Something Fishy by sztrovacsek
Greetings!
Your goal in this game is to clean the ocean. But how? You might ask. Well, the only thing you have to do is to press the Left Mouse Button to feed the fish. But! These are not just ordinary fish! They are actually self replicating cleaning cyborgs disguised as fish. Why? Because they look cute!
But enough from the chit-chat. Here is how it actually works: You have two bars at the top of the screen:
FOOD - if it's full, you can give food to the fish with the LMB. But, be careful, these fish are not very smart, so you might want to put the food right in front of them.
CLEANLINESS - this bar shows how clean is the ocean. You need to fill it completely, and for this you need to have at least five adult fish!
About the fish - you start with one baby fish, and you need to feed it 5 times to grow up. After that, you need to feed it 5 more times to self replicate - it will produce a new baby fish. After this, at every 10th feeding the fish will self replicate.
Once you cleaned the ocean, the game ends.
Have fun!
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Ratings
| Overall | 1868th | 3.211⭐ | 40🧑⚖️ |
| Fun | 1935th | 2.961⭐ | 40🧑⚖️ |
| Innovation | 1456th | 3.171⭐ | 40🧑⚖️ |
| Theme | 798th | 3.842⭐ | 40🧑⚖️ |
| Graphics | 1481th | 3.434⭐ | 40🧑⚖️ |
| Humor | 1491th | 2.606⭐ | 35🧑⚖️ |
| Mood | 1372th | 3.311⭐ | 39🧑⚖️ |
| Given | 29🗳️ | 52🗨️ |
One bug: if you let the fish all die, there's no apparent way to reset and try again, though you have to pretty deliberately fail to make that happen.
I think it would be nice to have some small auditory feedback on when you can feed (I wasn't really watching the bar since it was all the way in the corner, so was mostly just timing my clicking). I would really like some more feedback whenever a fish dies. I noticed one die, it expands and fades out, but I feel like I had to have lost several fish during my session and didn't notice it. Which a counter of how many died would be a good addition, I don't recall seeing one.
I would like that the game paused when i clicked on the instructions. I really felt all my fishes were going to die when i was reading.
Also, perhaps some soft music at the background could work!
Cool Game!
The game actually "pauses" when you open the Help. While the fish are still swimming, their hunger and the ocean's cleanliness is freezed until you close the Help. :wink:
When you have at least 5 grown up fish, the bar starts to fill up, the water starts being cleaner and more sunlight is coming in. :slight_smile:
I planned leveling and upgrades, but since I worked alone I didn't have time to implement all my ideas.
It got hard with so many fish around, and new popping everywhere. Nice game jam, it was fun :smiley:
@tylerstraub thanks! Yeah, I know about it, as far as I know it only affects the browser version, and I'm not quite sure what causes it, since I used the same build for web and desktop. :thinking:
@doctortm thanks for playing, I'm glad you enjoyed it! :smile:
@dnich013 haha, same, I wanted to make a game about dealing with fish for a while now, and LD was a good excuse to finally do it. Because of the time constrait, I had to left out many ideas, but I will continue working on it. And of course I'm planning a mobile version too! :wink:
@marcusnystrand thanks. Yeah, I couldn't really put all my ideas into it, but I'll keep working on it! :slight_smile:
@guille thanks for the feedback. Well, there isn't any loosing condition in the jam version, if you don't have any fish left, you have to restart the whole game. But I will fix this in the post jam version! :slight_smile:
@haro-games thanks for playing! :slight_smile:
The game takes a while to click (until you have several fish and you notice they can stave), but when it does, it's very engaging.
My only post-jam suggestion would be to have the screen getting cleaned in-real time. That way, at first you would have a huge part of the screen blocked, but not that many fish. While at the end, most of it is visible, but you have to manage several fish.
Great job! Complete, polished and elegant. 5 fish out of 5
:tropical_fish: :tropical_fish: :tropical_fish: :tropical_fish: :tropical_fish:
Robo fishies will save earth! (Or destroy it, who knows what happens when they run out of trash to clean up :thinking:)
@nogam thanks! It was actually only 48 hours, since I totally missed the first day... :sweat_smile:
@fryer thanks! Yeah, I wanted a kind of Mona Lisa-ish mouth where you are not sure what are they might feel, glad someone noticed it... :smile:
Another little thing that could be changed is the "HP" gets really hard to see when fish are on upper side of the screen.
In general, it is a very nice game. Good job!
Have to say it was good fun, but as noted, the game starts of real slow. Perhaps start off with a couple of fishes already so that there is more to do at the beginning? Otherwise, I thought it was pretty cool and fit the theme of the jam, so kudos for getting it all done without much fuss. I should note that I faced an interesting bug at the end of the game where pressing the Quit button did nothing. On the web build, quit doesn't make much sense anyway I suppose. But pressing the Play button just caused a big grey screen to appear and nothing worked.
Reviewed the Web build.
@rodpraet thanks. Good suggestions, I planned to make animations, but didn't have time. I'll fix the out-of-screen-HP thing as well! :smiley:
@reallyqbert thanks for your feedback. Yeah, I used the same build for the web and desktop versions, so those buttons doesn't really work in the web version. :grimacing: Many people said it before as well that it starts out really slow, so I'll fix that one as well! :wink: