Why did you throw the baby? by airwaffle
A question we have probably all asked ourself at least once or twice during our lives. Yet we all know that feeling whenever you find a sleeping baby, the urge to throw it into the air to gain points. Keeping the dream alive. The dream that maybe, just maybe, the throw will make the baby reach orbit, and it will be gone forever.

3 Tips to become a hero:
Give the baby what it wants.
Don't hold the baby too long, we all know babies are little puke machines.
Birds are stupid and annoying and always in the way and I hate them so very very much.
Good luck and please share your highscores!
Ratings
| Overall | 695th | 3.26⭐ | 27🧑⚖️ |
| Fun | 415th | 3.423⭐ | 28🧑⚖️ |
| Innovation | 561th | 3.24⭐ | 27🧑⚖️ |
| Theme | 446th | 3.75⭐ | 28🧑⚖️ |
| Graphics | 599th | 3.327⭐ | 28🧑⚖️ |
| Audio | 627th | 2.833⭐ | 26🧑⚖️ |
| Humor | 33th | 4.056⭐ | 29🧑⚖️ |
| Mood | 873th | 2.692⭐ | 28🧑⚖️ |
| Given | 25🗳️ | 26🗨️ |
Holy **** man, that dropping animation and the tears - that gets to you!
I love the graphics, jittery and hand-drawn, really cool style. It is unique and interesting. Good job!
The gameplay feels random. I see what the baby wants when I do not throw it but when I do, it sometimes comes right back, sometimes it zooms in, then out and keeps going up - but why. Then it flies so high that I see more of the world than exists. All very strange.
As funny the idea is and as original of an art style, the world feels pretty empty. There is no floor, the background is very basic. Why are we alone in the tundra with our baby in the first place? :-)
When I let the baby puke the screen all green I have to reload the page to restart the game - there is no game-over screen or any way to restart the level from within the game.
The music does not fit the scene. It is a nice sound track but it feels very generic due to the fact that the graphics and music do not go along at all (in my opinion).
Sometimes I drop the baby although I do nothing differently. I go some place, stop, charge, throw and wait for it to come back. Then sometimes it falls right through my hands. There might be a floating point issue in your code.
Overall a funny entry, for the fact that it is a bold joke to make. But next time you may want to expand on the mechanics and maybe make them clearer to the player and more intuitive.
Good job, keep up the great work. I am looking forward to more hand-drawn game jam pearls in the future :-D
A little bit hard to control and sometimes very quick animations, but the concept is interesting and definitely worth continuing working on!!
Well done!