Keep the Conversation Alive by im the progamer
Hey you. Welcome to Hot Topic, the best social simulator for keeping you sane during the apocalypse. You know the rules! - keep that conversation no going, no matter what! We both know you'll die of loneliness if you don't.
note: the server is not currently running due to connection problems + the fact that it eats up my RAM. if you download this you will only be able to access the tutorial and wont be able to connect to other players. sorry everyone, and thanks for your feedback
| Youtube | https://drive.google.com/open?id=173hKDSKHmOwHwpQK2v0xQ8v89a-hmYBb |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-the-conversation-alive-1 |
Ratings
| Given | 9🗳️ | 12🗨️ |
Also, there was an issue with optimisation when we exported the game - whenever you start it, it will have a blank grey screen for about 15 seconds as the music loads in. Annoying, we know, but it will work fine after the music loads. Just give it a minute!
Thanks for trying out our game!
You're right, it definitely has some issues right now. An unfinished feature we were working on would allow players to punish other players for spelling out their prompts exactly, for instance writing l i k e t h i s; there was a feature where if you thought you knew the EXACT wording of another players' prompt, you could write it into a separate window and get a bunch of points for yourself along with some punishment for the other player. If you were wrong, you would be punished, so you would only use that option if you were certain of what the other player wanted you to say. That way, there would be a tension between being too vague and being too explicit.
The fact that you had to take turns sending messages was an intended feature, not a bug, but we didn't explain that clearly. We had reasons for it, but they would have been easier to understand if we explained them in the tutorial. Maybe we should have cut it for the final build, given we had no time to add an explanation.
Anyway, thanks for the feedback! Awesome of you.
++ the idea is super novel and interesting. Could see this being implemented into a really dope board game or web application
++ art style is simple but gets the point across
-- I'm sorry ya'll are having server issues. I'd really like to try it out fully with other players!
-- a splash screen saying "loading" rather than just a grey screen would be solid on startup.
@dilauraba Thanks so much! Your feedback is really useful. And you're right about the loading screen - it was unfortunately an issue that cropped up only at the very end of the jam. There weren't any loading issues until we added in the music, and by that point, we didn't have any time left to polish it up. A loading screen will be the first addition if we come back to this project.
Thanks to everyone that tried out our game! If we get a working version going, we'll make sure to notify everyone who expressed interest in trying the game out with other players.
if at least one person is interested, I think i can fix the grey screen and connection bugs.
if a enough people are interested i'll set up multiple servers so that the game runs any time, as well as adding in some extra rules to keep the game from being just a fill in the blank thing (I'm open for ideas).
than you everyone for the great feedback. It makes me happy to see you support our idea.
I will add a link to a Linux version now