Robomata by gagouman

[raw]
made by gagouman for Ludum Dare 45 (COMPO)

Second Ludum Dare and glad of what I accomplished!

I wasn't too inspired with the theme since I thought it was too broad, but I ended up doing a platformer where you start as a broken robot with no modules attached, not even camera movement! You have to find new modules and make your way to the end of the factory.

Tools used - Construct 2 (Engine) - Paint.NET (Graphics) - Pyxel Edit (Graphics) - Bfxr (Audio) - Otomata (Music)

How to play

Controls are all indicated in the game but for reference: - Use WASD/arrow keys and space to move around. - Use the 'C' key to open up the console. - Left Click: Grapple. - Right Click: Flamethrower.

The game is a little short with only 2 levels, but I ran out of time on my planning of doing another level and adding one more module, let me know your thoughts in the comments below, enjoy!

2.PNG 3.png

Ratings

Overall 146th 3.625⭐ 22🧑‍⚖️
Fun 184th 3.4⭐ 22🧑‍⚖️
Innovation 104th 3.725⭐ 22🧑‍⚖️
Theme 96th 3.875⭐ 22🧑‍⚖️
Graphics 240th 3.325⭐ 22🧑‍⚖️
Audio 176th 3.289⭐ 21🧑‍⚖️
Humor 346th 2.059⭐ 19🧑‍⚖️
Mood 202th 3.265⭐ 19🧑‍⚖️
Given 14🗳️ 14🗨️

Feedback

NachtWitch
07. Oct 2019 · 00:36 UTC
love the grapple physics, how did you make them in 48 hours as well as the game?
adliberum
07. Oct 2019 · 00:42 UTC
really cool concept, love the connection between the console and the robot. clever work!
🎤 gagouman
07. Oct 2019 · 01:27 UTC
@nachtwitch Thank you! Having a 2d engine that already handles most of the physics for jumping/collisions with solid objects helped a ton, but not gonna lie it took me at least 3-4 hours to work on the grapple alone :smile:

On the more technical side, the grapple basically deactivate gravity and simulates the player as a bullet until it hits a solid object, once the player hits the button again, it reactivates gravity and normal physics.
🎤 gagouman
07. Oct 2019 · 01:27 UTC
@adliberum Thanks for playing!!
CooperJKnapp
07. Oct 2019 · 01:50 UTC
First game that I've played so far using a console that controlled well enough to be playable! Loved it.
🎤 gagouman
07. Oct 2019 · 02:00 UTC
@cooperjknapp Awesome! Thank you!
diaonic
07. Oct 2019 · 02:06 UTC
Very impressed, had alot of fun with this. The console was well done and I liked seeing the jumbled modules that I can find and unlock. My only critique, make the jumping easier or have shortcuts in the console such as E for exit, m.l for lights. Lots of restarting on those early jumping platforms when it needs to be pixel perfect.

The flashlight and enabling the camera were brilliant additions btw and well implemented. Cheers
🎤 gagouman
07. Oct 2019 · 02:26 UTC
@diaonic Thanks for your feedback, I thought about the shortcuts but wasn't sure if it would remove the utility of the console, definitely something I would have done on a longer game!
Tacokhun
07. Oct 2019 · 07:28 UTC
Need some checkpoints, its become tedious to do all typing again and again
🎤 gagouman
07. Oct 2019 · 12:03 UTC
@tacokhun Absolutely, the only checkpoint is when starting lvl 2, but adding more checkpoints in the levels or adding shortcuts after the first time typed would have been a nice option :smile:.
Hcursino
07. Oct 2019 · 13:10 UTC
I loved the idea of using a console for upgrading the robot. I wonder if people that are not familiar with programming will get the idea though.
Only thing that bothered me were the collision boxes. They were in times unclear and extremely precise. I got quite lost in the beginning of the game because I thought I couldn't jump into the platform that has the module.camera upgrade and many times I missed jumps because I couldn't tell if there was enough space for running or not. Better define the boxes and give space for the player to move more freely and you have an amazing game there. Good job.
🎤 gagouman
07. Oct 2019 · 15:13 UTC
@hcursino Thanks for playing and your feedback!
adrupen
07. Oct 2019 · 17:51 UTC
Neat upgrade system and a surprisingly well polished experience for such a short time.
🎤 gagouman
08. Oct 2019 · 02:08 UTC
@adrupen Thank you!
andia
23. Oct 2019 · 01:34 UTC
This is so much fun! Simple, smart, and entertaining.
kantieno
28. Oct 2019 · 13:43 UTC
I really enjoyed this entry! The console really added a lot to the game in my opinion. Starting off with no light or camera modules active was a really neat way to introduce the game. Both the flamethrower and grappling hook were satisfying to use as well.

The tone was set nicely with the lighting and and the music worked well for it. I would definitely enjoy seeing more done with this concept! The main critique for quality of life would be to have the help command display text faster, but I could also understand it as a deliberate choice. Either way I really enjoyed this entry!