Remnants by xbcw

[raw]
made by xbcw for Ludum Dare 46 (JAM)

titlescreen.png remnants<em>map</em>ss.png remnants<em>event</em>ss.png

Instructions

Can you get your colonists to New Earth to keep the species alive?

Choose three cards per turn which match the number and color of the card categories on the top right. Click ASSIGN to fight space penguins, plagues, mutinies, and escape pulsars in space!

Different bosses need to be beaten with different combinations of political, martial, science, and overflow cards.

If you max out one of the first three categories, the overflow card objective is met - like colorless mana in Magic.

Winning the Game

Make it to New Earth and defeat the boss!

Losing the Game

You immediately lose if your HULL or POPULATION reach zero.

Event Walkthrough

  1. Drag and drop up to 3 cards to the 3 crew slots
  2. Click ASSIGN when you are happy with your choice
  3. Cards will then be resolved from left to right
  4. If you ASSIGN your last card, you will be dealt a new hand of 6 cards
  5. The event will trigger its effects including losing Hull, losing Population, disabling, or destroying cards
  6. If all of the contributions to the right are filled, you win the event
  7. Select one of 3 rewards to permanently add to your deck

Status Effects

  • DISABLE - Red X - Disabled crew cannot be played this turn. They can become active next turn.
  • MUTINY - Black X - Crew that have mutinied cannot be used for effects but must be assigned or discarded.
  • KILL - Crew that are killed and removed from your deck permanently.

TIP: If all crew are disabled, you can click ASSIGN without any cards in the slots to move forward.

Ratings

Overall 1702th 3.283⭐ 25🧑‍⚖️
Fun 1622th 3.13⭐ 25🧑‍⚖️
Innovation 1269th 3.261⭐ 25🧑‍⚖️
Theme 2072th 3.159⭐ 24🧑‍⚖️
Graphics 1677th 3.273⭐ 24🧑‍⚖️
Humor 1387th 2.696⭐ 25🧑‍⚖️
Mood 1878th 2.978⭐ 25🧑‍⚖️
Given 19🗳️ 26🗨️

Feedback

Thiago Nascimento
21. Apr 2020 · 04:08 UTC
Cool, I am not really into card games though. But nice work
Izokia
21. Apr 2020 · 04:10 UTC
Art was nice, but I wasnt sure what I was doing or what the goal was. Nice game!
Shay Cichocki
21. Apr 2020 · 04:10 UTC
I actually enjoyed the game quite a bit. Would of been fun to just have a little bit of background music on loop to keep the mood up a bit. But as far as making a game that followed keeping it alive. I think you did pretty well at hitting it on the head. Good job.
B. Golda
21. Apr 2020 · 04:12 UTC
Well thought out, hard to know consequences for certain cards.. wasn't sure why some of my cards were being disabled. Good game.
Gray Fustos
21. Apr 2020 · 04:19 UTC
Seems like it'd be tough to pull a card game together that feels good during a game jam. But feels like y'all did it. Well done!
NoamRaz
21. Apr 2020 · 04:24 UTC
Cool game. I Like It
PHPGator
21. Apr 2020 · 04:24 UTC
Things I liked: Graphics work Things I disliked: Not sure what I was doing. I was assigning cards, but didn't know really how that was affecting gameplay. Perhaps more visual indication?
David Greene
22. Apr 2020 · 18:55 UTC
While I had absolutely zero idea of what I was doing, I really liked it! I felt like I was doing something at least, but I have no idea why I died. The concept of the citizen reserve was lost on me so maybe a better tutorial or something (btw, I'm totally guilty of this too!) Hint: make sure you add sound. My first few game jams I'd leave sound to the absolute last minute and it was always a big turnoff for folks. Even basic sounds make all the difference. If you did have sound, then it wasn't working in HTML5.
Gamer Fates
23. Apr 2020 · 04:00 UTC
Well done. Nice blend with the cards. Pretty innovative. Wish the game would explain more, was a bit confused on what to do.
barret
27. Apr 2020 · 21:15 UTC
Reading the comments I feel I'm not alone. I didn't exactly know what I was doing, but it didn't matter I was having fun and getting new cards. I was increasing my population and hull. I started figuring out what the cards meant the more I played.

However when I got to the final level I just got ultimately destroyed where the levels before I thought I was doing well, but maybe I wasn't doing well and that's why I got killed so quickly in the end.

either way it was a fun game and the last level music is totally jamming. I started bopping my head listening to it hahha.
NiHuShu
29. Apr 2020 · 23:02 UTC
After a while I was able to figure out how to playy the game and from that point it was pretty cool. I would love to see it on mobile phones :D
pepperkep
01. May 2020 · 17:07 UTC
I had quite a bit of fun with this once I figured out how it works. The way enemy health works is not exactly intuitive. Also healing cards feel kind of useless because for many enemies their damage output is way higher than what you can possible heal. +25 population isn't very useful when the enemy is doing 150 population damage per turn. This is probably the best card game I have played in the jam so far though. My strategies got better as my understanding of the game increased so I think overall you were pretty successful!
Abdurrahman Khallouf
02. May 2020 · 17:37 UTC
I couldn't really understand the game.

I got the general concept but I didn't know what was going on...

I think I would really enjoy a polished version of this game. I really like it but it needs more UI to tell the player what is going on and what you should do!