AntOhNo by Rednaxelus
You play a little ant who would prefer not to get squashed. :ant:
* You can play with your keyboard (WASD or direction-keys) or even with an controller!! * :smile: Should support the X-Box-, Playstation- and Switch- controller!
Made with Godot. :robot:



| Youtube | https://github.com/Rednaxelus/AntOhNo |
| Youtube | https://rednaxelus.itch.io/antohno |
| Original URL | https://ldjam.com/events/ludum-dare/46/antohno |
Ratings
| Overall | 992th | 2.809⭐ | 49🧑⚖️ |
| Fun | 758th | 2.989⭐ | 49🧑⚖️ |
| Innovation | 975th | 2.648⭐ | 46🧑⚖️ |
| Theme | 632th | 3.567⭐ | 47🧑⚖️ |
| Graphics | 933th | 2.66⭐ | 49🧑⚖️ |
| Audio | 710th | 2.609⭐ | 48🧑⚖️ |
| Humor | 323th | 3.167⭐ | 47🧑⚖️ |
| Mood | 838th | 2.767⭐ | 47🧑⚖️ |
| Given | 44🗳️ | 65🗨️ |
@matt-burton I´ll take a look at that, it´s possible. Maybe your controller is just a litle bit tilted to the right by default. That happened to an old controller of mine aswell.
@bongo227 thanks. I was very deliberate with that
@kayleighmil123 that´s a good point, I could give the player a little bit more time before the first foot comes.
@relixes @uppitydonkey57 maybe. From my experience playing it there isn´t really a specific pattern you can walk in to make it much more likely to suceed. But I´ll try to tweak it even more!
@stuembi you are right. You probably were zoomed in on itch.io, this causes the dimensions of the game to increase. I didn´t think it would do that, but rather just scale up.
Does it also not work after refreshing?
It works for me on Firefox, Chrome and Edge.
It doesn´t work on mobile though from what I heard.
My record is 59.
"I think it might have been better if the foot paused between stomps. Like if the shadow would hover toward you for a moment before stopping right before the foot comes down"
- I agree that the player should be able to see the shadow for a longer time before the foot comes down to have a better chance at reacting and evading it. I have tweaked this offline already a couple days ago and will update the version online at a later date, since I am not sure if it would be regarded cheating in the Compo.I tweaked other factors to not make it too easy.
"As it stands I think it’s a bit too frantic to be really fun. There is not moment for you to take a breath, and as far as I can tell it just goes on until you die"
- true. That is by design. It is not for everyone but it is supposed to be hectic and only last you for a couple minutes at most. The player would get bored if it would last longer since there isn´t more content to explore. I will consider builidng in a little break once the player hits a milestone like 100 points maybe :thinking: thanks for the suggestion!
The idea is that the player feels fired up to do just a little better each time he plays. That is why the respawn time is so quick. 59 is a perfectly valid record :smile: The best I heard is 130 and my personal record is 113.
Nice entry!
@oldblack different places is a great idea. I could implement more (moving) obstacles like mabe in the kids-room.
@frosty :) yeah, kinda but not really
It felt like it was kind of hard to predict where the feet were going to land, so every time I died it was hard for me to explain why I lost, was it just random bad luck or did I make a mistake? The game starts off quite intense, I think if it was a bit slower but then ramped up (maybe both the foot and ant speeds) that would help to give it more progression and challenge :)
The sounds were simple but effective. Stomp stomp stomp
I got a highscore of 50 :sunglasses: