Heart Break by gnx
A heart ❤️ still beats in a dark world. You, the last blood knight, tirelessly defend the heart from a horde of approaching ghosts 👻. The raining blood 🩸 rejuvenates you, as you charge against the invaders. If only you could keep it alive.
Less lyrical instructions
- change direction of the blood knight by clicking the heart
- destroy ghosts by running into them
- refresh your blood knight by collecting blood drops
- see how long you will last before heart break maxes out.
Made in Phaser 3.
Code, art and sound by me.
Thanks for playing!
| Youtube | https://hopeful-mayer-e8f581.netlify.app |
| Original URL | https://ldjam.com/events/ludum-dare/46/heart-break |
Ratings
| Overall | 1742th | 3.265⭐ | 36🧑⚖️ |
| Fun | 834th | 3.515⭐ | 36🧑⚖️ |
| Innovation | 933th | 3.426⭐ | 36🧑⚖️ |
| Theme | 816th | 3.838⭐ | 36🧑⚖️ |
| Graphics | 1884th | 3.074⭐ | 36🧑⚖️ |
| Audio | 285th | 3.864⭐ | 35🧑⚖️ |
| Humor | 1537th | 2.571⭐ | 30🧑⚖️ |
| Mood | 1653th | 3.133⭐ | 32🧑⚖️ |
| Given | 24🗳️ | 41🗨️ |
...Maybe I'm just dumb though, but I couldn't figure out how to actually get the character to move where I wanted. The instructions say to click the heart to move the knight, but he seemed to choose a random direction to move when I clicked it, so I felt like I had no real control over him. :/
Again, maybe I'm missing something though. I really like everything else about this one though!
With a bit of polish this could be amazing. Gives me rythm game vibes too, maybe have the enemies attack / die on the beat?
Playing by only using the mouse click is fun and I like it a lot
Great job !
Only thing you could improve in my opinion is some UI, but the game is very good as is!
I liked the idea, very simple but can be hard. it feels a little bit too luck based because of the droplets randomly drops ( and quite fast drops so it hard to pick up one).
I tried it many times, but couldn't get very far. The blood drops became more unpredictable when you progressed (at least that's how it felt).
The music is really good. I stayed idle in the title screen just to hear the tune fully a few times. It restarts when you die, and I never made it far enough to hear the full song.
Keep it up!
Only thing I think the game lacks is some sort of difficulty scaling. Once you get the gist of it, it is basically just a matter of luck, how long you survive, which is a pity. Probably new kinds of enemies emerging, some bonuses and such could help?
I think you should keep on improving the game, and release it post-LD. Keep up the great work!