Mirror by isaque-picao-sanches

[raw]
made by isaque-picao-sanches for Ludum Dare 46 (JAM)

An abstract game about cosmology, language and the idea of self.

ss4.png

Created by Isaque Sanches and Eva Vital.

(Spoilers) Guide

  • Leave your prison
  • Find your shadow on a black wall
  • Go forward
  • Open the 7th lock
  • Go forward
  • Open the 6th lock
  • Keep it alive
  • Open the 5th lock
  • Keep going forward
  • Keep it alive
  • Open the 4th lock
  • See what cannot be seen
  • Open the 3rd lock
  • Recognize what cannot be seen
  • Open the 2nd lock
  • Dance
  • Open the 1st lock
  • Be a philosopher
  • Open the door

Ratings

Overall 2022th 3.113⭐ 33🧑‍⚖️
Fun 2387th 2.532⭐ 33🧑‍⚖️
Innovation 144th 3.983⭐ 32🧑‍⚖️
Theme 2502th 2.345⭐ 31🧑‍⚖️
Graphics 1035th 3.758⭐ 33🧑‍⚖️
Audio 1400th 2.75⭐ 32🧑‍⚖️
Humor 1697th 2.4⭐ 27🧑‍⚖️
Mood 1214th 3.4⭐ 32🧑‍⚖️
Given 42🗳️ 35🗨️

Feedback

jantunes
20. Apr 2020 · 12:03 UTC
Super interesting concept. It's harsh but it appears to be by design. Love the visuals
🎤 isaque-picao-sanches
22. Apr 2020 · 08:55 UTC
thanks @jantunes
it's indeed one of the harshest games we've ever made - because of multiple design choices - but it was done so deliberately, as it wouldn't provoke the emotions we were looking for otherwise
AdrianKrawczyk
22. Apr 2020 · 09:11 UTC
liked it
edgelord
22. Apr 2020 · 09:16 UTC
I love the graphics, but I'm not a big fan of how the characters change when you move.
Curtis Pelissier
22. Apr 2020 · 09:22 UTC
The rogue ascii style is great, but spamming arrows to move isn't a good gamefeel feature. I also have a bad visual representation of the environment, which I'm loosing myself.
AnaHandley
22. Apr 2020 · 09:26 UTC
was a bit hard to play, but it has a great deep meaning and feel to it
🎤 isaque-picao-sanches
22. Apr 2020 · 09:29 UTC
hi @curtis-pelissier we actually had implemented key holding and dis-implemented it, because it went against the concept of the game. I totally agree with you that it's a terrible feature from a gamefeel perspective - but we actually intended too sacrifice feel-design and attempt to capture something a bit different
koljam
22. Apr 2020 · 09:30 UTC
Sadly I got totally lost in the prison and even with the guide and after 10 minutes I didn't find an exit. Did you let somebody testplay the game? Maybe that would've been a good idea.

Nontheless, I really **liked the idea itself**, also the design and the character (letter) animation ;)
davidsheadgames
22. Apr 2020 · 09:32 UTC
Just a heads up: I scanned the windows 1.1 file using VirusTotal and two of the apps said that it detected a Trojan. It's not clear that it wasn't just a heuristic, but maybe rebuild the Windows build just in case?

Google Chrome is also blocking the download too.
davidvfilipe
22. Apr 2020 · 09:40 UTC
Lovely graphics and animations that marries well with the amazing concept.
davidvfilipe
22. Apr 2020 · 09:40 UTC
Lovely graphics and animations that marries well with the amazing concept.
Ynk
22. Apr 2020 · 09:42 UTC
I didn't vote, because I really didn't understand the game... We can kind of move around, but what is the goal? What are we supposed to do? Where are we supposed to go? What is the connection to the theme?
I guess these questions are part of what you wanted to achieve, but I guess I am simply not the target.
Gao Ming
22. Apr 2020 · 09:51 UTC
wonderful game and worth to play.😊
Vladadamm
22. Apr 2020 · 09:52 UTC
Original aesthetics.

