for egg in basket by indivicivet

you are tasked with quality assurance for an premium egg manufacturer. for each egg, please, carefully carry out all of the required assessments. if an egg's tasks are not completed, unfortunately, that egg must be disposed of.
a game kinda like Simon Says, where you have to complete a bunch of mini tasks. your company requires increasingly complicated QA processes as you clear more baskets of eggs, as well as higher throughput. it's very frantic and probably almost impossible to beat...
NOTE: the ^v symbols are up/down arrows, not the ^ or v keys.
language: Lua
engine: Love2D
editor: notepad++
graphics: photoshop
sounds: sfxr
music: FL studio
known bug: the "click any n eggs" task sometimes doesn't work properly, although I think this is almost always beneficial (i.e. you can get it just by clicking one egg)
| Youtube | https://github.com/Indivicivet/ludumdare47 |
| Youtube | https://indivicivet.itch.io/for-egg-in-basket |
| Original URL | https://ldjam.com/events/ludum-dare/47/for-egg-in-basket |
Ratings
| Overall | 206th | 3.592⭐ | 40🧑⚖️ |
| Fun | 106th | 3.797⭐ | 39🧑⚖️ |
| Innovation | 148th | 3.662⭐ | 39🧑⚖️ |
| Theme | 302th | 3.605⭐ | 40🧑⚖️ |
| Graphics | 253th | 3.553⭐ | 40🧑⚖️ |
| Audio | 249th | 3.25⭐ | 38🧑⚖️ |
| Humor | 124th | 3.25⭐ | 36🧑⚖️ |
| Mood | 394th | 2.972⭐ | 38🧑⚖️ |
| Given | 39🗳️ | 51🗨️ |
The UI is very good and it was clear very quickly without any explanation what should you do which is a very hard task to complete. Great job had a lot of fun playing, thank you!
@fateaglegames have you beaten it?! even with a lot of arrow mashing, spam clicking, and being quite lucky with the tasks, the best I've done is a couple of eggs into the last basket (basket 12) ^^
Perfect scope for the jam, nice job! I like how you handled not having to click on a specific egg color when there are none left.
Looking again, I think it's the text alignment. That's the normal alignment for code, assuming that screen is trying to emulate some sort of basic computer, but it means your eyes have to travel a further distance from the tasks to the eggs and back, losing valuable time when you could be clicking MORE EGGS!
@neonalig I don't think it was much of a conscious design decision, but I quite like the fact you can't easily look at both at once, because it gives more incentive to try to memorize the sequence :) I like the game being hard, although I think it should've been a little easier. I think it's also based on a lot on how unlucky you get with certain tasks. some are very hard to memorize, very hard to play when you've memorized them, and also very hard to get just by random mashing. I think some of the directional sequences that don't have a clear pattern are particularly bad for this (although I really like ones like <<< and ^>v< / ^<v> because they feel satisfying to memorize) ^^
@fateaglegames (and @tpsy) I think instinctively slipping into button mash mode is part of the fun :) if I had more time maybe a "sudden death" mode where you lose a life for a wrong input would appeal to some players, although I never really considered it because I think I prefer the lack of punishment.
some tasks are really good at punishing button mashing, like the <<< or specific egg clicking ones, so if I could go back and make small gameplay tweaks I'd probably remove all of the weird direction sequences (like <^<<v or whatever stupid ones I added) and make sure everything was a clear pattern :) maybe also using more of the keyboard (than just arrows/WASD and one secret key) would've been interesting, since then you can't just mash in one place. of course these things would also make it harder...
I think really 12 tasks is too many per run and I should've thought about that sooner, but oh well. if anyone ever beats this please make a bragging post! (and screenshot your tasks in the score screen if you can, I think the best chance is just getting really lucky with them :P)
score to beat :)
I was helped a lot by lucky tasks + the bug ^^
It's an awesome mini game who also is good visually and musically (and thanks to let the option to cut the music ! I didn"t do it, but i'm glad you add that option )
I could've also made specific graphics for them, but I didn't want to worry about complicating the task drawing code and worrying about alignment, etc... this might've actually been something that was worth doing though ^^
I, too, resorted to spamming clicks and buttons, although I didn't get far that way anyway :sweat_smile:. It would make sense to punish the player for performing the wrong action, but then I fear the only person who could play this game would be Chuck Norris. At least you would avoid spamming the buttons. Maybe you could then balance it out by making it slower or something?
Solid entry, anyway - nice idea, graphics and sounds. Fun to play as well :slight_smile: