The Shopkeeper by Azathothep

[raw]
made by Azathothep for Ludum Dare 46 (JAM)

Greetings, dear shopkeeper, and welcome to your new shop!

You’ve just been recruited to work on the last evil dungeon that has appeared in the country.

Some adventurers already started to plunder the rooms, so be ready to sell some good ol’ brain-splashing equipment!

Capture.PNG

Théo Verpillat: Game Design || Graphic Design || Programming

Félix Belthoise (@Azathothep): Game Design || Sound Design || Writing

Ratings

Overall 684th 3.72⭐ 27🧑‍⚖️
Fun 1501th 3.188⭐ 26🧑‍⚖️
Innovation 393th 3.74⭐ 27🧑‍⚖️
Theme 1133th 3.7⭐ 27🧑‍⚖️
Graphics 571th 4.06⭐ 27🧑‍⚖️
Audio 506th 3.66⭐ 27🧑‍⚖️
Humor 902th 3.13⭐ 25🧑‍⚖️
Mood 643th 3.7⭐ 27🧑‍⚖️
Given 25🗳️ 26🗨️

Feedback

Juice Lizard
21. Apr 2020 · 10:10 UTC
C'est un jeu original. J'ai bien aimé. Ça ressemble à de la Arduboy. Par contre c'est écrit trop petit et la compréhension du jeu peut être améliorée.
demontoon
22. Apr 2020 · 12:29 UTC
Expérience assez unique et plaisante. J'ai beaucoup aimé l'idée et l'exécution : j'ai passé un bon moment :)
Faiblesse niveau guidage et explications, mais le résultat final est très bon. Bon travail !
RIBOUT Horace
22. Apr 2020 · 19:22 UTC
Good mood and good visual/music ! The universe work well, but unfortunately, the gameplay not that much (the UI is kinda too obscure, and it' hard to understand the possible consequence of our choice. Even after reading the tutorial.) But for an jam game, is already really good !
WillyPa
25. Apr 2020 · 12:21 UTC
Really liked this one. Nothing else to say. Good job!
MantarayTV Games
25. Apr 2020 · 12:22 UTC
Very very good visuals, I love this game, even though the gameplay is a bit hollow, but I love the story and/or universe! Very nice game!
davidvfilipe
25. Apr 2020 · 12:36 UTC
Lovely visuals and UI!
krakadushka
25. Apr 2020 · 12:45 UTC
Cool visual, sound and game design. It's really cool that you put the emphasis on narrative. Very interesting idea!
P.S. Add in the description that you have a Windows version, otherwise it may scare off potential players
OddSocks
27. Apr 2020 · 10:06 UTC
Really enjoyable game. I struggled to read much of the item names - my screen is 4K and there was a little issue with scaling. But what ever you did to the visuals to create that effect was awesome. Great entry :raised_hands:
fancypants
28. Apr 2020 · 20:17 UTC
The graphics and sound effects are great. I had some font scaling issues, though(tested on a macbook, the font was too small to be readable).
SpacialSeasoning
28. Apr 2020 · 23:28 UTC
Great game! It is an interesting premise to have to keep everyone alive without having any direct involvement. Sometimes weapons did disappear from my inventory, so I'm not sure if this was a bug or if the people start stealing things if they get mad.
Mika la Grand
29. Apr 2020 · 14:50 UTC
Yeah, I agree with @ribout-horace. The mood is good, but it's hard to understand how to play the game. I read the tutorial before hand, but it was quite long and didn't make it very clear. I made it pretty far ($3500+) by matching items with the capital words in their requests, but didn't know what the impact of assigning one item over the other was. The camera effect also makes it hard to read certain text. Though, I do like the highlight effect on the UI buttons.
ben657
30. Apr 2020 · 12:14 UTC
Gorgeous, but like others have said It's kind of difficult to figure out what's actually happening when you sell things. Some more feedback on whether a choice was good or not would go a long way.
Euforia Games
30. Apr 2020 · 16:43 UTC
Hey! Awesome game! Rated well?
NNNIKKI
01. May 2020 · 11:21 UTC
The text in the help menu is way too small in my opinion. Also, some items seemed to disappear randomly after the first turn, and I seemed to be penalized once every day. Other than that, it just seemed to be kinda lacking in gameplay - you just give them the things they want, and that's it. There are no real important and tough decisions to make. Maybe the player should be given the option to see all other customers and what they want so you can decide who to give what items, or maybe different characters can give you different amounts of money.
Thibaud Ligneul
01. May 2020 · 16:19 UTC
Cool visual and good ambient music, but it was hard to understand what to sell to whom...
Franklins Ghost
06. May 2020 · 12:08 UTC
Menu was really small on my laptop but the game once I was in took up the whole screen so that was good. Liked the concept behind this, thought it worked really well. The simple art style and minimal colours with the ominous music also worked extremely well in setting the mood.
dxk2294
09. May 2020 · 08:48 UTC
Cool concept! I like the atmosphere, but I think the UI could use some work. The text was too small for items in the shop, and it was difficult to read requests from adventurers because of the chromatic aberation.