Managed to reach the black wall with the shadow after going around through the maze for 10 minutes, but failed to find any path that would allow me to go further.

A more complete guide would be a nice thing for testing purposes, to be able to see the full content of the game without spending hours lost in a maze.
TheCze
22. Apr 2020 · 09:55 UTC
Did not manage to finish this game, but I really enjoyed the art style and the experience.
🎤 isaque-picao-sanches
22. Apr 2020 · 10:09 UTC
@vladadamm once you reach the black wall, keep going up and you will find a space that was occluded
🎤 isaque-picao-sanches
22. Apr 2020 · 10:14 UTC
@koljam we're sorry the game caused you that much frustration :/ - we did play-test it exhaustively, though
🎤 isaque-picao-sanches
22. Apr 2020 · 10:15 UTC
is anyone else's anti-virus detecting a trojan like @davidsheadgames ?
🎤 isaque-picao-sanches
22. Apr 2020 · 10:18 UTC
@ynk we ask that you please give it another shot :) did you read the help guide?
kamilko
22. Apr 2020 · 12:46 UTC
The visual concept is so great. Maze itself with those changing signs is mesmerising. Lots of fun playing this one.
ballipilla
22. Apr 2020 · 13:11 UTC
Loved the visuals, but could not finish the game. The experience was surreal.
🎤 isaque-picao-sanches
22. Apr 2020 · 17:23 UTC
@ballipilla @koljam @thecze @vladadamm would you be interested in us making a more exhaustive walkthrough? it sort of defeats the point of the game, but it might help some players finish it, which is also the point of it after all
TheCze
22. Apr 2020 · 17:40 UTC
I'm not really sure I would enjoy using a walkthrough to play the game, maybe for the first section to get a player started?
Undead Aubergine
22. Apr 2020 · 17:46 UTC
Nice concept, I specially like how you don't see the hallways until you are at the corner. But my hand hurts a bit :/
🎤 isaque-picao-sanches
22. Apr 2020 · 18:16 UTC
@thecze
For those who don't mind being spoiled, here's an initial guide to get you going to the start of the game
Whenever you die / are born, you will randomly spawn in one of the red circles. Your goal is in the blue arrow's direction.

![spoil.png](///raw/953/6/z/327a0.png)
zguba
22. Apr 2020 · 18:20 UTC
I like the idea although it took me some time to notice that the signs in the center of the screen is player. Also, my eyes hurt after playing more than 5 minutes :P
🎤 isaque-picao-sanches
22. Apr 2020 · 18:51 UTC
@thecze
think of the glyphs on the screen as colors.
everytime you are reborn, you will be given a new set of eyes. therefore, you will see everything with new colors.
everytime you start your journey, you will be disoriented, confused - your eyes will eventually adapt, you will eventually start parsing not only what you see, but what you don't see.
as you'll become more aware of your surroundings, you will also be more aware of yourself.
at some point, you'll start valuing your life more and more, and after a certain point you'll start valuing it less and less.
Dextreon
24. Apr 2020 · 10:31 UTC
I loved this concept! I loved the graphics and the feeling of the game, although it was a bit hard and I got lost after some time :P Overall it is a cool entry, congrats!
Lyrcaxis
29. Apr 2020 · 17:48 UTC
Hope you realize the game is unfinishable even with the guide :P

I had fun no matter what and enjoyed it, though.
Virimine
29. Apr 2020 · 17:49 UTC
Nice concept and idea but it was too difficult to understand the gameplay.. I think, I didn't even manage to pass the first level...
Nonetheless, its a very artistic game, very beautiful and atmospheric and the sounds were very fitting..
Good job!
Jupiter_Hadley
06. May 2020 · 13:41 UTC
Interesting game. I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/LDazM6iYHxE