BULLET TIME by CZ46
Use your trusty TIME MANIPULATION DEVICE to collect intelligence from a treacherous hostile compound in BULLET TIME.
https://youtu.be/jPTee0Ui92s
ESC to go back to MENU.
WASD to MOVE.
MOUSE to AIM and SHOOT.
CREDITS
- Programming, Character Art, Animation, Lighting, Music - Cooper Jenkinson. (@cz46)
- Environment Art and Sound Design - Zavier Sutton. (@ladmiester)
PLAYTESTERS
- Kirk
- Maxx
- Alex
- Ethan
- Walter
if you beat the game please comment a screenshot!

UPDATE!!!!!!
- I HAVE ADDED A NEW FILE TO THE ITCH.IO PAGE THAT CONTAINS A BUG FIX FOR THE HELICOPTER DETECTING ACROSS THE MAP.
| Youtube | https://cz46.itch.io/bullet-time |
| Original URL | https://ldjam.com/events/ludum-dare/47/bullet-time |
Ratings
| Overall | 314th | 3.882⭐ | 36🧑⚖️ |
| Fun | 596th | 3.515⭐ | 36🧑⚖️ |
| Innovation | 496th | 3.618⭐ | 36🧑⚖️ |
| Theme | 462th | 3.912⭐ | 36🧑⚖️ |
| Graphics | 318th | 4.086⭐ | 37🧑⚖️ |
| Audio | 256th | 3.833⭐ | 35🧑⚖️ |
| Mood | 316th | 3.859⭐ | 34🧑⚖️ |
| Given | 33🗳️ | 42🗨️ |
Will there be a web version?
Seriously good job on this!
Out of interest: were all assets made during the jam or did you reuse things?
Love the graphics and the mood.
I'm a bit confused by the time loop thingy but I love those kind of gameplay.
congratulation for your entry!
Game concept was very good
A Stealhgame + Loop?
Very nice!
Although...the Helicoptre catched me sometimes...Even if I was NOT in the light... I just heard the helicoptre and...got caught.
But A real nice idea :)

Smooth and simple controls, neat graphics, atmospheric lighting and immersive sounds!
The premise is clean and well implemented, the mechanics are introduced simply and quickly, and the gameplay offers a good deal of tension and prompts quick problem solving skills.
I had a blast walking through the level and timing my moves to get the intel and make it back to the elevator.
The cost of operating the time loop gadget was a funny touch at the end too. All in all, a solid game!
There were some things that need improvement. The biggest thing being the loop mechanic. Conceptually its really cool, how you're not just sneaking past enemies but also somehow sneaking past time and it adds a unique element to the gameplay. The problem is how finicky it is. During the reset, it felt like the enemies were being put in a semi-random location/orientation. I didn't test this myself by tracking an enemies movement the entire loop, but it felt like I had to run away from enemies as time wound down because I didn't know what direction they would face. Also, sometimes you could move during the loop effect and other times you couldnt.
Maybe a solution would be to have an indicator, like a ghost showing where the enemy will reset to. This would make it easier to plan your actions each loop.
While playing I thought that the loop mechanic would work as an item that you had to activate and not something thats always on, but thinking about it afterwards, I think its fine how it is now. Having it always on makes you feel like some sort of ghost navigating a world where you don't belong.
Another detail that should probably be changed is the gun collision. While you could incorporate it into gameplay, like opening doors or moving objects, I found that the collider on the gun just made it difficult to navigate tight corridors and around objects. It would probably just feel better to get rid of that altogether.
Also, I think this game could really benefit from a dive/roll. When the clock is winding down and you're in an enemies path, you could roll to safety to avoid being seen which would add another element to the gameplay.
I really enjoyed my time with this game and I think a fully developed Bullet Time would be cool as hell
Great Job!
This is one of the more complete games I've encountered so far. It totally feels like a finished game, and it only needs some more levels and a story to bring it together. Nice job!