Boomie by Chris Hall


(Safari users, if you experience sound issues, please read instructions at the bottom of the Itch page)
Find your way through a secret laboratory with Boomie, your trusty boomerang. Boomie is quirky - rather than come back to you, Boomie likes to circle around and around! Can you use Boomie's abilities to find your way to the end?
Best experienced with headphones!
Controls
WASD - move around
Space - Throw or recall Boomie. You must create a looping path for Boomie to follow!
K - switch characters
Tools
Engine - Phaser.js
Graphics - FTLPaint by Nikolai
Levels - Tiled
SFX - BFXR
Music - Bosca Ceoil
Screenshots



Post-deadline fixes 10/5 8:40 PM
- Fixed crash in Safari and Opera
- Added boomerang hit prompt in title screen
- Added switch in last level to prevent soft lock
- 10:43 PM Widened hallway to prevent getting trapped in a door
- 10/6 10:43 AM Ad blockers didn't like the file called boomerang.js . Renamed to boomie.js
| Youtube | https://github.com/nshkurkin/ldjam2020 |
| Youtube | https://chrislhall.itch.io/boomie |
| Original URL | https://ldjam.com/events/ludum-dare/47/boomie |
Ratings
| Overall | 193th | 3.988⭐ | 44🧑⚖️ |
| Fun | 260th | 3.83⭐ | 46🧑⚖️ |
| Innovation | 37th | 4.25⭐ | 44🧑⚖️ |
| Theme | 267th | 4.08⭐ | 46🧑⚖️ |
| Graphics | 855th | 3.489⭐ | 46🧑⚖️ |
| Audio | 707th | 3.279⭐ | 45🧑⚖️ |
| Mood | 845th | 3.354⭐ | 43🧑⚖️ |
| Given | 46🗳️ | 68🗨️ |
Note: I had to switch to edge (i know), when I was playing in opera, game froze when boomerang looped (so the core mechanic)
Cool Puzzles
at end sound of burning boxes was satisfying :smiley:
Really cool game game! The game play loop is well thought out and works wonders. The reduced pixel art and musics fits as well. Even though one could get a little drowsy while drawing the boomerang lines while listening to the deep bass of the ost. The riddles are satisfying to solve but get a tad repetitive after the first few rooms. Sill, a worthwhile game :) Good job!
The only complaint I have is that it plays pretty slowly. I think this is absolutely fine for LD, since it lets people get up to speed at a comfortable pace, but if you decide to flesh this out more, I'd look at ways to speed up the loop creation (Maybe letting you draw points with the mouse?)
Overall I really love this entry. The gameplay is brilliant and the puzzles have a comfy pace with new things being introduced every few levels and mechanics being tweaked and used in new ways. I really hope you keep working on this!
And yes, we do plan to continue working on Boomie :smile: We made a design doc the first day and we had lots of ideas we couldn't get to that we think could push this concept to the next level.
Thanks again for the feedback. Cheers!
All the mechanics pretty much explained themselves as I tried doing different things, and I didn't run into any bugs or soft-locks.
The mechanic of planning your boomerang's movement is very enjoyable and fits the theme well (although the loops are often only needed to signal the end of boomie's route)
It's a bit sad that Boomie stops being alit after a bit of time, was trying to use this in the level with two torches supposed to be ignited from the one inside (which I did not ignite, but used the inside one instead to traverse the whole level being on fire)

Anyways, thanks for playing! Glad you enjoyed it even though you restarted the game. Cheers!
Nicely polished game all in all.