Fire in time by leggy
Help Flammy lighting up the campfires in this hot-headed quest. Hurry! The fire won't burn for too long without his touch.
Hold left mouse button and release it to create a wall. Bouncing on a wall increases Flammy's speed.
Press spacebar (or double click - or double tap, on mobile) to empower Flammy, incresing his size for a short duration.
Everytime Flammy exits the screen will slow down.
There shouldn't be many bugs, hopefully :)
Update (2020/10/08): we are currently working on fixing major gameplay bugs issued during your kind review phase. Android build will also be released soon! Keep in touch!
Update (2020/10/12): released 0.2.0 with fixes to major bugs, android and web build.

Ratings
| Overall | 1015th | 3.357⭐ | 37🧑⚖️ |
| Fun | 986th | 3.191⭐ | 36🧑⚖️ |
| Innovation | 836th | 3.3⭐ | 37🧑⚖️ |
| Theme | 1369th | 2.941⭐ | 36🧑⚖️ |
| Graphics | 1325th | 2.897⭐ | 36🧑⚖️ |
| Audio | 886th | 2.955⭐ | 35🧑⚖️ |
| Humor | 1108th | 2.214⭐ | 30🧑⚖️ |
| Mood | 1334th | 2.803⭐ | 35🧑⚖️ |
| Given | 59🗳️ | 43🗨️ |
1. Is the Text supposed to be small? If not, Make the UI Scale with the Screen Size
2. The Back button wasn't working
3. I don't really see the Impact the spacebar is doing.
4. I would recomend you putting a cooldown on the "Flammy Impact"
Fun Idea, but it could use a little bit more work :)
Thank you for your feedback. We are glad that you enjoyed this prototype.
Your complaints are more or less expected:
1. indeed it should scale but we fought against time untill the very last 2 minutes :sweat_smile:
2. we will investigate. could you provide info about the resolution you played with?
3. do you see Flammy enlarge (also a sound should be played)?
4. agreed, we should display more indicators
Thank you again, we will soon survey your submission :smiley:
I do understand. We will improve the experience as soon as possible!
1.I can understand rushing and finishing it but usually i dosen't really give a good effect on your game.
2.I think it was 1800x900? I don't think that it shows what Reolution you are playing on
3.Yes, I did see it but what i meant by are the effects of the "Flammy Impact" (ex. The duration of the fire wasn't really that diffrent)
Quite challenging game with 5+ targets. I enjoyed it a lot.
Often line would get disabled when I was drawing it leading to frustration. Not sure why it happened close to screen edge.
Indeed, you're right! We'll love to add new features in the future. At the moment we're just working on fixing gameplay issues. Thank you for your feedback
It was already mentioned before, but this game would work well with touchscreen controls, e.g. as a mobile game :)
Thanking you for your feedback, I'd like to inform you that we fixed major bugs related to walls creation.
@baran @davidpeterworks @sayuri @merpui
A first shy android version has been released. Thank you for your support!
I actually really enjoyed this one. :slight_smile: The premise was simple to understand and execute on. I do wish that I had a better idea of where the fireball was going to bounce off to, as I made a lot of miscalculations in my trajectories. I also never really saw a need to use the "empowering" effect too often. Still, I had more than enough fun just trying to bounce the fireball all around the screen. Very nice job here!
Hey, nice stream. it was the very first time I saw someone playing a my creation. It has been somewhat exciting. I saw you got better during the stream, later on you placed some very god walls in a row :)
Thanks for playing it and enjoying it!