Flame Bearer by canti

A flame bearer has fallen into a cave where you find him taking his last breath to reignite the flame. It's up to you to see so the flame reaches its final destination.
Controls: mouse
(works on the phone too but kinda wonky)
Did not manage to put in any sounds or music unfortunately and there is no ending :/
I will however continue working on this! I have so many ideas that didn't make it into the game. Until then, enjoy this proof of concept!
| Youtube | https://canticat.itch.io/flame-bearer |
| Original URL | https://ldjam.com/events/ludum-dare/46/flame-bearer |
Ratings
| Overall | 614th | 3.75⭐ | 24🧑⚖️ |
| Fun | 819th | 3.523⭐ | 24🧑⚖️ |
| Innovation | 476th | 3.682⭐ | 24🧑⚖️ |
| Theme | 906th | 3.795⭐ | 24🧑⚖️ |
| Graphics | 68th | 4.591⭐ | 24🧑⚖️ |
| Humor | 872th | 3.15⭐ | 22🧑⚖️ |
| Mood | 244th | 4⭐ | 24🧑⚖️ |
| Given | 13🗳️ | 22🗨️ |
Does it end with the "Hmmm?" though? I did not find a way to progress.
Obviously the lack of any audio was a letdown. The game already had a nice and relaxing (albeit, a bit ominous) and some ambient music and nice soundscape would have enhanced it even more. And seeing that it was a jam game and not compo, you could have even used some third party stuff. Of course you'd need to opt out of audio category (which you did anyway) but I'm like 100 percent sure that it would have increased your mood rating. Probably overall too.
Why did you submit to jam instead of compo? Just a time thing?
The end room was kinda neat. But its coolness was hindered a bit by the fact that first time I arrived there, I went too close to the south edge and was clipped to almost the beginning of the game. Quick run back to the end room and I managed to decipher the message and dumb me then decided to repeat the clipping process on the right edge of the screen. But the camera didn't follow there and the torch was lost forever.
My biggest annoyance was how the torch always dropped on screen transitions. Well I say always but there was this bug where it didn't and you didn't have to hold down the button to carry anymore. And it was actually better that way in my opinion.
Glad to hear that you are planning on taking this further. The base mechanic is simple yet flexible enough to build tons and tons of different neat puzzles around it. And the mechanic can be quite easily extended too so it doesn't get too boring. Something like different color flames or having multiple torches.
Awesome job! It was short and sweet and left me wanting for more... :thumbsup:
I think that the drop mechanic is a bit harsh but it wasn't a dealbreaker for me, I assume it's to give the game an electric maze twist.
I liked the burning leaves mechanics and I'd hope to see more uses for the flame should you choose to continue to work on it. Good game!
