CICP : the Center for Interplanetary Pest Control by Robber

[raw]
made by Robber for LD34 (JAM)
Center for Interplanetary Pest Control

use the 'Left' and 'Right' keys to select your preferred TeslaCoil
and save the planet from the ever-growing, all consuming megaworms.

code, gfx and music by Robber

wish i had more time..hope you like it, please leave a comment.

Ratings

Coolness 57% 3
Overall(Jam) 3.52 325
Audio(Jam) 3.56 212
Fun(Jam) 3.12 547
Graphics(Jam) 4.21 123
Humor(Jam) 2.54 585
Innovation(Jam) 3.79 106
Mood(Jam) 3.55 258
Theme(Jam) 4.00 225

Feedback

pianoman373
15. Dec 2015 · 03:17 UTC
Super polished game, but the gameplay is kinda slow.
davesoft
15. Dec 2015 · 19:11 UTC
Very nice! A bit slow at first but the style and theme is lovely :D
Shurty
15. Dec 2015 · 19:11 UTC
nice clean game ! i didnt like the audio (too mmuch repetive for me) but the overall is nice !
Big Cow
15. Dec 2015 · 19:13 UTC
Wow the graphics hit you and you go woah that's cool! Music carries the mood, it wasn't quite clear what was happening but got it in the end. Well done great job!
Chewie
15. Dec 2015 · 19:17 UTC
Great setting & use of theme! Love it! You've done good job with this game ;)
monetai
15. Dec 2015 · 19:40 UTC
I love the art style and the interpretation of the theme, but the game is note very fun at the beginning.. Good Job!!
paraboxx
15. Dec 2015 · 19:41 UTC
Nice one, I like the music and style.
Davision
15. Dec 2015 · 19:56 UTC
Nice look and cool concept but gameplay falls rather flat mainly because you wait most of the time. Also it seems you could just randomly cycle through all the towers while powersurge is active to shoot all the towers and destroy worms wherever you could.
SkullPixel
15. Dec 2015 · 22:24 UTC
Well done! I saw you submit this on Alvaro_as's stream and decided to give it a go! The graphics were awesome, the music EXISTED, which isn't common in these games. I thought the worms themselves were particularly cool.
🎤 Robber
15. Dec 2015 · 22:28 UTC
thanx!
alvarop
16. Dec 2015 · 04:25 UTC
This game has one of the most solid and original presentations I've seen so far. Obviously, I'm talking from personal preference.

I think a couple of tweaks on the visual side - making the UI tighter, things a bit more clear and getting rid of the text - would go a long way to make this game even more awesome. This is one of my personal favorites so far, even if it is pretty simple, I can see a lot of promise in it!
ShaunJS
16. Dec 2015 · 19:27 UTC
Good job!
Archonthewizard
16. Dec 2015 · 20:28 UTC
Great music. Loved the idea. Would like to see some depth added
LukeZaz
17. Dec 2015 · 04:56 UTC
Very good looking game! Loved the audio and visuals, and it was cool to see the coils get built as the game progressed. Eventually found an easy win in cycling through each coil as it fired, but it was still entertaining to see everything that was going on.
Berserker_Chris
17. Dec 2015 · 16:36 UTC
Easy Gameplay, little bit confusing.
PowerSpark
18. Dec 2015 · 00:10 UTC
Very great game the music was quite amazing! But it seems like the worms are having more fun.
publicidadeba
19. Dec 2015 · 00:39 UTC
Felt great killing those biaatchss! Thank you!
Eingya
19. Dec 2015 · 00:46 UTC
Took a while to understand the mechanic. UI definitelly needs work, as it's too "divided".

