Space Engine Janitor by kschmidt
Space travel is dangerous enough, but these pesky Kyrus Mites keep getting into the engines and stealing energy from our cores! Clear them out to keep our ship engines alive!
A game inspired by the 1996 Windows game "Rats"

Extra instructions: * Press ESC (escape) to get back to the main menu * You can scroll around the map by click and dragging with the right mouse button, or swipe around your touchpad if you have one
Known bugs: * Sometimes the Mites will escape the ship. You won't be able to finish the level when this happens - press ESC (escape) to get back to the main menu * "New Game" and "Continue" are confusing. "Continue" will start off with the level # you have selected "New Game" will always start Level 1. * The blockers are hard to see against the starry background. Oops!
I ran out of time to write leaderboard support, and add SFX and music. And a bunch of the art. Add effects for the energy drainers.
I used Godot 3.2.
More platforms coming soon!
Changelog: * 2020/02/21: Added an outline for the "blockers" so you can see them in the UI easier * 2020/02/22: Update mites navigation code so they shouldn't escape the ship anymore :)
Ratings
| Overall | 2326th | 2.864⭐ | 24🧑⚖️ |
| Fun | 2073th | 2.864⭐ | 24🧑⚖️ |
| Innovation | 1966th | 2.886⭐ | 24🧑⚖️ |
| Theme | 2137th | 3.091⭐ | 24🧑⚖️ |
| Graphics | 2239th | 2.432⭐ | 24🧑⚖️ |
| Humor | 1872th | 2.167⭐ | 20🧑⚖️ |
| Mood | 2320th | 2.35⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 18🗨️ |
- Make icons for the traps, it took me a couple of minutes to realize that these are the traps in the corner.
- Make the tutorial more intuitive, maybe create a tutorial level?
Overall, it's a good game :)
Anyway i have a good fun playing it.
GODOT is an incredible engine, more people usint is is great
One small note, the text is extremely hard to read on the mixed background like that, adding an outline would probably help a lot.
The gameplay itself I found pretty frustrating and not super fun - it was hard to predict exactly where the surges would go in order to time my dropping of the traps. So I didn't feel like I could really plan, instead I was just clicking everywhere hoping they'd walk into it.