George J. Symons. Meteorologist by Yadoob

"George J. Symons. Meteorologist" is a point&click game about surviving alone in a distant weather station. ###
The main character is starting to lose the track of time due to loneliness. You have to check the meteorologic instrumentation and try to put the notebook in order so you will understand what happened during the last couple of days. It won't be easy as every time you open the notebook, you will be teleported in an other time and place!

How to play : ####
- Click on the objects to interact with them.
- Drag and drop the item in your inventory on the screen to open them.
- Modify the date for each page of the notebook to sort it and finish the game.
The game is linked to the LD46 theme as the character has to both keep itself and his memories "alive" and not fall into dementia.

Time was (obviously :smile:) short, the game is working but there's a couple of more fun mechanics that couldn't make it so you can also play it as a walking simulator.

Hope you enjoy it!!
:bug: Bug Fixes :bug: :
- Notebook opens after the player gets it.
- Quitting game button was misleading, now it's on "escape".
- Add numbers in stories in order to complete the notebook and end the game.
- Add proper feedbacks for Drag&Drop
:heart: More info and games : https://twitter.com/_Yadoob
| Youtube | https://yadoob.itch.io/george-j-symons-meteorologist |
| Original URL | https://ldjam.com/events/ludum-dare/46/george-j-symons-meteorologist |
Ratings
| Overall | 212th | 4⭐ | 21🧑⚖️ |
| Fun | 1920th | 2.972⭐ | 20🧑⚖️ |
| Innovation | 517th | 3.658⭐ | 21🧑⚖️ |
| Theme | 1815th | 3.361⭐ | 20🧑⚖️ |
| Graphics | 389th | 4.211⭐ | 21🧑⚖️ |
| Mood | 156th | 4.132⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 17🗨️ |
Even though sometimes it was a bit confusing (but hey, you made all this on your own and in only 3 days), I enjoyed this game!
Good job! :)
I made a long time before to to understand that you need to drag and drop the picked up items from the left to the screen to use them :sweat_smile:
The help is very useful in the notebook!
I finally successfully complete it (with a little bit of help :sweat:) so I'm happy because the game is pretty hard :scream:
Like @noxalus , I spent considerable time clicking on acquired items to trigger them instead of dragging them. This can be solved by raising the item up on click and casting a light shadow underneath.
Some other minor bugs got in the way of my progression but overall the vision, feel and gameplay are all very nice.
The dark, gloomy but somewhat peaceful atmosphere was very nice. Dear Esther is one of my favourite games and this strongly reminded me of it. Both the feeling of loneliness and the beauty in simple things vibes.
I didn't had time to add musics and sounds but it would have been nice ! Maybe for a future version :)
Maybe it will be good to remove numbers in the text records. It will be more harder for player and need some work with text for you. But now you just need to add number of record to first date.
Good luck with next projects!
@lunacyecho Thanks for the comment, I've uploaded the mac build on itch.io :)
I love the "twist". It's simple but effective! Once I understand the story, there isn't much to look forward to, though. I do notice what the monotonous task represents, and the meaninglessness of it. For criticism, I would want more feedback given to the player. For example, when the game simply rejects my input in the note, I was lost at what I did wrong because I followed the units just fine.
Great job on the game nonetheless!