Plant (Panic) by ETheBakeSmith
This was my very first ludum dare and oh boy it was not what I expected. I had a lot of fun making this plant game based on the theme "Keep it alive". I made it using the latest version of PixelVision8 and had a blast! I look forward to doing this again next year!
| Youtube | https://aplicabletoast.itch.io/plant-panicludum-dare-46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/plant-panic |
Ratings
| Overall | 862th | 3.021⭐ | 26🧑⚖️ |
| Fun | 826th | 2.87⭐ | 25🧑⚖️ |
| Innovation | 617th | 3.174⭐ | 25🧑⚖️ |
| Theme | 97th | 4.13⭐ | 25🧑⚖️ |
| Graphics | 535th | 3.435⭐ | 25🧑⚖️ |
| Audio | 235th | 3.522⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 21🗨️ |
The music changing for the bug attack was neat and I liked the dinky pixel art used for everything. Simple but elegant :leaves:
Is the optimal strategy just endlessly watering, and switching to rocks when the bugs appear? Or is there some penalty for overwatering / some relationship between watering and bugs appearance? I think you could introduce these mechanics to make choices more meaningful.
Greato Jobu! :smile:
In any case, the things that could be improved:
* More explanation of what's going on. I still don't know what that other thing next to the water is. It looks like stones and it killed bugs, so I guess I found the purpose for it on my own. But otherwise, it was a bit confusing at first.
* The goal seem to be to let the plant grow large and to keep it alive, but there was no particular skill-involved challenge. When I'd see bugs, I'd quickly switch to _stones_ and then shower them with that until they're done. Then I'd go back to water and shower the plant with water.
* The numbers on the screen are a mystery. The second one seem to be the water level (?) but the first one confused me as it kept changing a lot. I still have no idea.
Anyhow, it's hard to gauge anything else because there's so many unknowns, but if improved a bit, this could be a proper fun game.
But definitely good entry for the first time.
Keep up the good work.
Thanks for all the feedback! I really had fun making it and I like seeing what people pick up on :smile: I think as far as the game play loop goes it could definitely use more. the second number is the water level, the first one is actually the update tic. this game has has a tic rate that updates everything about 2 times a second. Unfortunately I messed up some logic and the bugs became overpowered. while you are dropping stones the bugs are supposed to do way less damage.
As for the numbers at the top left. I left the text draws in on accident. Just some debug code I put in for figuring out what was going on.
I'm happy with all the feed back I'm getting, so thank you all very much! :smile:
Here's a few things that would have made it even better:
- Some explanation/tutorial: I was a bit confused when it first started.
- It would have been nice if there were more interesting choices to make during gameplay. Perhaps some items could have an additional negative effect that you have to blanance out.
- This is super minor but I noticed that the current item only switches when the key is released, it would feel a lot more responsive if it switched when the key was pressed.
Good job all round especially since it's your first LD game!