Regicide by homeworld

Take the role of an unfortunate peasant stuck in the middle of a brutal civil war. Your village has been raided and put to the torch, but just as you die you have a vision, a mysterious rider on a glowing green hooved horse appears. He stabs you with his magic sword and you awake back before your unfortunate end. What could this mean? What does the mysterious rider want? Might it have something to do with this unjust war and the tyrant now occupying the keep?
This is an immersive stealth game, audio HIGHLY recommended!
Controls
- Press TAB for MAP
- Move with WASD
- Ctrl to crouch
- Shift to sneak
- Left Click to interact with blue glowing objects and climb ladders
- Left Click to throw items
- Right Click to drop items
Avoid evil knights (red eyes) and hungry dogs. Don't get shot by arrows. Use your looping lives to open up obstacles and shortcuts.
FIND THE KING - BRING JUSTICE TO THIS WORLD
Screenshots










| Youtube | https://danmakesgame.itch.io/regicide |
| Original URL | https://ldjam.com/events/ludum-dare/47/regicide |
Ratings
| Overall | 216th | 3.966⭐ | 31🧑⚖️ |
| Fun | 377th | 3.707⭐ | 31🧑⚖️ |
| Innovation | 757th | 3.379⭐ | 31🧑⚖️ |
| Theme | 715th | 3.707⭐ | 31🧑⚖️ |
| Graphics | 127th | 4.355⭐ | 33🧑⚖️ |
| Humor | 760th | 2.76⭐ | 27🧑⚖️ |
| Mood | 101th | 4.155⭐ | 31🧑⚖️ |
| Given | 34🗳️ | 31🗨️ |
@Dizzy Thanks a bunch!
I'm not sure exactly what was going on with the water basin-looking things that teleport you, are they intended to work like checkpoints?
Overall a really engaging game. Nice job!
@jrevel Thanks!
@vivien-fargette Good points, we were a bit tight on time but I agree bg music would set the atmosphere well and the toggle could be useful! Thanks !
@aquanim The teleporters get activated the first time your reach them, they are there just to reduce walk time. Thanks for playing !
Oh, and I forgot, I also got stuck at the second pack of dogs. I threw the meat in the door frame of that tower and couldn't move forward because of the meat and the dogs. Mabye the dogs should be outside of the tower.
@le-don Thanks for the feedback! Yeah there are still a bunch of bugs in the game sadly, hopefully we will find time to fixt them at some point.
@spotline Thank you! Yeah the mountain climbing we decided to leave in as 'emergent gameplay' :D
Wow this game was not kidding when the castle was covered in ? marks. It's absolutely incredible that you were able to make a 3D game look this good so quickly, and I had lots of fun up until I crossed the river. After I got to the castle, things kinda went downhill. The castle is more disorienting than threatening. After I killed the king, I lost my ability to interact with objects, but I succeeded in glitching through the door, running along the mountainside, and slipping through the hills past the doom knight area. I then jumped out of the world. I'm calling that a win. Ladders are kind of jank, I had a bunch of problems with invisible walls, open-looking doors I couldn't go through, beacons not being where I expected, and not being able to step up 20-centimeter steps. Despite these flaws, this is a spectacular entry. I thought it was really great when I got to the bridge and saw all of the corpses of people who tried to cross it. Avoiding the knights was fun, though I'll admit to being disappointed I couldn't clobber them with the water barrels. Relying on shortcuts instead of checkpoints makes the player feel as though they've earned their progress and strengthens the theme. The noise when a knight notices you is absolutely on point. Well done.
But just wanted to say congrats on the entry!