Love the immediacy of the planet/health systems.
OnlySlightly
19. Dec 2015 · 01:40 UTC
I loved the aesthetic and style you've locked down. The planet and core were really pretty to look at. Loved the subtle effects like the core glowing. Watching the worms carve their trail into the planet was really fun. I was really impressed with the music, you captured a retro sci-fi feel which worked perfectly.
JamesMowery
19. Dec 2015 · 04:09 UTC
I really enjoyed the game. Very fascinating stuff. I can see that a lot of great work was put into this. Great job!
wilsk
19. Dec 2015 · 14:22 UTC
Neat looking and unique game. Would probably be more fun without the two button theme so you could add a few more gameplay elements! Looks very polished for only a few days work though.
rnlf
19. Dec 2015 · 14:57 UTC
Dude, that soundtrack! Totally loving it. Can we get a OST download?

This is one of the good Unity games in LD and they are rather rare!

It was a bit too random in the beginning (lost about 1/4 of celestial stability before one work even came close to one of my coils), but still fun!
Sir Magic
19. Dec 2015 · 15:13 UTC
I like it, but it needs more gameplay and less text.
Wevel
19. Dec 2015 · 15:16 UTC
Great game, love the music and how the mega worms slowly destroy the planet.
Hegemege
19. Dec 2015 · 15:56 UTC
That was great fun, although spamming left or right could kill all the worms pretty quickly :P

Awesome soundtrack too!
TomenLuca
19. Dec 2015 · 16:35 UTC
Graphics, audio and mood are all superb. But the gameplay is a bit on the slow side. Still enjoyed saving the planet though.
Nega Drive
19. Dec 2015 · 17:43 UTC
Love the voxel graphics, great presentation overall. Wish there was a bit more player agency in the gameplay. There's not a lot you can do before more tesla coils are built. Not bad though!
nunesbarbosa
19. Dec 2015 · 18:01 UTC
You did a good work on those voxels! Congrats!
It took a while to notice the game is not selection based but time based.
The music matches that Science Fiction feeling
piper82
19. Dec 2015 · 22:00 UTC
i did not realize you can switch coils until the end. very nice entry all around.
Rfdshir
20. Dec 2015 · 00:41 UTC
Great voxel artstyle, and audio. But gameplay is really strange. Good luck ^_^
mike.cullingham
20. Dec 2015 · 05:29 UTC
Cool game. Took me a while to realize the tesla coil would only fire every so often, and the initial wait threw me off a bit. Pretty simple once I got it. Really like the graphical presentation. Nice job.
crucknuk
20. Dec 2015 · 14:08 UTC
The concept and the execution are great! I like the giants badass worms :) Maybe the game is a little too slow but I enjoyed it! good job!
Jod
20. Dec 2015 · 21:24 UTC
That was really enjoyable! Great music, lovely graphics. It felt a bit like cheating to quickly cycle through stations when the laser was discharging, but it worked!
Pat AfterMoon
21. Dec 2015 · 11:07 UTC
I like the graphics and all these worms but not the game-play. It's too slow and without enough control.
The audio could have helped the game-play, it miss me a sound to inform me about the charge, a sound for the shoot and a sound when hit worms.
OberynMartell
22. Dec 2015 · 01:08 UTC
Nice game. Cool graphics and I really liked the intro. I think you could improve on the gameplay. Its a bit dull. Anyway, congrats!
Krafty
26. Dec 2015 · 00:30 UTC
This game was a lot of fun! Not too hard, maybe you should add upgrades or something like that to make the gameplay a bit more fast-paced, although I understand the difficulty with keeping it under 2 buttons. Post-ludum dare updates dont need to, if you're thinking about continuing work on this!! :) Great graphics and music too!
EwChap
29. Dec 2015 · 04:57 UTC
Good game. Took a few to really get the hang of zapping the worms but once I got it down it was not too hard. Great work.
broknecho
29. Dec 2015 · 05:36 UTC
Definitely nice overall entry here! I think the two button controls hold this idea back though. Was hard to deal with the worms when they were moving in between the tesla coils and there was nothing I could do about it.

Definitely neat idea and presentation was really good.
emmes
04. Jan 2016 · 21:17 UTC
Way cool voxel graphics at start, the rest is also pretty polished.
Jupiter_Hadley
12. Jan 2016 · 21:20 UTC
Neat game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/lBXur6KZCzs