Spelunker on Rails by exofrenon

[raw]
made by exofrenon for Ludum Dare 47 (JAM)

Defeat all the filthy creatures that try to eat away your crystals!!!

Spelunker on Rails is a top down shooter game that will have you fighting off hordes of enemies so you can keep the crystals safe.

Controls:

Left Click - Shoot

Space - Slow Down Cart

Control- Change Cart Direction

Version v1.0 was completed within the time constraints of Ludum Dare 47, but version V1.1 was completed after the deadline (12 days later)

Changelog on V1.1: - Rail sprites instead of lines! - Change direction with Ctrl instead of Alt, which was problematic on the browser version. - Fixed some graphical bugs (wrong z ordering of objects) and colliders. - General rebalancing (enemy health, damage, etc).

From V1.0 spsps2.jpg spspspp3.jpg spspspps.jpg spspspwin.jpg

From V1.0 Screenshot_1.jpg

Ratings

Overall 579th 3.648⭐ 29🧑‍⚖️
Fun 220th 3.889⭐ 29🧑‍⚖️
Innovation 655th 3.463⭐ 29🧑‍⚖️
Theme 315th 4.037⭐ 29🧑‍⚖️
Humor 818th 2.68⭐ 27🧑‍⚖️
Given 19🗳️ 27🗨️

Feedback

Yuukurisu
05. Oct 2020 · 23:41 UTC
good job! The last stage is a bit hard but I got through, really fun game.
crazi456
06. Oct 2020 · 00:55 UTC
Fun game, nice use of the theme. Good job!
06. Oct 2020 · 07:41 UTC
Nice game, I liked the concept and had fun playing. Just a note though, maybe don't use ALT on the browser version, my browser kept showing/hiding the "File" bar on top every time I pressed it.
Stefania Mak
06. Oct 2020 · 10:01 UTC
Pretty fun game! The mechanics are very cool; the game was simple yet interesting considering the different enemies and maps that it had in each round. I only didn't get if there was another purpose of increasing the loops you did, e.g., did it give you extra damage? Either way, nice work!
Wiskey
06. Oct 2020 · 10:13 UTC
Hey, thats a fun little Gem! (no pun intended hehe) solid mechanics and nice gameplay.
Really well done!
pedrocoden
10. Oct 2020 · 19:15 UTC
Nice game!
tverdo
10. Oct 2020 · 19:18 UTC
The concept was pretty simple but very fun and engaging. I liked the simple controls and the graphics and audio fit very well. Also you nailed the theme. Overall pretty nice game! :)
Steve7411
10. Oct 2020 · 19:22 UTC
Fun concept! But I was completely unable to change direction in the web version on OSX, because the Option key wasn't accepted in place of Alt.
Nikolai Shkurkin
10. Oct 2020 · 19:27 UTC
Nice I love the concept! I wasn't always sure what the lose condition was... (did it matter that little bugs where on the track?) (did it matter how many loops I completed?) Sometimes it seems like enemies pooled around destroyed crystals (which I guess helped me a bit on the last level). I think additional little variations like power-ups, being able to switch up the track, placing slow-downs for enemies, etc. would be things to help expand this concept to the next level. For some reason you didn't put "audio" as a category I could rate but I thought your sound selections were great for this game. Cheers!
Kisamegr
10. Oct 2020 · 19:28 UTC
@steve7411 oh we didn't test on MacOS. Sorry about that :D
Kisamegr
10. Oct 2020 · 19:30 UTC
@nikolai-shkurkin You basically lose when all your crystals die, the worms are just there to slow you down and make you lose the loop combo. We didn't put audio cause we didn't make the audio ourselves, just found it online (as the guidelines suggest)
mmiyano
10. Oct 2020 · 23:41 UTC
I really liked the graphics, remembers me of GBA games
Aduro
11. Oct 2020 · 12:23 UTC
Interesting game, controls are a bit weird but okay. I like the concept.
Captain Nakou
11. Oct 2020 · 13:51 UTC
Oh, tower defense but with a twist, that's cool. I liked it :D.
Oshawatt123
11. Oct 2020 · 15:07 UTC
Cool game!! Pretty fun, wish there were more levels :D only thing I'll say is I couldn't change direction as alt would take focus away from the game and it would stop :^ that and I wouldn't have used it anyway since there is no reason to. Maybe some solid objects which would make turning around quicker than zipping along the loop? Some food for thought for the future maybe :3 really nice game gratz!
Flying Dog Fish
11. Oct 2020 · 17:32 UTC
Nice game. It's funny how you interpreted the theme as something moving on a fixed game like I did, but ended up with a very different game with more content and a bit less polish.

Only the constant sound the tanks makes while moving is a bit annoying and makes it hard to hear the music.
figueroass27
12. Oct 2020 · 02:04 UTC
Fun idea for a tower defense game, last level was definitely the best, the more hectic the better i suppose
JoeDev
12. Oct 2020 · 17:44 UTC
This was a very fun take on the theme, and tower defence games in general. It got very tough with the 'big' enemies that started spawning and the relatively low health of the crystals I had to protect, but challenging is usually good :D Good times, cheers
staircase27a
12. Oct 2020 · 22:02 UTC
Interesting game and fun implementation. Got very hard after a few levels.
adhesion
13. Oct 2020 · 17:48 UTC
Cool concept and pretty fun too. I didn't quite understand why loops were counted, did that add to score or something like that? Ultimately it didn't really seem to matter whether I slowed down or which direction I was going since it was fairly easy to hit enemies regardless of where I was. Some minor nitpicks - alt is a weird key to use for a browser game since it makes the top browser toolbar appear & disappear (at least in Firefox), the driving sound was pretty loud and overpowered the music, also there's a bug where each gun resets the other's cooldown so you can just mash left & right click and it becomes super easy. Still a fun experience though. Nice work!