Rogot Slide [Prototype] by itsdanidre
Rogot Slide is a prototype puzzle game made for LD47. (Chrome Only)

Help Rogot reach the battery station before it malfunctions.
Controls:
X: Rotate.
R: Restart.
B: Back to level select.
M: Menu.
F: Fullscreen.
Try to be as efficient as possible and get all stars. What're your highscores per level?
We decided to leave it as a prototype since we started late, and did not get an artist to create the desired GUIs for it, but the gameloop is basically complete.
*Due to an unknown bug it doesn't work on Firefox, so use Chrome for best experience.
| Youtube | https://danidre.herokuapp.com/games/rogot_slide |
| Original URL | https://ldjam.com/events/ludum-dare/47/rogot-slide-prototype |
Ratings
| Overall | 859th | 3.452⭐ | 23🧑⚖️ |
| Fun | 415th | 3.667⭐ | 23🧑⚖️ |
| Innovation | 777th | 3.357⭐ | 23🧑⚖️ |
| Theme | 1270th | 3.095⭐ | 23🧑⚖️ |
| Graphics | 1331th | 2.881⭐ | 23🧑⚖️ |
| Audio | 621th | 3.381⭐ | 23🧑⚖️ |
| Humor | 646th | 2.882⭐ | 19🧑⚖️ |
| Mood | 1224th | 2.972⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 17🗨️ |
I love how Rogot pops when you mess up :laughing:
It's a nitpick, but you introduce new mechanics every level: you could have let us explore the existing ones for a few levels, finding interactions between them rather that completely new elements. And it would have been less work for you to code less elements, wouldn't it?
Bonus points for programming a full and functional menu at the start of your game, and actually having a tutorial.
The puzzles are also interesting.
@smoothie Thanks :laughing: that was one of the main aspects of the game; win game or go poof.
*****
@tino I agree, it's quite the dynamic game, thanks for playing!
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@melhem-fares I'm also not a fan of puzzle games, but on Newgrounds, they seem to get the most attention, so I told myself that one day, I wanted to make a puzzle game, finally! :smiley:
*****
@cargamoni thanks for playing, I will!
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@arzi , @bassguitarbill , @yhy-games thanks for playing! The graphics were very limited and last-minute created, :sweat_smile: so I'm really glad it worked out!
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@katherine-stark @ryan-hallmann @no-grapes-games @greytyphoon thanks for playing! Yes, I really see this as a mobile game with it's 1 button click for everything.
I appreciate your nitpick @greytyphoon. For what it's worth, the general idea of the game came to me on the first day I did the jam, and after I added those things, I just focused on polishing everything (it was really big brained to construct these puzzle levels after all) So it became "here's a list of features that will be in the game, introduced at later levels, when the prototype has become the full game.
## Thanks for playing guys! I'll get to your games now
how well you implemented all the different obstacles! Big fan of the scratching sound whenever Rogot slides along the walls! Very satisfying for some reason!
The concept is super clear.
The number of puzzles is quite impressive for a jam game.
The art is simple but understandable.
I really liked that you could play with keyboard or mouse. It would have been even better if you could start / restart a level with only keyboard.
Great job 💕