The Jolly Journey of J.J.'s Jelly-Jamventure by TJ101010

[raw]
made by TJ101010 for Ludum Dare 47 (JAM)

JJoJJJJ.jpg

"The Jolly Journey of J.J.'s Jelly-Jamventure" is the latest installment from the Quibbles Gameplay Universe by the developers at Poqagames!

You play as "J.J.", and your goal is to eat ALL the jellies you can find! If you eat enough jellies, you'll break through the loop and go to the next stage!

Be careful, the villagers are out there in the world... Some of them help you, but some of them can hurt you... Be Brave, and see if you can get to the end!

Controls:

  • [LEFT CLICK] to Jump!
  • [HOLD LEFT CLICK] to Jump Higher!
  • [DOUBLE JUMP] by pressing Jump while in the air!

Learn about each enemy in the Story Window!

JJoJJJJ_01.jpg

JJoJJJJ_02.jpg

JJoJJJJ_03.jpg

https://youtu.be/7p9k94TmNVE

Ratings

Overall 646th 3.606⭐ 54🧑‍⚖️
Fun 577th 3.528⭐ 55🧑‍⚖️
Innovation 1038th 3.115⭐ 54🧑‍⚖️
Theme 218th 4.132⭐ 55🧑‍⚖️
Graphics 701th 3.673⭐ 54🧑‍⚖️
Audio 380th 3.663⭐ 54🧑‍⚖️
Humor 246th 3.63⭐ 52🧑‍⚖️
Mood 503th 3.67⭐ 52🧑‍⚖️
Given 57🗳️ 80🗨️

Feedback

Victor Hallock
05. Oct 2020 · 20:23 UTC
Testing Comments!
Jvdwijk
05. Oct 2020 · 23:44 UTC
Very well polished! well done!
Jon Topielski
06. Oct 2020 · 01:56 UTC
I enjoyed this! The hand drawn art and the music put me in a zen-like state and I was able to focus well into levels 10+. I wasn't sure which enemies were bad and which were good so making that more obvious would be appreciated. Well done!
Gumemura
06. Oct 2020 · 02:00 UTC
Very nice! reminds me of among us hahahah
Baconeta
06. Oct 2020 · 02:07 UTC
Very clever game design and fun story and art! Nice one :D
TheGamer
06. Oct 2020 · 02:14 UTC
I really like how the gameplay and its design, but a bit annoyed on how the ball falls so quickly. Still, it's a really good game.
Nocity
06. Oct 2020 · 02:29 UTC
Lovely cute atmosphere there. The tap jumps felt a bit too quick but otherwise enjoyable game.

Also @gumemura is kinda sus...
beats
06. Oct 2020 · 04:45 UTC
I like the different effects the enemies provide, I found it hard to not to win, as there is a point where you get so big you can collect them all anyway, nice solid entry.
Quack Doctor
06. Oct 2020 · 05:52 UTC
Ahh, I couldn't get the one in middle. Pretty fun game, very simple control, but gets more and more challenging. Graphics is cute! I especially enjoyed it when the jolly becomes really large/in your face after the level ends.
QueenKrissu
06. Oct 2020 · 05:55 UTC
The art has so much charm!. It's really clever, and like another comment said, it made me feel weirdly zen. Great job!
Byzanth
06. Oct 2020 · 06:35 UTC
nice game! Love the sounds und music!
Sieghart
06. Oct 2020 · 06:36 UTC
Cute jumping effect and animation!
lectvs
06. Oct 2020 · 06:41 UTC
Neat little game! The music was smooth and relaxing. :)
FadrikAlexander
06. Oct 2020 · 06:41 UTC
The Game is fun and I was for some reason stuck on the level 6, and I replayed it twice.
Things that I've notice if you find a cool way to introduce the enemies rather than reading the story section and it was fun read.

the animations are great, but the jump needs some work, when creating platformers that jumping in them you need to make sure that the time to reach the top of the jump should be half the time of it from the top till landing which makes the jump feels smooth and not snappy like in your case, give it a shot.

Overall fun game and interesting play on the theme, it reminded me of that game on the old phone the red ball adventures hhhhh
darthone
06. Oct 2020 · 06:44 UTC
I enjoyed the artwork a lot! I agree with others mentioning that it feels like the jelly is falling too fast. You could have also zoomed out the camera as the jelly got larger
Britt Henderson
06. Oct 2020 · 06:46 UTC
Really awesome :)
i love the polish, and the music is so good!
Really really well done.

The only suggestion i could make is to balance some of the sound effects a little bit. they are rather loud compared to the rest of the music (which i really like listening to).
Super awesome job otherwise :)
KeithSwanger
06. Oct 2020 · 07:31 UTC
Nice concept. I liked all the different powerups, and the main menu explaining the powerups in a funny way was a nice touch! Music is great too!
Martin.Delemotte
06. Oct 2020 · 09:16 UTC
I love the visuals!
nohac
06. Oct 2020 · 10:01 UTC
Cool, reminds me a bit of agar.io, very addictive. The level balance was a bit off, it felt like the game got easier as i progressed, still fun tho!
Flauschzelle
06. Oct 2020 · 19:33 UTC
This is really fun and cute, it kept me playing for longer than I thought at first, but I gave up on Level 15 (I think), so I don't know how many more there are... the difficulty seems a bit all over the place, the higher levels sometimes were easier than the lower ones.

I like the very simple mouse control, although the jumps sometimes felt a bit unpredictable in height and angle.

The story window is also a nice gimmick :D
Bottini
06. Oct 2020 · 23:40 UTC
ARGHHH CUTE I got addicted to it! Sadly I couldn't get past level 15. I think I loved all of it, SFX, Music, Graphics, controls.
Very nice and funny, congrats!
Ramble House Games
07. Oct 2020 · 01:10 UTC
Simple mechanics with polished execution. The sounds effects and music work nicely together to create a fun and relaxed mood. The art is fun and cohesive.
QuantumCaveman
07. Oct 2020 · 03:13 UTC
This game is really fun and had me smiling the whole time. The art is very clean and very cute. My only change I'd suggest is the jumping is very quick to take off and land, but it works with the size of the levels relative to the player. This would make a great mobile game.
etrealjunior
07. Oct 2020 · 09:20 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Nectanebo
07. Oct 2020 · 15:43 UTC
The fact that you made this on a circle is kinda impressive! The art and the gameplay is simple but good. I'm not sure if the enemies are suppose to increase the difficulty. I felt like they helped me to collect the dots more easily. Overall, good entry!
Meatball
07. Oct 2020 · 19:09 UTC
Nice! Great simple controls and animations.
runrajrun
07. Oct 2020 · 20:16 UTC
Really neat game. I found it super funny each time the ball grew larger and larger after completing a level haha.
Tori
07. Oct 2020 · 21:09 UTC
I liked what you did with the theme, it's very clever, and it work so well, the physic and everything is so polished, it's not too complicated and i think it's a strengh, well done !
Annie Owl
07. Oct 2020 · 21:59 UTC
Nice little game with very cute graphics! :slight_smile:
Teto
07. Oct 2020 · 22:09 UTC
Really cute and visually pleasing! Loved that he grew which was surprising as I wasn't expecting it which also made it easier to get jellies you'd missed the first round. Nicely polished as well with the audio feedback being really nice. Would agree with previous comments about making enemies more obvious but other than than, great job!
sollu
08. Oct 2020 · 11:32 UTC
Such a cute little game with a lot of polish and well thought out levels. Good job.
Eugenik
09. Oct 2020 · 00:50 UTC
Ok, this was to most fun game of this jam! 10/10
almost
14. Oct 2020 · 00:45 UTC
I was stuck on level 7 - there were a few beans that were too high for me to jump to. I tried saving some of the clouds until I was larger, but even so I still missed a couple. It would be nice if the clouds respawned each time I went around the loop. Then I came back here and noticed mention of a double jump in the description. I had no idea that was possible!

The art and sounds are cute.