Eveleen by isayneigh

EDIT
- Post LD build and WebGL version are now up. Please check them out, the story is finished!
This is a prototype for Ludum Dare 46: Keep it Alive.
You play as eveleen, a young women who's depressed. Her life isn't going how she'd like and she's ready to make a change.
Through a series of decisions you must try to make a better life for yourself.
In keeping with the theme, the aim is to keep "the hope" alive. To keep Eveleen's "happiness" alive.
All you have to do is click the buttons. It's meant to give you choice, which then affects your mood so be wise about your selection. I really wanted to create the feeling of depression and frustration in the player. I feel I could do that if I made this into a full fledged game, but boy is it hard to write a proper story AND program in 3 days!
I hope you all enjoy it and apologies for any odd bugs.
The included link points to an itch.io site with the Unity build packaged up and a link to the webGL (it's the same as the Unity build link :thumbsup: )
LASTLY I encourage you to play it a few times. You can click through the text for a faster experience (but you should read it the first time!). You click through by clicking in the same place where the "Continue >>>" button is. I've included some alternate routes so that you may be able to see how it affects the game.
| Youtube | https://isayneigh.itch.io/eveleen |
| Original URL | https://ldjam.com/events/ludum-dare/46/eveleen |
Ratings
| Overall | 366th | 3.882⭐ | 36🧑⚖️ |
| Fun | 1610th | 3.132⭐ | 36🧑⚖️ |
| Innovation | 536th | 3.647⭐ | 36🧑⚖️ |
| Theme | 363th | 4.074⭐ | 36🧑⚖️ |
| Graphics | 377th | 4.221⭐ | 36🧑⚖️ |
| Humor | 1312th | 2.768⭐ | 30🧑⚖️ |
| Mood | 19th | 4.515⭐ | 36🧑⚖️ |
| Given | 26🗳️ | 40🗨️ |
It felt like the idea came from your own personal experiences.
with the silly font style and the art of music are also good...
overall the game and the use of theme was fantastic...
Did you use a game engine ?
sad :(
Thanks for the entry, though.
Could it be worth placing the Continue icon elsewhere? Once I accidentally clicked on it and then immediately on the inscription behind it, when there was a choice of what to do.
Regarding the "Continue" button disappearing, that was intentional so that users *have* to read the story. But actually...it might be better to just not hide it and trust that the user will read it through (at least the first time).
Also, please don't be mad, but your game really invokes some deep emotions, so I will have to play the second time through another time D:
@morandigame Thanks for the feedback, i'll look into that. I technically had that to begin with but decided to take it out so it was more immersive. You can see one of the screenshots on the game listing above still has the bars :joy:. Also, i'm otw to play your entry right now :smiley:
a technical note: i played on linux using wine and it worked perfectly! @notapixelstudio try wine if you are on linux.
P.S. if you click "continue" too fast text will dissapear
Some constructive feedback: I think you didn't loop the music, because in the middle of the game it stops.
but I really liked your art and the simple animation at the top. All in all a really good game and it fits perfectly to the theme. Keep going!
Anyway, about the actual game, the combinanation of the graphics, music and the style of the text really created a beautiful atmosphere in a great interpretation of the theme. The continuous walk really highlighted the monotony of life that you describe at the start and I like that she keeps walking like she's doing the same thing she was at the start but her outlook has changed and she's happier now.
The only constructive criticism I could possibly give would be that maybe the first click on text skips to the end of the line rather than to the next sentence since I read quite fast and I found it a bit of a pain to have to wait for it to be typed out since I didn't want to skip ahead. Also, I think there is a small bug somewhere as it repeated every line twice in one section of the story.
Overall, a beautifully told narrative and definitely something you should be very proud of. Well done!
The game is great, great art syle, excellent mood and story writing (altough the same finale really made the whole experience a little bit more flat in the secondary runs if you ask me...) and overall a great little gem... Good job!!! (And please, be happy. Here's a big smily face: 😀)
Let's just say for now I'm very empathetic, which made the "write only"-route immensely heartbreaking for me, while at the same time giving me strong cognitive dissonance - very weird to explain.
That being said, I found the time to play it a second time and third time through and I wasn't as affected anymore. Taking off the emotional lenses, the writing seems to repeat a lot, which is not really an issue for a jamgame, but took me out of the story.
In consequence, I think the game really shines with the first playthrough. You invest so much thought in Evelyns life and are moved when things don't turn out to be as positive as you thought they'd be, very much delivering a unique, unforgettable experience.
And yes, at least for me, you achieved invoking the feeling of helplessness.
I found that the big font was a bit hard to read, and on some occasions it appeared a bit too slow for my taste.
I enjoyed playing it, and it reminds me to turn off the autopilot and think about what is important for me.
Thank you for the game!