TweeTree by Rhiz

[raw]
made by Rhiz for Ludum Dare 46 (COMPO)

ld46_0.gif A tweetcart (the whole game fits in a single tweet) in Pico-8 about sending rain clouds to keep a tree alive.

Press Z to send a rain cloud. Once the cloud is over the base of the tree, the tree will grow. You need to send another cloud shortly after the tree grows to keep the tree alive.

Source code fits inside a single tweet:

function r(x,y,b,i) if(i<0)return line(x,y,x+b+sin(t()),y-10,min(3+i,4))r(x+b,y-10,b+4,i-1)r(x+b,y-10,b-4,i-1)end c=0n=0::a::c+=2 if(btnp(4))c=0 if(c==64)n*=2 n=max(n-n/72,1)l=n i=0 while l>1 do l/=2 i+=1 end for i=1,20 do circfill(c-i,10,5,5)end r(64,127,0,i)flip()cls(12)goto a

Ratings

Overall 919th 2.938⭐ 26🧑‍⚖️
Fun 1019th 2.457⭐ 25🧑‍⚖️
Innovation 59th 4.087⭐ 25🧑‍⚖️
Theme 247th 3.957⭐ 25🧑‍⚖️
Graphics 869th 2.833⭐ 26🧑‍⚖️
Given 30🗳️ 25🗨️

Feedback

scifi6546
19. Apr 2020 · 02:01 UTC
Confused about how I water the tree.
causalpigeon
19. Apr 2020 · 05:31 UTC
Couldnt get it too work its kinda boring i wish there was more content and the controls where better keep improving.
🎤 Rhiz
19. Apr 2020 · 18:01 UTC
Thank you for the feedback. I made the instructions more clear.
Owl_Skip
19. Apr 2020 · 20:00 UTC
This is cute! I'd really like some tinkly music with this.
Freya C
20. Apr 2020 · 14:47 UTC
I had a nice little meditative rhythm going playing this. Fun to see the patterns the branches form and impressive gettting all of that in a single tweet. The graphics get kinda broken when the tree grows higher than the cloud though!
lonewookie
20. Apr 2020 · 15:12 UTC
This is confusing to figure out, but once you get it it's easy to keep the tree growing. I agree with Freya, I do think this would work as a rhythm style game. Cool idea to make a ludum dare entry that is a tweet cart. I would say more visual or audio feedback to indicate you successfully watered the tree would make it easier to understand. I also think the tree is quite beautiful when it grows large. Well done!
Sinamon
20. Apr 2020 · 17:32 UTC
Didn't work. :(

If you ever decide to develop the idea, go into fractal pattern generation.
cjgammon
20. Apr 2020 · 19:07 UTC
neat, i was able to get it up to the top after messing with it some, once you get the tree on the same level as the cloud it kind of slows down and the cloud doesn't reset. so it doesn't seem like you can win? or maybe that's the win condition. either way was fun to mess with. good job.
Alex Mulkerrin
21. Apr 2020 · 12:33 UTC
Amazing to think such a neat L-system fits within a single tweet. Very cool :thumbsup:
garygreen
21. Apr 2020 · 19:09 UTC
I enjoyed this. A straightforward idea, but tricky to complete. And the fact that you created it in such a limited amount of code is impressive. :)
microwerx
22. Apr 2020 · 06:42 UTC
Nice tiny game. I think it's fun that you managed to fit this into < 280 characters. Nice!
gamebuilder
23. Apr 2020 · 14:43 UTC
I was confused by the instructions at first: I thought the cloud had to reach the bottom of the tree. Now I realize it just has to be over the center of the tree. Anyway, it's a nice, relaxing pattern. You did a good job with the branches.
🎤 Rhiz
23. Apr 2020 · 18:45 UTC
@gamebuilder Thanks, I've updated the instructions to hopefully help more players.
Axkarth
24. Apr 2020 · 11:14 UTC
This game isn't about gameplay, this minimal work of art is pure _**A E S T H E T I C**_. Good job! Even though it's short it's amazing to be able to make something playable with such little code, and it fits the theme really well.
smbe19
24. Apr 2020 · 11:30 UTC
Nice binary tree ;).
bentglasstube
28. Apr 2020 · 00:04 UTC
This was a pretty interesting minimal game. I think, as other have said, some feedback about if you were early or late in pressing the button would be useful. I really liked how the patterns developed in the tree branches as it grew.
cheesepencil
29. Apr 2020 · 00:11 UTC
I guess there wasn't enough space to implement a win condition? I got the tree to the top of the screen but by then Pico was having a hard time rendering I think, and it started eating my inputs (I would hit z but the cloud wouldn't restart).

Submitting a tweetcart is daring move for compo, where I suspect most folks will just not understand the limitations and judge harshly. For 279 characters I thought it was darn good.
Blue Pin Studio
29. Apr 2020 · 08:02 UTC
I dont actually fully understand how this game is even possible from a dev perspective, very cool work! This is the first time i've heard of tweetcart games. I thought it had very good level of gameplay complexity for a game that is so compact, good work!
🎤 Rhiz
30. Apr 2020 · 04:50 UTC
@cheesepencil It was either a win/lose condition or colors...
cheesepencil
30. Apr 2020 · 05:25 UTC
@rhiz You made the right choice <3
NaBo369
04. May 2020 · 11:54 UTC
This was a neat little game. It is really simple but I am impressed with how it looks and works considering the limits.

Well done!
Westmave
05. May 2020 · 10:00 UTC
I figured it to be a rythm-game and I liked it. It would have been nice with some kind of soundeffects and a finish-screen, cause the could is just moving slower when the tree hit it´s highest Point and you can´t spawn another, But I guess that´s what you get with a game that can be written in a Tweet. Really cool Idea, I liked it a lot. Well Done, Thank You :)
ndrw
06. May 2020 · 04:04 UTC
Was super minimalist and I found it relaxing. I managed to get a pretty big tree after a while of repeated key tapping. Amazing that it was written in less than a tweet.
blobo
11. May 2020 · 19:12 UTC
Huh, neat. I ended up making the tree so big it went off screen and lagged the PICO-8 like crazy! Also the fact that this game fits in a tweet is remarkable! Great work.