Part Of The Ship by LordKawaii

[raw]
made by LordKawaii for Ludum Dare 46 (JAM)

Title.png Bridge.png

This is a mouse only game. Left click the buttons to move to each section and then drag and drop the energy and crew to fix the problems.

I have not had a chance to test the Linux or Mac builds so let me know if you have any issues.

All code was done by LordKawaii.

All art was done by Darkshitar.

All sounds are courtesy Freesound.org.

Tools:

Unity

Visual Studio

Photoshop

Audacity

Ratings

Overall 1944th 3.167⭐ 23🧑‍⚖️
Fun 2133th 2.81⭐ 23🧑‍⚖️
Innovation 1028th 3.381⭐ 23🧑‍⚖️
Theme 821th 3.833⭐ 23🧑‍⚖️
Graphics 1734th 3.214⭐ 23🧑‍⚖️
Humor 1081th 2.969⭐ 18🧑‍⚖️
Mood 1393th 3.3⭐ 22🧑‍⚖️
Given 25🗳️ 14🗨️

Feedback

Polyethyleneglykol
21. Apr 2020 · 02:21 UTC
I like the minimalist representation of the user interface, Some music would have been good aswell! I like the premise though, and some of the gameplay in it remind me of FTL, like the powerbar-style power system. Pretty neat!
Twistashio
21. Apr 2020 · 02:22 UTC
Very fun game, It becomes really hard really fast. I like the multitasking thing you guys have going on. I had some trouble with the Mac build but I followed this tutorial to fix it https://itch.io/t/656311/i-cant-open-the-game-on-mac-os-catalina-maybe-because-its-32-bit-i-wanna-play-ittt

other than that it was great. I like the error screen when you lose swell.
🎤 LordKawaii
21. Apr 2020 · 02:48 UTC
Thanks @twistashio I will make another mac build

*edit*
I cant make a 64bit version for mac ;_;
Omni
21. Apr 2020 · 06:40 UTC
Fun game.
I found the art really cool.
Good work!
DemKimos
21. Apr 2020 · 10:59 UTC
Alright. This game is good to pass the time. Quite fun and pressuring. I do like the OS crash bit :laughing: and all those little things that complete the feel. I think, though, there are some bits that could be worked on:
- The graphics feels like it could be further improved, especially as the ship hull life goes down.
- Without any score or objective (e.g. time), it loses its charm after a while of going back and forth so I don't really feel if I'm doing any good or bad.
- Or perhaps more stuff to juggle or some hard-hitting events.

Thanks for the game! Keep it up!
Darkshikar
21. Apr 2020 · 21:02 UTC
Thanks for the feedback @demkimos! If we expand further on this, I agree on having objectives. We had another screen but it was cut for time.

Art wise, adding more detail is always a goal of mine, so any thoughts are always appreciated! Glad you liked it!
niceden
22. Apr 2020 · 01:47 UTC
I like the UI a lot :)
DemKimos
22. Apr 2020 · 04:04 UTC
@darkshikar With simple UI, every little detail is a huge bonus so I would always suggest looking at *references and inspirations*! These could be internal and external ship diagrams and the like but, of course, anything that doesn't represent something in the ship could take away from the cleanliness. Putting the elements behind the screen's texture works, too. But to add to the atmosphere, things breaking down, cracks on the screen, more noticeable red lights as the ship's hull goes down would work. I hope that helps!
isayneigh
22. Apr 2020 · 13:19 UTC
This was actually really fun. It was so simple but I actually felt a level of intensity that made me want to keep playing. I'm at work so i'm using a trackpad which makes it even more difficult. And the ending screen was hilarious :joy:. Like others have said, the UI *could've been more detailed but it's a jam! imo that feedback is helpful only if you plan to improve upon the game.
GreenDinoGames
22. Apr 2020 · 23:24 UTC
Nice management game. I liked the simple UI but strong sound effects to build tension in the gameplay. Good job!
Lee Beever
23. Apr 2020 · 15:45 UTC
Would have liked some measure of how well I had done, like distance travelled or time survived. A fun little game though and thevery hands on naure (dragging rather than just clicking) kept me engaged.