Dance! Dance! Dance! Dance! Never-ending! by Egan Henderson
In Dance! Dance! Dance! Dance! Never-ending! There is no end to the beat! So no need to end the fun either! Call your mom, your sister, your dad, and your dog! Let them know there's a hot new Music Experience ™️ coming to a browser near you!!
A simple almost-rhythm game where the player is stuck in an endless loop of the same song forever. You must press the arrow keys at the correct time to score points. Incorrect presses or missing arrows will cause you to lose points!
| Youtube | https://hender99.itch.io/ddddne |
| Original URL | https://ldjam.com/events/ludum-dare/47/dance-dance-dance-dance-never-ending |
Ratings
| Overall | 1632th | 2.5⭐ | 27🧑⚖️ |
| Fun | 1596th | 2.36⭐ | 27🧑⚖️ |
| Innovation | 1666th | 1.813⭐ | 26🧑⚖️ |
| Theme | 1541th | 2.62⭐ | 27🧑⚖️ |
| Graphics | 1447th | 2.48⭐ | 27🧑⚖️ |
| Audio | 856th | 3.02⭐ | 27🧑⚖️ |
| Humor | 880th | 2.583⭐ | 26🧑⚖️ |
| Mood | 1457th | 2.479⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 26🗨️ |
Is the music supposed to be sync'ed with the arrows?
Nevertheless, it's fun to play and I liked the stick persons.
@weirdybeardyman Adding visual feedback to let the player know they hit it is a good idea that I definitely should have implemented!
@el-pepi I didn't want to put in a specific lose of win condition, so the player was actually stuck in a loop until they quit. And the box covering the arrows goes down and back up and down and up, looping forever. It just takes a long time and I don't expect anyone to play for that long, unless they really want to!
I think I agree that it is weird when the music desyncs. I don't have much experience with rhythm games but perhaps it's be possible to position the arrows based on how far into the song the game is. Something like [AudioSource.time](https://docs.unity3d.com/ScriptReference/AudioSource-time.html)?
This game definitely needs something more if you were trying to make it a more engaging game -- perhaps something that you unlock as you play more?
Loved the stick man!
```
\o o \o/ o/
/| /|\ | |\
/ \ / \ / \ / \
```
Also I think when the loop is endless, there should've been some losing condition, so you could actually beat your own records, if not highscore table of other users. This way it is just about how patient you are.
Solid entry though, you can definitely build upon this! Best of luck in future development! :)
However, a rhythm game pretty fundamentally lies on being able to accurately measure the player's ability to act to the beat of the music playing, and the arrows appearing are rarely synchronised. It took me a while to realise that, despite pressing the keys on the beat, I was losing points. I think this is the first flaw that should be addressed. There's also no development of the song, an almost harmonic intertia, which in a rhythm game means the game never gets any more difficult, and if it synchronised already then I think it'd be reallly easy.
Finalyl, as stressed by another commenter, the enjoyment comes from good satisfying feedback from getting the button correct. There being no feedback besides the incrementing of the score (which was rather hard to see but then I have poor eyes) meant that I didn't play for a super duper long time.
I think, however, that these are all really easy problems to fix, and that you should consider making a post-jam version with tweaks and QoL changes that could speedily improve it. Well done!