Mirror by isaque-picao-sanches
An abstract game about cosmology, language and the idea of self.

Created by Isaque Sanches and Eva Vital.
(Spoilers) Guide
- Leave your prison
- Find your shadow on a black wall
- Go forward
- Open the 7th lock
- Go forward
- Open the 6th lock
- Keep it alive
- Open the 5th lock
- Keep going forward
- Keep it alive
- Open the 4th lock
- See what cannot be seen
- Open the 3rd lock
- Recognize what cannot be seen
- Open the 2nd lock
- Dance
- Open the 1st lock
- Be a philosopher
- Open the door
| Youtube | https://isaque-sanches.itch.io/mirror |
| Youtube | https://isaque-sanches.itch.io/mirror |
| Youtube | https://isaque-sanches.itch.io/mirror |
| Original URL | https://ldjam.com/events/ludum-dare/46/mirror |
Ratings
| Overall | 2022th | 3.113⭐ | 33🧑⚖️ |
| Fun | 2387th | 2.532⭐ | 33🧑⚖️ |
| Innovation | 144th | 3.983⭐ | 32🧑⚖️ |
| Theme | 2502th | 2.345⭐ | 31🧑⚖️ |
| Graphics | 1035th | 3.758⭐ | 33🧑⚖️ |
| Audio | 1400th | 2.75⭐ | 32🧑⚖️ |
| Humor | 1697th | 2.4⭐ | 27🧑⚖️ |
| Mood | 1214th | 3.4⭐ | 32🧑⚖️ |
| Given | 42🗳️ | 35🗨️ |
it's indeed one of the harshest games we've ever made - because of multiple design choices - but it was done so deliberately, as it wouldn't provoke the emotions we were looking for otherwise
Nontheless, I really **liked the idea itself**, also the design and the character (letter) animation ;)
Google Chrome is also blocking the download too.
I guess these questions are part of what you wanted to achieve, but I guess I am simply not the target.
Managed to reach the black wall with the shadow after going around through the maze for 10 minutes, but failed to find any path that would allow me to go further.
A more complete guide would be a nice thing for testing purposes, to be able to see the full content of the game without spending hours lost in a maze.
For those who don't mind being spoiled, here's an initial guide to get you going to the start of the game
Whenever you die / are born, you will randomly spawn in one of the red circles. Your goal is in the blue arrow's direction.

think of the glyphs on the screen as colors.
everytime you are reborn, you will be given a new set of eyes. therefore, you will see everything with new colors.
everytime you start your journey, you will be disoriented, confused - your eyes will eventually adapt, you will eventually start parsing not only what you see, but what you don't see.
as you'll become more aware of your surroundings, you will also be more aware of yourself.
at some point, you'll start valuing your life more and more, and after a certain point you'll start valuing it less and less.
I had fun no matter what and enjoyed it, though.
Nonetheless, its a very artistic game, very beautiful and atmospheric and the sounds were very fitting..
Good job!