I Have No Keys, and I Must Code by vankessel
My first Ludum Dare.
You play a programmer who's lost all of the keys on their keyboard. Each day you get a few more keys and a new problem to solve. (Your keyboard "grows")
I'm in the middle of exams so I didn't really have time to work on it.
I'm more interested in critique on my actual code because I feel like it's pretty shitty. I'm using MonoGame and I think way I structured everything could have been way better. Oh well.
You play a programmer who's lost all of the keys on their keyboard. Each day you get a few more keys and a new problem to solve. (Your keyboard "grows")
I'm in the middle of exams so I didn't really have time to work on it.
I'm more interested in critique on my actual code because I feel like it's pretty shitty. I'm using MonoGame and I think way I structured everything could have been way better. Oh well.
| Windows | https://github.com/vankessel/NoKeys/releases |
| Source | https://github.com/vankessel/NoKeys |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62012 |
It's a fine line between "fun puzzle" and "this feels a little too much like debugging code at $work", and you certainly landed on the "fun" side. If you explore this idea further, I'd see if you can improve the parser so that a wider range of solutions will work: my silly approaches like 11 - -11 - -1 - -1 - -1 - -1 - -1 for 27 made it think I was missing a semicolon. Good work!