Dodge & Cover by Gaminghamster
A simple bullet-hell type game with a twist. You control two player objects, one that needs to avoid harm and one that runs straight into the enemy.
Update: Added html5-version. It seems to crash shortly after "game over" but it's playable =)
Created with: Unity, Blender, Audacity
| Youtube | https://1drv.ms/u/s!AqfxTYLj_Kj-gr5kw7BLwBIxyA6zHQ?e=9rAdK6 |
| Youtube | https://gamejolt.com/games/dodgeandcover/487878 |
| Original URL | https://ldjam.com/events/ludum-dare/46/dodge-cover |
Ratings
| Overall | 869th | 3⭐ | 26🧑⚖️ |
| Fun | 713th | 3.06⭐ | 27🧑⚖️ |
| Innovation | 724th | 3.04⭐ | 27🧑⚖️ |
| Theme | 769th | 3.36⭐ | 27🧑⚖️ |
| Graphics | 1013th | 2.3⭐ | 27🧑⚖️ |
| Audio | 742th | 2.479⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 25🗨️ |
@syo Thank you! I know I should have given the player a bit of invincibility after being hit, but I got lazy towards the end '^^
There's not much to the graphics though. Adding a bit of visual interest goes a long way. It can also be very easy if you choose something "stylistic". Same with the audio. Without music, the noises get sort of annoying after a while. I also like the mix between offense and defense.
The score still increments after the game is over, which is a problem. Also you can move your mouse outside the bounds to teleport your cone, for an easy escape.
It's pretty good overall.
You actually don't need to huddle in a corner to cheese that way but certain things were discovered a bit too late to fix '^^
@edwin Thank you for the feedback! I would have loved to do something more regarding sound and graphics but I'm not that fast when using Unity so certain things took way more time to do than they should have =)
Regarding the score it will increase 1 point for every bullet that was already present when the player died. I never managed to figure out how to fix this particular issue =(
https://imgur.com/a/GgZjQkN
@poeticmonkey You're very welcome, and thank you =D
The tadpole-bullets are my favourite thing with this. I might develop something else based on them <3
@43sam Thank you! I'm glad that you enjoyed it ^^
@kent-reese These are valid criticism. I personally don't believe that a bullet hell type of game should be done in 3D because of depth issues, but for this LD I wanted to do something in 3D so I focused on making a game rather than a well designed game. Though when you say it's difficult to control, could you be more specific?
If it's after that's a known bug that I suspect is tied to missing references once the player is destroyed.
@fazz Thank you for the kind words ^^
Wasn't much of an announcement - can't help but think this was a bad move.
https://twitter.com/mikekasprzak/status/1252974822537265152
I think the graphics and audio could be a bit more polished, but the core mechanics that you propose are there and work nicely.
Good job!