Hasteus by exilegl

How to Play:
You're the green slime, and your goal is to defeat all enemies and get the highest score possible.
Clickable objects will appear all around the screen - click them to hurt the enemy and get points. Objects that are more red give far more points, so try focus on those. These will do a lot more damage too, making you complete the game quicker which results a large score bonus (quicker win = higher score bonus).
You can drag the mouse around to grab these objects easier. (Of course, be sure to focus on the brighter red ones)
Clickable object:

More valuable object (example):

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Additional Information
Language: Written in Java with the LibGDX framework
Music & Sfx: Made in LMMS
Programmer art: Made in gimp
| Youtube | https://jordanb84.itch.io/hasteus |
| Youtube | https://jordanb84.itch.io/hasteus |
| Original URL | https://ldjam.com/events/ludum-dare/47/hasteus |
Ratings
| Overall | 453th | 3.158⭐ | 21🧑⚖️ |
| Fun | 412th | 3.053⭐ | 21🧑⚖️ |
| Innovation | 243th | 3.447⭐ | 21🧑⚖️ |
| Theme | 524th | 2.947⭐ | 21🧑⚖️ |
| Graphics | 448th | 3.05⭐ | 22🧑⚖️ |
| Audio | 215th | 3.325⭐ | 22🧑⚖️ |
| Mood | 440th | 2.889⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 15🗨️ |
I have a feeling that it lacks a way of losing, maybe the enemy could be a bit faster than the slime, so it represents a real danger, and inflicting damage to the enemy would apply some knockback on it.
The audio is nice :)
But I found the game is a little monotonous. There isn't game difficulty as such. Though your task is click as faster as possible on reddest buttons - if you don't do that it not greatly affect the game. I mean need to add more excitement.
Maybe you can be hurt by enemies too if clicking on button to slow; or maybe you need to click only certain buttons to hit enemy, otherwise it evades hit.
But in general, good start!
Good job with the game!