Dr. Kronenberg by Ntimi

Welcome to the fabulous world of Dr. Kronenberg.

But What are Actions you ask?

Look at our wonderfull Machines, we created them for world domination!

GermanIndies

Technology
Using Godot.!
| Youtube | https://github.com/schnuet/ld-game-2020-4 |
| Youtube | https://ulm-awesome.itch.io/kronenberg |
| Original URL | https://ldjam.com/events/ludum-dare/46/dr-kronenberg |
Ratings
| Overall | 830th | 3.652⭐ | 35🧑⚖️ |
| Fun | 1383th | 3.242⭐ | 35🧑⚖️ |
| Innovation | 572th | 3.621⭐ | 35🧑⚖️ |
| Theme | 577th | 3.97⭐ | 35🧑⚖️ |
| Graphics | 921th | 3.833⭐ | 35🧑⚖️ |
| Audio | 407th | 3.758⭐ | 33🧑⚖️ |
| Humor | 298th | 3.742⭐ | 33🧑⚖️ |
| Mood | 982th | 3.5⭐ | 32🧑⚖️ |
| Given | 39🗳️ | 39🗨️ |
Finding the effect of each room and how to manage your time was fun
I just found the movement too repetitive in the end, but I clearly enjoyed my tim :)
Only thing I want to suggest is to make possible to reassign minion without a need to firstly remove it from its current task.
It was hard to manage the minions in a way there would be energy for everything. And.. does it start going out sooner as you get more minions? And so you're kind of bound to die eventually unless you mange the minion production properly?
Would love to understand better how the whole system works and what other rooms actually do, but as soon as I get out of typical layout, I die really soon.
Otherwise, very creative and good job!
The UI was the most confusing part. The meat dropping were kinda fine I guess but on the other had very unnecessary too. The whole game seems to be about transporting meat from a spot to another, surely there is no need to keep showing the spot where to pick it up and drop it constantly. The spots were way too pixel perfect too. The whole rooms could be it. I don't see why anyone would pick up some meat and just store it somewhere without putting it to another machine.
The machine bars could use some explanation too. Feeding them gave red but running out of green seemed to be bad. I mean, what the hell?
The controls weren't great. Especially so around the ladders. That pseudo jump launch on top of ladders was just stupid and very annoying. It just wasted time and happened like every time I climbed up. And the ladder hole was weirdly small. Having to stop on top of ladder and try to aim for the perfect spot to actually be allowed to go through was not fun at all.
At this point I went for a few more tries and it seems that the minions carrying stuff adds green and me carrying stuff adds red. Still no idea what to do with that though since I just suddenly lost with everything very nicely on the green.
Nope, can't figure it out, I'll give up...
Wow, just noticed, that's a huge team!
The pixel art looked nice. Especially liked the palette selection of the background. The rooms looked a bit messy though. I mean there was a lack of clarity on them. On their own while staring at them, they looked fine but somehow in the actual game they don't work that well. The background and the lack of contrast might play a key on it.
Anyways, good job! :thumbsup: