Cereal Killer by Shelvid
Bask in the glory of amateurish aesthetics and enter a bizarre world where combat occurs on a nice bowl of cereal. Experience deep war commentary and very serious dialogue while doing the tasks that the general gives you. Maybe the end for you isn't a general end..?

Why is he called cereal killer anyway?
Ratings
| Overall | 447th | 3.75⭐ | 52🧑⚖️ |
| Fun | 278th | 3.81⭐ | 52🧑⚖️ |
| Innovation | 331th | 3.76⭐ | 52🧑⚖️ |
| Theme | 141th | 4.214⭐ | 51🧑⚖️ |
| Graphics | 815th | 3.539⭐ | 53🧑⚖️ |
| Audio | 538th | 3.47⭐ | 52🧑⚖️ |
| Humor | 30th | 4.304⭐ | 53🧑⚖️ |
| Mood | 540th | 3.635⭐ | 50🧑⚖️ |
| Given | 43🗳️ | 78🗨️ |
I'd say a multiplayer version of this would make for a really fun party game. 10/10, can't wait to see this pop up in "The Shelvid Collection" in 7 years.
P.S: That ending got me.
I loved the humor in this game and the concept is pure gold. Really well done. I didn't like the color choices, though - quite jarring, in my opinion. But that may be on purpose!
@dank-nibba @loligxp @rickropes @melvinng @mariussomka @apfel @cargamoni @pleb2 @bocchi-dev Thank you all so much for amazing comments! This means a lot :)
@fabula-rasa I'm glad you enjoyed it and thank you! As for colors, I am aware of its jarring effect and I'm sorry, it was intentional :D
```
chmod +x MacCerealKiller.app/Contents/MacOS/Cereal\ Killer
```
Not sure why, could be due to how the archive was packed or unpacked.
Best game I've played so far! Love the dialogue, saluting and punching for immersion. Combat was highly innovative and incredibly hard, but some of the difficulty could be due to using trackpad instead of mouse.
@roikku Thank you a lot! Really tried to make it at least unique :)
@deathhound @fonics @nickzouk @exopunk Thank you all a ton! Those comments mean a lot!
You are awesome!
The mechanic of the cereal moving is cool and clever, and it was nice to teleport around to avoid the bullet.
But, it is a bit too hardcore, I guess I made through max 4 waves, you have to move too much and sometimes I misclicked and you need only one bullet to die =/
Sound for the text is a bit too loud, and also the fact that the more it writes the smaller the text become is very disturbing when reading. Maybe you should just look at how long the string will be and set the font size to be the same for all the text.
Overall it was a nice work!
Edit: I played it a bit more and got to level 3. I'm glad I did because it has given me a bit more laugh (especially those sections where you move the hand in first person) but still it was a bit too hard. Also it was a bit hard to understand the story, probably because how hard it was to follow the text!
· The reverse wack-a-mole mechanic albeit a little raw was super fun.
· The absurdity of it all was brilliant.
· And I loved the transitions with the cereal box.
· It was a bit dissapointing not to be able to fight last one back but it rounded the circle so hey.
Pretty solid entry, you can be proud :)
@nicozzard Thank you so much! I totally forgot to add that, I was in some weird zone trying to get this game finished and that totally slipped my mind, woops. But thanks a ton :)
@toccio94 Thank you! Its unfortunate you found it very difficult, it's very hard to balance a game for every skill level especially in mere 3 days. Also yeah the text getting smaller thing I didn't have time to fix unfortunately, thank you for pointing that out, glad to know I wasn't the only one who thought that was an issue. Thank you a lot!
@iaandrei Fast movement gang rise up. Thank you a lot! That's hilarious, you did end up being stuck in a loop it seems hahah, thank you a lot for playing it and especially twice!
I wasn't able to land a single shot before getting shot in the face though... i think my reflexes aren't what they suposed to be :)
I think the only thing I would change is the difficulty - the combination of enemy shot speed/size and one hit kills made it really difficult to progress (and sometimes felt a bit unfair :sweat_smile:). Difficult to balance properly in a weekend though, so overall this was great! Just wish I could have managed to get further in the game to see the rest of the content :grin:
@foxlit Yeah I unfortunately get difficulty criticism a lot, can't help but make games that are difficult, I just like em like that :D Unfortunate you missed out on rest of the content but understandably so, Thank you a lot for playing it!
@balance686 Thank you a lot! I really tried to just let my creativity take over and based on what I see in the comments, it seems to be going well :) And yeah sorry I think hitboxes could be fixed.
@erikiene Thank you so much! It's an honor to have the mood compared to Cactusquid's work, he was an influence on me since his sandbox.yoyogames days :)
@heyycap I'm very glad you got hang of it and enjoyed it! Thank you!
Great work overall! :)
The difficulty is pretty high, I would have appreciated if clicks outside the bowl were mapped to the closest loop since this would reward the player more for learning the perfect dodge timing without having the click precision as well.
I really enjoyed playing this :thumbsup:
@nocity Yeah audio was the last thing I did unfortunately, visuals were intentional though :) I really wanted to have that kind of feature when you click out of the bowl, I still did make it as smooth as I could, without the addition you had to PRECISELY click the loops otherwise you would not move at all, now you can click nearby and it works. I'm glad you enjoyed it and thank you!
@olima @aidanmarkham Thank you both a lot! I'm really glad you enjoyed those small additions like the salute section.
@tricky-fat-cat Yeah I should've made a bit of delay on that, that is my bad, but thank you a lot! Glad you found it ridiculous and fun :)
@tricky-fat-cat lmao I'm glad :D