Containment Vector by vem
Work to contain a swarm of eldritch entities trying to escape your containment station.
Aim your shots and fire with the mouse. Use A&D to rotate the space station clockwise and counter-clockwise respectively.
Credits-
Design & Code-
thotht https://thotht.itch.io/
Linus "vem" Pernyer https://wykkid-sic.itch.io
Snazghoul https://snazghoul.itch.io/
Art-
Snazghoul https://snazghoul.itch.io/
John Price https://www.johnpricestudio.com/
Audio-
Snazghoul https://snazghoul.itch.io/



| Youtube | https://wykkid-sic.itch.io/containment-vector |
| Youtube | https://github.com/Thotht-Steve/LD-2020 |
| Original URL | https://ldjam.com/events/ludum-dare/47/containment-vector |
Ratings
| Overall | 1367th | 3.056⭐ | 38🧑⚖️ |
| Fun | 1223th | 2.972⭐ | 38🧑⚖️ |
| Innovation | 1363th | 2.764⭐ | 38🧑⚖️ |
| Theme | 1252th | 3.125⭐ | 38🧑⚖️ |
| Graphics | 1382th | 2.736⭐ | 38🧑⚖️ |
| Audio | 954th | 2.818⭐ | 35🧑⚖️ |
| Mood | 1323th | 2.818⭐ | 35🧑⚖️ |
| Given | 38🗳️ | 49🗨️ |
Thanks for the kind words and feedback!
All those things are definitely on the to-do list if we decide to put more time into it, @sergei201613. Don't you worry! :smile:
Watch out though, they bounce! :P
I enjoyed a lot more killing the metal-balls than the eye-triangle enemies, as they added the complexity of making sure they went in a direction you were able to shoot them again!
Loved the ide of circling around with the guns.
Some spiced up music would have made it even better :)
- More different ennemies
- Some kind of upgrade for the stations
- A better scoring system (some kind of malus when you shoot nothing, etc)
- A soundtrack
- Some "quality of life" ameliorations (sound cues for the ennemies that take two hits, "cooldown bar" for the cannon, etc)
The concept works really well, and is well executed: i did'nt experience any kind of bug or glitch. Good job on this one!
@lamonfly I personally find that I can't get much highher than 200 points if I don't move the canons at all :stuck_out_tongue:.
Moving canons effectively lets you move your shot faster, angle your shot better and lets you move around wall segments to either save your life or save a segment.
I felt like the difficulty curve was a bit weird. It was really easy for a long time, but then it suddenly became quite difficult.
Good work!