link: http://www.tupwanders.nl License: http://creativecommons.org/licenses/by/4.0/

Ratings

Overall 1204th 3.5⭐ 26🧑‍⚖️
Fun 1162th 3.348⭐ 25🧑‍⚖️
Innovation 2216th 2.696⭐ 25🧑‍⚖️
Theme 1648th 3.457⭐ 25🧑‍⚖️
Graphics 1061th 3.739⭐ 25🧑‍⚖️
Humor 1464th 2.625⭐ 22🧑‍⚖️
Mood 1287th 3.364⭐ 24🧑‍⚖️
Given 28🗳️ 21🗨️

Feedback

Vex
21. Apr 2020 · 07:52 UTC
Solid entry. Great choice of background music, it sold the theme very well.

I feel the towers are degrading too fast, I couldn't find a proper groove and rythm to the placing. Having to move to towers to place them felt a bit arbitrary, not really adding to the game.
Ukumeme
21. Apr 2020 · 07:56 UTC
Cool game but by the last round, I was straight up just spamming the towers everywhere. Maybe have the towers last a little longer(?)
Vignesh Raj
21. Apr 2020 · 07:56 UTC
Woww! The music is so great plus the smooth gameplay.. I loved it. I stayed in the game over screen for some time just to enjoy the music.
cyberfrank
21. Apr 2020 · 08:03 UTC
It's a nice challenge! Bonus points for the CRT screen effect!
N.O. Games
21. Apr 2020 · 08:05 UTC
Nice and juicy just wish there was more feedback when your towers hit other enemies.
LadislavOdstrcil
21. Apr 2020 · 08:15 UTC
WON - on beginning i think it's too easy... on the end it was pretty hectic :D... i love the blur effect and sound
Sandra Martinez
23. Apr 2020 · 02:31 UTC
Great graphics and sound effects! Fun game
Lenny Rudeberg
23. Apr 2020 · 06:45 UTC
Great game, love pixel art so art style is a plus for me too
Fabian G
26. Apr 2020 · 09:26 UTC
Fun game, got pretty hectic fast :smile: Looks very cool, catchy music too. Nice work!
Cliff Lee CL
26. Apr 2020 · 10:10 UTC
Great entry with awesome graphics and audio! I like the art style and camera effects. The gameplay needs more strategic elements on towers. After wave 4, I almost can only run and build tower without thinking my strategy. Overall Great job. :)
Keppu
03. May 2020 · 08:00 UTC
Great looking game! Graphics with the CTR-shader are gorgeous! Music is also spot on with the rhythm of the movement. All the little polish like screen shake really add to the game feel. Gameplay however falls a little flat. Could use more routes to the enemies and more tactical elements.

Overall good entry. Well done!
NinjaCatz
03. May 2020 · 15:27 UTC
Good effects. The music is also pretty good. One drawback is that you cannot find out how many turrets you currently have. In general - Nice work!
orlandobatista
03. May 2020 · 15:36 UTC
Nice audio and graphics. Just missed some feedback on what's going on. Good entry! 😉
Gossian
03. May 2020 · 15:42 UTC
Great graphics and the audio fit really well. Gameplay was really fun as well after I got the hang of things. One thing I would say though is that maybe the player movement was a little too sensitive and hard to control.
samboyer276
03. May 2020 · 15:43 UTC
Hey great job! I liked the concept and the gameplay, though I agree with the others that more strategy would help to keep the waves varied. The CRT effect helps with the style, but i felt it was a little excessive when trying to look at some enemies on the far side of the screen; perhaps turning it down a little or apply as a one-shot VFX on kills would help? Overall a really solid entry :D
shevek
03. May 2020 · 18:21 UTC
Great atmosphère, cool concept, I liked that game.