Loop World by helekopeter
Loop World is a puzzle platformer where you shoot out of loops.
Controlls
Left and Right - Move
Down - Duck
Space - Jump/Shoot out of loops
Controllers should work too.
Ratings
| Overall | 356th | 3.34⭐ | 27🧑⚖️ |
| Fun | 182th | 3.58⭐ | 27🧑⚖️ |
| Innovation | 466th | 2.92⭐ | 27🧑⚖️ |
| Theme | 460th | 3.22⭐ | 27🧑⚖️ |
| Graphics | 459th | 3⭐ | 27🧑⚖️ |
| Audio | 411th | 2.68⭐ | 27🧑⚖️ |
| Humor | 385th | 2.225⭐ | 22🧑⚖️ |
| Mood | 541th | 2.447⭐ | 21🧑⚖️ |
| Given | 36🗳️ | 25🗨️ |
Edit: It should be a little better now. Green Loops and Orange Loops move a bit slow but the game should be playable.
Even though the graphics are crude, I really liked the special effects.
The first level took me 43 seconds to complete: I had to understand that pressing an arrow while ejecting increases the range. And the last level of world 2 took me ages, it really forces you to master the physics of that "sandwich" man (the blue ring is especially punitive, a similar situation also occurs in the last level of world 3). I spotted one glitch: you can stand to the far left of a spiked cube. And one bug: when you duck on a moving cube, the character stays in place. And one idea that could be exploited during further development of the game: in the screen just before going to a next level, when the character falls it actually comes back on the top of the screen, a mechanic that could be used for other level designs.
The graphics are simple, yet I liked the moving background (I somehow felt like playing an old playstation 1 demo). Maybe adding a soundtrack could add to the atmosphere.
The movement was a bit wonky with the slow acceleration and deceleration, but the variable jump height was nice. Sometimes after landing on a platform after being boosted, the jump wouldn't work immediately, which became very frustrating when the levels started getting harder. I'm not sure if ducking was useful for anything.
The sound effects were all fitting, all that was missing was some intense music to really set the mood.